Environments - Round 4
If you remember our first trailer we've come a long way since the Early access release.
In this update we've added new systems to our procedural generator to enhance environmental variety and enemy density. With more rooms in the mix, navigating the terrain and engaging in combat are even more fun!
Work on the UI continues, bringing it closer to a polished, professional look.
Let us know what you think!

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[VERSION 0.202] Environments Overhaul 4
* Environment - Many new rooms added
* Environment - New wall variations added to environments
* Hard difficulty is now unlocked from the start
* UI - New item mods icons to distinguish what they do
* UI - Skill Tree + Ability Tree nodes visibility boosted
* UI - Abilities list updated
* UI - Inventory item info and Mission description panels improved
* UI - Minor fixes
* Number of items and mods appearing in the Shop increased
* Minimap has different lines for cave-like environemnts
* Electro weapons Ammo increased
* Fixed interaction priority for Modding/Stash to prevent item loss by accidental drop in that area
* Fixed walls in some environments flickering when changing elevation
In this update we've added new systems to our procedural generator to enhance environmental variety and enemy density. With more rooms in the mix, navigating the terrain and engaging in combat are even more fun!
Work on the UI continues, bringing it closer to a polished, professional look.
Let us know what you think!

-------------------------
[VERSION 0.202] Environments Overhaul 4
* Environment - Many new rooms added
* Environment - New wall variations added to environments
* Hard difficulty is now unlocked from the start
* UI - New item mods icons to distinguish what they do
* UI - Skill Tree + Ability Tree nodes visibility boosted
* UI - Abilities list updated
* UI - Inventory item info and Mission description panels improved
* UI - Minor fixes
* Number of items and mods appearing in the Shop increased
* Minimap has different lines for cave-like environemnts
* Electro weapons Ammo increased
* Fixed interaction priority for Modding/Stash to prevent item loss by accidental drop in that area
* Fixed walls in some environments flickering when changing elevation