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Deepest Chamber: Resurrection News

A new update arises before the year’s end and it’s a “Keeper”!

It's now been a month since launching our MAJOR overhaul update, 'Resurrection' - we hope you've been enjoying all the changes it introduced!

As promised, it’s just the beginning of a series of updates that we plan on putting out on a regular basis. So here we are, right in time for the Holidays, with the new 'Keeper' Content Update! You can read all about all its new features and additions below:



New enemies to vanquish
We’ve added 2 new bosses and 2 new elite encounters, both dwelling in the Flooded Sewers and Caves respectively.

New additions to your arsenal
Over a dozen new weapons and equipment items have been added to the game. Handle with care! 

More ancient relics to unearth
6 new trinkets, each with unique modifiers, have been introduced to aid you on your journey. 

New surrounding for old friends
New 3D environments for Both Margaret’s and Ingward’s chambers.  

Other mysteries yet to be revealed! 
A new event, linked to a ravaging reptile, may befall you on your journey. Furthermore, there are now secrets to be found within some chambers. Just listen to your party’s chatter and you may stumble upon hidden mysteries while scouring the depths. Think you can find them all? 

But what you can find right now are the patch notes for version 0.891 below:

  • Added 2 new unlockable bosses: Keeper, Camaz
  • Added 2 new unlockable elites: Hunchback, Legless
  • Added over a dozen new equipment items.
  • Added 6 new trinkets.
  • Added 4 new unlock items.
  • Added a new event.
  • Added 4 unique 3D environments for the new bosses and traders.
  • Added hero conversations after conquering certain chambers.
  • Added itemization based secrets to some events.
  • UX: Added SFX for better intent management feedback while under special status effects.
  • Added the possibility to Skip a card boost manipulation event.
  • Fixed bard's song now properly only removes 1 debuff.
  • Fixed newly swapped heroes were not properly getting equipment put on/take off events.
  • Fixed portrait of the Gorger.
  • Fixed almost empty deck view after continuing a savegame and immediately entering an event.
  • Fixed hero highlighting while a full screen panel was active and cards were behind the panel.
  • Fixed was unable to check the inventory while in an upgrade card event, select card or select trinket panel.
  • Fixed multiple escape menu or party rename menu opening related mouse input issues.
  • Fixed wrong blue tanking indicators on enemies when an enemy was targeting another enemy.
  • Fixed a couple of typos.
  • Balance: Priest can wield melee weapons now.
  • Balance: Grand Surge and Bite are now Flurry cards.


That’s it for our swift, end-of-the-year update. Let's meet again in 2023, with more content and a helpful roadmap to better plan our journey through the depths!

Thanks for sticking by and we'll see you all again soon!

Patch 0.8902

Hello there dwellers of the deep! We are back with another patch for you.

  • UI: When hovering over an enemy that targets another enemy the target is now also highlighted.
  • UI: Add option to turn off the run time indicator at the top left corner.
  • Added a feature that disables sounds while the game window is not in focus.
  • Fix erroneous highlights on hero portraits when hovering over card parts that were obscured by the heroes panel at the bottom.
  • Fix Poison dealing 1 less damage on heroes.
  • Fix a rare occasion when a broken block icon could appear even when the block won’t be removed next turn.
  • Fix another invisible card related crash. (Card duplication issue with card stealing intents)
  • Fixed combat log sometimes disappeared.
  • Fixed some typos.


See you in the depths,
Balcony Softworks

Patch 0.8901

Hello dwellers,

Thank you for your continued feedback! We are back with a handful of improvements.

  • UI: Added boost crystal animation when a card showcases its next boost level.
  • UI: The block shield icon now turns into a broken shield if the hero was attacked.
  • Performance: Reduced VRAM usage.
  • Performance: Fixed various memory leaks.
  • Performance: Memory optimization (-200MB System RAM usage)
  • Fix: Sometimes in a multiple enemy encounter one of the enemies' targets could randomly change when their targeted hero died.
  • Fix: Battle Shout on boost damage not increased by buffs.
  • Fix: Succession attack mode not triggering attack card triggers.
  • Fix: Succession and Spirit Gears were usable in their unboosted state.
  • Fix: Toad dmg was increased by buffs.
  • Balance: Strategize now pushes a card to the right then draws cards.
  • VFX: Added extra lighting to certain enemies.


See you in the depths,
Balcony Softworks

Patch 0.8899

Hello dwellers,

We're starting the week off with a pretty big localization update, but also a fix and some balance changes!

Localization: Simplified Chinese and Traditional Chinese localizations have been added back
Fixed an issue with clicking on card illustrations not registering properly.
Balance: Attack cards that don't deal damage won't trigger attack triggers.
Balance: Gold feather exhausts now.
Balance: The 3rd boost lvl of mind control has been changed to nailed.
Balance: Adjusted the target decision logic of enemies on difficulty 5.
Balance: After using a card it now immediately loses its boosts.

See you in the depths,
Balcony Softworks

Simplified and Traditional Chinese Localization Return!

Hello dwellers,

As many of you already know, the Resurrection Update meant pretty much a complete overhaul in terms of content and mechanics for Deepest Chamber. As a consequence of having to basically rebuild the game, we also had to redo our localization efforts almost from scratch.

We’re very happy to announce that those efforts have concluded and today, a month after our Resurrection Update came out, both Traditional Chinese and Simplified Chinese localizations are once again available in Deepest Chamber: Resurrection!

We’d like to thank everyone for their patience and support and promise this is just the first of many updates planned for further improving the Deepest Chamber: Resurrection experience moving forward.

Thanks and see you in the depths!