Arlo the Huntsman joins the fight as the first milestone on our 2023 roadmap!
Hello dwellers!
Staying true to our Resurrection Update promise, we’ve not only mapped out our plans for the remainder of the year, but are also introducing a new playable class to the party - mighty huntsman Arlo!

[h2]New Playable Champion: Arlo the Huntsman [/h2]
Arlo is a shrewd and savvy hunter whose knowledge of the wilds is surpassed only by his prowess as trapper and tamer of wild beasts. His trusted wolf companion aids him on the hunt by sniffing out both peril and prey, and even joins in battle when Arlo’s axe falters.
Before the fall of Dolmin, Arlo was constantly by his King’s side when he went about his royal hunts, rising through the ranks as high as master of the Hunters’ Guild. As both he and the King shared a thrill for the hunt, they became fast friends. Arlo’s devotion will prove to be of great value when, on a hunt, the King was mortally wounded by a stag of giant proportions. It was only his quick thinking and Ignward’s expertise in blood-crafting that saved the King's life that day. But at what cost…
The best way to acquaint yourself with Arlo is to simply add him to the party on your next descent. His skills, items and ferocious wolf companion will surely be of service. He can be found roaming somewhere on the second floor. Don't worry about finding him, he'll track you down. Alive or dead is another question...

[h2]Upcoming Content[/h2]
Besides our new character, the Catacombs biome is probably our most intriguing upcoming addition. They were first used as a sacred burial ground, but have since been forgotten. Their story is closely intertwined with that of the Pope’s, who arrived in Dolmin to sway the non-believers towards the teachings of the gods. Aided by his cardinals, he proposed the creation of a magical dome, to separate those who were true from those who were false. But once this separation was done, a mysterious force prevented him from calling back the magic of the dome...
As you can see, both friends and foes are set to join the fray, bearing blessings and burdens to either guide or hinder your way. Though some of our upcoming features are still shrouded in mystery, we stand firm by our pledge to deliver new content on a timely basis.
As our roadmap shows, we’re doubling down on our efforts to keep the game constantly updated, so make sure you stick around.
[h3]Full patch notes below[/h3]
Thanks, and see you in the depths!
Staying true to our Resurrection Update promise, we’ve not only mapped out our plans for the remainder of the year, but are also introducing a new playable class to the party - mighty huntsman Arlo!
New Roadmap Revealed

[h2]New Playable Champion: Arlo the Huntsman [/h2]
Arlo is a shrewd and savvy hunter whose knowledge of the wilds is surpassed only by his prowess as trapper and tamer of wild beasts. His trusted wolf companion aids him on the hunt by sniffing out both peril and prey, and even joins in battle when Arlo’s axe falters.
Before the fall of Dolmin, Arlo was constantly by his King’s side when he went about his royal hunts, rising through the ranks as high as master of the Hunters’ Guild. As both he and the King shared a thrill for the hunt, they became fast friends. Arlo’s devotion will prove to be of great value when, on a hunt, the King was mortally wounded by a stag of giant proportions. It was only his quick thinking and Ignward’s expertise in blood-crafting that saved the King's life that day. But at what cost…
The best way to acquaint yourself with Arlo is to simply add him to the party on your next descent. His skills, items and ferocious wolf companion will surely be of service. He can be found roaming somewhere on the second floor. Don't worry about finding him, he'll track you down. Alive or dead is another question...

[h2]Upcoming Content[/h2]
Besides our new character, the Catacombs biome is probably our most intriguing upcoming addition. They were first used as a sacred burial ground, but have since been forgotten. Their story is closely intertwined with that of the Pope’s, who arrived in Dolmin to sway the non-believers towards the teachings of the gods. Aided by his cardinals, he proposed the creation of a magical dome, to separate those who were true from those who were false. But once this separation was done, a mysterious force prevented him from calling back the magic of the dome...
As you can see, both friends and foes are set to join the fray, bearing blessings and burdens to either guide or hinder your way. Though some of our upcoming features are still shrouded in mystery, we stand firm by our pledge to deliver new content on a timely basis.
As our roadmap shows, we’re doubling down on our efforts to keep the game constantly updated, so make sure you stick around.
[h3]Full patch notes below[/h3]
- 1 new class: Hunter
- 35 new cards
- 8 new trinkets
- 5 new events
- 8 new equipments
- 5 new potions
- New intro illustrations
- Updated localization
- Added a new room enter animation for the Queen
- Bugfix: Booting the game in fullscreen sometimes resulted in muted audio with enabled “mute audio in background” feature.
- Bugfix: Multiple manually added -1 Energy boosts on a card could result in additional energy cost for the card after the boosts fade from it.
Thanks, and see you in the depths!