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Deepest Chamber: Resurrection News

Trading Cards and Deck Verified!

Dwellers of the deep! We are back with an update for you, just before the holidays hit!

It took us the right amount of attempts, but we are proud to announce that Deepest Chamber is now verified ✅ on the Steam Deck! While we were at it, we've also sprinkled a bunch of smaller UI improvements and bugfixes here and there.



We're also releasing Steam Community Items for Deepest Chamber today, so you'll now be able to earn trading cards, emotes and profile backgrounds!



[h3]Full 1.088 Patch Notes[/h3]

  • Steam Deck Verified!
  • Added a new feature to the misc looting panel to display the quantity of items in the inventory.
  • Added an inventory keyboard binding option in the settings.
  • Keyboard binding text is now colorized in tooltips.
  • The size of the card type indicator at the bottom of a card has been increased on Steam Deck.
  • The boost texts in the tooltip no longer overlap with the indicator icon before the boost text.
  • In the vendor, the price of items that cost blood is also marked with red color if they cannot be purchased.
  • The tooltip of deleted items incorrectly displayed 'middle click to delete', it now correctly shows 'middle click to restore'.
  • Fixed a CTD bug that occurred during the tutorial when the 'Enchanted' tooltip of the 'Gate' was displayed, and UI scaling was in progress.
  • Fixed a bug where picking up an item in the inventory, scrolling down, and trying to place it caused the scrollbar to automatically scroll up.
  • Fixed a bug when sometimes cards with nailed effect could appear in nailed effect granting events.
  • Fixed a bug when 'Fur Gloves' and 'Bone Shield' not gaining nailed once they got nailed previously.
  • Fixed a bug with incorrect damage calculations on some aimed flurry cards.
  • Fixed a bug when item tooltip can be wider and wider on high resolution.
  • Fixed a bug where an undeletable item could be swapped with a deleted one.
  • Fixed a bug where viewing potion recipes in the alchemy menu and then returning to the inventory caused an incorrect controller layout to be displayed.
See you in the depths!

Patch 1.083

Hello there dwellers of the deep,

We are back with a few improvements and fixes!

  • The UI size slider in the options menu now affects the size of tooltips in the game.
  • Keybind text in the card pile tooltips are disabled when a controller is active.
  • 'Middle Click to Delete' text in the inventory is disabled when a controller is active.
  • 'Right Click to Sort' text in the inventory is disabled when a controller is active.
  • In the 'card upgrade' menu, card size is increased when the game is running on a Steam Deck.
  • Card description size increased.
  • All 'Tutorial Hints' illustrations and text have been revised.
  • Improved line breaking when a stat icon would be placed on a new row.
  • Fixed an issue when using 'restore default keybindings' would visually still show old keybindings.






See you in the depths!

The Scaling The Depths Update

Hey dwellers of the deep,

We're back with a sizable update to the UI! There were many challenges along the way, but proper UI scaling has been implemented!



[h3]Full 1.08 Patch Notes[/h3]

  • UI Scaling (available in the options panel under the UI tab).
  • 150% UI Scaling is now the default on Steam Deck (if you already have a config on your deck, please look for the new settings).




  • Fixed missing pile indicators on cards when a card-selecting effect is triggered.
  • Fixed incorrect controller glyphs showing up on Steam Deck.
  • Fixed an input bug where manipulating sliders and simultaneously scrolling with the mouse wheel caused graphical errors.
  • Fixed an input-related bug where adjusting the "card size" slider and pressing a hotkey at the same time caused issues.


See you in the depths!

The Long Way Down Update

Hey dwellers,

We're excited to announce a new update to our Daily Descent feature, which we first introduced in last year's Daily Shuffle Update. With this update, we're introducing a new run-scoring system, which in turn allows us to implement leaderboards! This means we'll finally get to see who are the brave souls that take on the depths of Dolmin on a daily basis and, more importantly, how good they are!

Thanks again to everyone for all their feedback and support, we're really curious to see all of your scores. See ya in the depths!

[h3]Full 1.075 Patch Notes[/h3]

  • Added run scoring system.
  • Added leaderboard for Daily Descent runs.
  • Added ability to use multiple controllers at once.
  • Control scheme now defaults to controller if a controller is connected.
  • Removed unnecessary PC glyphs when playing with a controller.
  • Increased enemy and hero name text size in Steam Deck mode.
  • Fixed a few minor typos.

Patch 1.072

Hello there brave adventurers!

We are starting the new year with a few fixes! Thank you so much for your continued support!

  • Fixed Origami not allowing intent management.
  • Fixed an issue where -1 energy boost levels could be applied to X cost cards.
  • Fixed incorrect damage values on a duplicate Dung Pie.


See you in the depths,
Balcony Softworks