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Dreadhunter News

Melee Charged Attacks

[p]Soulslike melee combat, no speed and flow compromises? sure!
[/p][p]This is the biggest gameplay change we’ve made so far. We’re introducing Charged Melee Attacks into Dreadhunter’s razor-sharp combat experience. When you press and hold your attack button, your character performs a heavier strike. Each weapon comes with special animation and an ability like unique effect adding even more variety to your arsenal.[/p][p][/p][p]We know that most ARPGs let you hold down the attack button for a seamless flow of strikes, so this change might feel unusual for many users. However, we believe (and as we've tried ourselves) that choosing between regular and charged attacks adds a layer of second-to-second tactics, a nice rhythm to combat, and a deeper sense of flow.[/p][p][/p][p][/p][p]Of course, just tweaking weapons wouldn’t cut it. We’ve also reworked enemy behavior in close combat and added new animations to match.[/p][p][/p][p]Boss fights have been spiced up as well, though for true melee builds to shine, you’ll need proper melee set items. Those are already designed and will be coming in one of the upcoming updates. We also have more plans in the works to make boss fights even more engaging.[/p][p]Give the new melee combat a try and tell us what you think![/p][p][/p][p]-------------------------[/p][p]\[VERSION 0.215] Charged attacks[/p][p]* Charged attack - press n hold to get an alternative attack for each melee weapon[/p][p]* Complex rework of enemy behavior - making melee combat viable and enemies more interesting[/p][p]* Better Melee hits targeting to prevent missing enemies running at you[/p][p]* On gamepad, player now aims and attacks in the direction of movement when aiming input is unused[/p][p]* New enemy animations[/p][p]* New Flaming Sword melee weapon[/p][p]* Blood on ground stays longer[/p][p]* Hit stop effect - frames freezing during melee combat and crit hits[/p][p]* Fix - Cassandra arena potentially getting the player stuck on entering[/p]

Melee & QoL

[p]Melee was never really the primary way of fighting in Dreadhunter, but step by step we’re finding ways to make it more and more fun. That means tweaking and changing how enemies behave when they get up close and personal. This is just the first iteration—there’s plenty more to come in the future.[/p][p][/p][p]We’ve also made the modding menu nicer to use! You can now stack the same mod multiple times, and we finally squashed that mod ordering issue.[/p][p]-------------------------[/p][p]\[VERSION 0.214] Friendlier Melee[/p][p]* Tweaked enemy reactivity to improve your chances dealing with them by using melee weapons[/p][p]* Inventory slightly reworked for better overview of collected abilities and mods[/p][p]* Item Modding UX flow significantly improved[/p]

Nice Things

[p]While we’re busy working on Act 4, we still make time to polish up smaller things here and there—slowly but surely getting the game closer to that shiny 1.0 release quality. It might not look like much in the moment, but if you compare it to how the game was a year or two ago, we hope you’ll see just how far it’s come.[/p][p]Act 4 itself is coming together nicely: the story is finished, most of the environments are ready, and we’re deep into the final boss fight and cutscenes. We also want to add more item sets, enemies, and abilities—those are still on the to-do list, but they’re coming![/p][p][/p][p]-------------------------[/p][p]\[VERSION 0.213] Nice Things[/p][p]If you notice stuttering, try switching Screen Mode in Settings to "Fullscreen Window"[/p][p][/p][p]* Increased knockback on melee weapons - for higher satisfaction[/p][p]* Additional room variability[/p][p]* Additional visuals in tutorial scene[/p][p]* Improved Durcaan boss's flamethrower effect[/p][p]* Fiend melee attack 33% slower[/p][p]* UI - Sleaker inventory slots[/p][p]* UI - Improved Ability and Skill tree node decorations[/p][p]* UI - Added visual feedback for no available Skill/Ability points[/p][p]* Sounds - New upgrade sounds for Skill tree and Ability trees nodes[/p][p]* Sounds - New tutorial popup sound[/p][p]* Sounds - Improved exit mission and enter ship portal sounds[/p][p]* Sounds - Improved modding sound[/p]

Character Stats

[p]Most YouTubers and streamers were scrambling to find the character stats window. Well, not anymore, and neither do you![/p][p]All the relevant stats are now easily accessible from the Inventory and Skill Tree screens.[/p][p][/p][p][/p][p]-------------------------[/p][p]\[VERSION 0.212] Character Stats[/p][p]* Detailed Stats screen in Inventory and Skill Tree[/p][p] - Overall key info related to the character[/p][p] - Additional info relevant to the current Weapon[/p]

Inventory Convenience

[p]New Quick sell features and better drop rates for higher level players are here![/p][p][/p][p][/p][p]-------------------------[/p][p]\[VERSION 0.211] Inventory Convenience[/p][p]* New ways of quickly selling items in bulk in the Shop[/p][p]* Significantly improved drop rates and drops quality for high level players[/p][p]* Visually highlighted descriptions of Items' special functionalities[/p][p]* Added a hint for modding on lvl 1 Items[/p][p]* Collecting a new Item makes Inventory focus on the slot it is in[/p][p]* Control hints in inventory-based screens reorganized[/p]