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Combat Experience Revamped

It's a month after the Dreadhunter Early Access release. We were pushing update after update to significantly improve the quality of the game based on the feedback we've received. The modding system, in-game shop, and stash were implemented, melee combat was overhauled, and many minor issues were fixed.

The next significant feedback we received was that the shooting experience and overall weapon handling didn't meet industry standards. We focused on this topic, and the result is a complete visual combat experience revamp.


[h2]Guns[/h2]
Dreadhunter was a responsive game with fluid combat from the very beginning, but now it looks even better and feels better when using various types of weapons.

We added several new camera and physical effects. Every weapon was carefully set up with new gun handling settings. Kinetic guns have a sharp kickback, plasma guns have a softer but still powerful recoil, and the rocket launcher is simply fun to handle. Heavy guns now feel heavier than ever while having that oomph after each shot.


[h2]Melee[/h2]
Melee combat was also improved for the player to feel even more powerful while slashing and smashing through Dreads.


[h2]Dreadhunter[/h2]
The last piece added to the puzzle is effects and sounds when Dreadhunter takes damage or dies. It helped a lot with the feeling of being part of the game's world.


The overall combat experience is now simply more immersive and more badass.

Try it now and let us know!



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[VERSION 0.016] COMBAT EXPERIENCE REVAMP

* Camera shakes on gunshots, melee attacks and dash added
* Camera shakes on all kinds of explosions and effects updated
* Camera pops on melee attacks, dash and explosions added
* Camera exposure effects on guns and explosions added
* Kickback on weapons added - pushing player backwards slightly while shooting
* Flash hit indication on monsters updated
* Damage numbers scale added - based on how heavy the attack is
* Dreadhunter hit by enemy complex indication effects added
* Dreadhunter hit by enemy sounds added
* Dreadhunter death sound added
* Damage sounds on explosions revised