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New Mods

We are currently working on larger systems, so this one is a rather smaller update; however, it still required a revisit of the stagger system.

The most visible change in this update is that enemies are not staggered (slowed) during their jump animations. While implementing this change, we have added two new item mods: Stagger Strength, which determines how much the enemy is slowed, and Stagger Duration, which determines how long the debuff persists.

Another mod has been added that allows your helmets to increase your Map Reveal radius.

We are continuously improving map layouts for a smoother flow, adjusting enemy density, and scaling various environmental objects for a better perception of Dreadhunter's size.

As a cherry on top, new vending machines have been added to some environments that drop money and health pickups upon destruction.

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[VERSION 0.017]

* New mods - Stagger Strength, Stagger Duration, Map Reveal
* Enemies are not staggered during special actions like jumps
* Room sizes and objects positions revised
* Smaller barrels and boxes with more realistic scale for better perception of Dreadhunter's size
* Chairs added to terminals
* Vending machines added to some environments