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Dreadhunter News

Dreadhunter verified for Steam Deck

Dreadhunter is finally verified for Steam Deck!

Many of you are already playing, but now it's official.

New game update coming soon..

Ingame Market added

In less than three weeks after the Early Access launch we implemented the two most requested features. First was modding system added in one of previous updates and now you can get the latest build with first iteration of Market feature.

Market is an ingame shop, where you can sell items you've collected and don't want to keep in your inventory for Credits or more importantly you have a chance to buy item pieces missing for your preferred build.

In combination with the modding system the character progression is less about drop chances and more about your own preferences. Next step is inagme stash, where you can store items for later use.

Besides the Market we were woriking on various tasks across the board, especially improving overall audio experience, inventory and environments.

Full list of improvements below:



[VERSION 0.013]

* Market - You can now sell items you collected or buy new ones on your ship
* Item levels directly visible in the inventory
* Asus ROG Ally compatibility
* New stairs in environments with more realistic scale for better perception of Dreadhunter's size
* New modding sound
* Additional music on Dreadhunter's ship
* Improved sounds in final boss fight
* Smoother transition between music tracks
* Darker inventory interface
* Improved deadzones for playing on controllers
* Bug fixed - intro volume not respecting current audio settings
* Bug fixed - black screen after player's death while entering the exit portal


Dreadhunter is running on Asus ROG Ally

Only quick news today. The initial hiccup has been resolved and Dreadhunter is finally running on Asus ROG Ally. Do you own one? Let us know!

Handy improvements

We've received a ton of feedback during the first week of Early Access. Thank you! After the Modding and Melee update we focused on quality of life and visual improvements you requested and we could implement fast.

Below is the full list, next priority for now is ingame shop.

[VERSION 0.012]

* Inventory elements collisions improved to help avoid accidental category changes
* Abilities recharging effect updated for improved at a glance readability
* Abilities recharging sound added for no more glances needed
* Highlight effect on chests
* Mission bounties are now affected by currently selected difficulty - higher rewards on higher difficulties
* Key/Button indication for collecting items
* Mission 4 boss (Hongsoo extraction) - health increased
* Barrage buffed
* Thunderhawk Missiles nerfed
* Teleport effect added when bosses spawn Dreads
* Bug fixed - broken player movement after dashing into final boss arena

Items modding and Melee overhaul

The most requested progression system is here! You can now upgrade your weapons and armor pieces with various mods you collect in missions. We've also significantly improved our melee system with new animations and sounds to make the whole experience much more satisfying.

Full changelog below:



[VERSION 0.011]

* Items modding - First iteration of modding system, to upgrade your items with mods - accessible from your ship
* Melee weapons - New and improved animations for Power Sword, Rocket Hammer and Spear
* Melee audio - new and improved sounds for all melee weapons and revised audio mix
* Improved shotgun animation
* Chest and item drop icons on the overlay map (not yet on minimap due to technical complications)
* Smaller rooms in first three missions for higher enemy density
* First boss also spawns larger enemies, to make the fight experience more interesting
* First boss also drops Level 2 gun, to show a modded item earlier in the game
* Interaction tooltips on abilities in the inventory, to make clear that they can be consumed for experience
* UI tooltips regarding unlocking of Character Skills
* Hit collisions of mission bosses improved
* Various fixes in text localizations