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Dreadhunter News

Stash it in your stash

Too many items you want to keep? No problem anymore! We've just implemented a Stash feature where you can store items you don't want to sell or carry.

The new stash didn't work properly with our previous Inventory interface. We had to edit it in a way that all item management tabs (inventory, modding, market, stash) no longer change categories directly by simply hovering over them. Now, you'll need to click on each category first.

It's slower than simply hovering over them and seeing all items immediately, but the change provides more control and reduces unintentional category selections. Additionally, this change allows you to equip items directly in the Modding tab (not possible in the previous version) and makes the new Stash management manageable.



[VERSION 0.014] STASH

* Stash - extra inventory space for your items, accessible from the modding table on Dreadhunter's ship
* Inventory categories now have to be selected first to manage items in them
* Cargo Ship mission layout improved
* Dreadhunter is now Steam Deck verified
* Bug fixed - resolution changing on ROG Ally after waking up the device

Dreadhunter verified for Steam Deck

Dreadhunter is finally verified for Steam Deck!

Many of you are already playing, but now it's official.

New game update coming soon..

Ingame Market added

In less than three weeks after the Early Access launch we implemented the two most requested features. First was modding system added in one of previous updates and now you can get the latest build with first iteration of Market feature.

Market is an ingame shop, where you can sell items you've collected and don't want to keep in your inventory for Credits or more importantly you have a chance to buy item pieces missing for your preferred build.

In combination with the modding system the character progression is less about drop chances and more about your own preferences. Next step is inagme stash, where you can store items for later use.

Besides the Market we were woriking on various tasks across the board, especially improving overall audio experience, inventory and environments.

Full list of improvements below:



[VERSION 0.013]

* Market - You can now sell items you collected or buy new ones on your ship
* Item levels directly visible in the inventory
* Asus ROG Ally compatibility
* New stairs in environments with more realistic scale for better perception of Dreadhunter's size
* New modding sound
* Additional music on Dreadhunter's ship
* Improved sounds in final boss fight
* Smoother transition between music tracks
* Darker inventory interface
* Improved deadzones for playing on controllers
* Bug fixed - intro volume not respecting current audio settings
* Bug fixed - black screen after player's death while entering the exit portal


Dreadhunter is running on Asus ROG Ally

Only quick news today. The initial hiccup has been resolved and Dreadhunter is finally running on Asus ROG Ally. Do you own one? Let us know!

Handy improvements

We've received a ton of feedback during the first week of Early Access. Thank you! After the Modding and Melee update we focused on quality of life and visual improvements you requested and we could implement fast.

Below is the full list, next priority for now is ingame shop.

[VERSION 0.012]

* Inventory elements collisions improved to help avoid accidental category changes
* Abilities recharging effect updated for improved at a glance readability
* Abilities recharging sound added for no more glances needed
* Highlight effect on chests
* Mission bounties are now affected by currently selected difficulty - higher rewards on higher difficulties
* Key/Button indication for collecting items
* Mission 4 boss (Hongsoo extraction) - health increased
* Barrage buffed
* Thunderhawk Missiles nerfed
* Teleport effect added when bosses spawn Dreads
* Bug fixed - broken player movement after dashing into final boss arena