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Deepest Chamber: Resurrection News

Unveiling Daily Runs: dive into Deepest Chamber's Latest Update!

Welcome, dwellers,

Although the year is all but done, the wicked know no rest… As our heroes have been toiling beneath the sunken depths of Dolmin, we’ve been doing some tinkering of our own.

A new type of challenge, necessary revisions, revived features and new foes await in our latest Daily Shuffle Update.


[h2]Introducing Daily Runs [/h2]

Experience the thrill of our new daily seeded runs, a relentless shuffle of fate that resets every 24 hours.

In practice, everyone will get to compete in a Daily Run that features the same map structure and the same type of encounters for all users, the goal being to make as much progress as possible. The next day, players will face a different Daily Run challenge and so on.



Adapt to random characters, master the shifting dynamics, and stake your claim as the undisputed champion of our Daily Runs showdown. Make sure the share your triumph and your winning build with fellow dwellers on Discord or the forums!


[h2]Combatlog makes a comeback! [/h2]

Witness the resurgence of clarity in every clash. The combatlog returns to help you make better sense of every battle. It’s an old feature that we reimagined and brought back in a different form, so make sure to let us know how you feel about it.



[h2]Inventory Clean-up[/h2]

As requested by several people, deleting items from your inventory has been added to the game. Take control of your arsenal and streamline your inventory for even more lethal descents!



[h2]A new formidable foe and 3 trustworthy trinkets! [/h2]

Meet the Dark Templar, once a valiant holy knight who, after countless resurrections, succumbed to madness. His faith, once strong, replaced by naught but a malevolent and twisted curse.




To help you face him, we've introduced 3 new trinkets:

  • The Scarecrow
  • The Tooth
  • The Origami


One grants you gold, one gives an extra choice and one bestows vigor while lessening protection. As always, the choice is yours.

[h3]Full 1.07 Patch Notes[/h3]

  • Added a new encounter with the Dark Templar to the Flooded Sewers.
  • Added 3 new trinkets: Scarecrow, Tooth, and Origami.
  • Added a new run mode called Daily Descent.
  • Added equipment deletion feature.
  • Added the ability to restore a deleted equipment.
  • Added a checklist to the edit party menu. This checklist displays every possible party composition and indicates if you've already triumphed with a specific lineup. Note: New runs are required to populate this checklist.
  • Re-enabled the combat log.
  • Fixed a rare issue where Wen's starting trinkets would vary excessively from run to run.
  • Fixed an issue preventing the removal of equipped items from a hero using a controller.
  • Fixed a typo in one of Socra's lore dialogue.


The year is gearing down but we're still buzzing with ideas and excitement for what Deepest Chamber: Resurrection has yet to offer.

It's been an amazing year thanks to all of your support and we can't wait to get back into the depths along with you all. Thanks for sticking by!

Patch 1.065

We are back with a small patch!

  • Fixed a value display issue in the Guillotine card with the Chinese translations.
  • Fixed the ambiguous description of Pillage.
  • Fixed an issue where data collection disabling via the game options wasn't working properly.


See you in the depths!

Patch 1.06

Hello there brave adventurers!

We are back with a small patch for you based on your feedback! Thank you so much!

  • Fixed an issue where Slick cards were unmovable with a controller if you had Cylinder Hat.
  • Fixed various issues with Slick cards while using a controller.
  • Fixed a regression where keybindings were not properly saved.
  • Fixed an issue that caused hotkeys triggering while editing keybindings.
  • Fixed an issue with controller input where while pressing some buttons on the controller and trying to navigate to potions or the deck, input could get stuck.
  • Fixed a rare crash that could happen when all ingredient items were used up at the alchemy table.
  • Improved the description of Pillage.



See you in the depths,
Balcony Softworks

A small hotfix!

Hello there dwellers!

We are back with a small patch that fixes a rare incompatibility with older savegames.

As always, thank you for your support!

See you in the depths,
Balcony Softworks

Embrace the Unknown with Random Party mode!

Greetings, dwellers!

We're immensely grateful for the unwavering support and feedback from our incredible community. Your hunger for more content fueled our drive to expand the depths of the game. Thank you for being the heartbeat of "Deepest Chamber: Resurrection"!

We're ecstatic to introduce a thrilling addition in this latest patch: the all-new Random Party game mode!

[h3]Random Party Mode:[/h3]


Seek the unknown with a team of 3 random characters. Prepare for unexpected synergies and daring challenges as you venture deeper into the abyss!

The Random Party mode can be activated from the Embark screen, right next to the Death Run switch!

As you embark on quests with the Random Party mode, we invite you to share your experiences and thoughts in the comments section. Your feedback is our compass, guiding us toward crafting even more thrilling adventures!

But wait, there's more brewing in the depths! We're hard at work concocting further content, and surprises that will push the boundaries of your dungeon-crawling descents. Stay tuned for updates and keep those suggestions coming!

Delve deeper, gather your courage, and remember, the comments section eagerly awaits your tales of triumph and challenge in the Random Party mode!

Adventure awaits, dwellers! ⚔️🔮