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DriveCrazy News

Update Ver.0.10.11

[h2]Changes[/h2]
  • Added hit effects for animal missiles
  • Festival: Adjusted the stage.
  • Adjusted laser enemies

Update Ver.0.10.10

[h2]Changes[/h2]
  • Adjusted laser enemies

[h2]Fixes[/h2]
  • Second boss: sometimes no damage after guided missile attack

Update Ver.0.10.9

[h2]Changes[/h2]
  • Beam wall damage changed to 20%.
  • Laser enemies: adjusted orientation rotation


[h2]Fixes[/h2]
  • Camera rotation speed setting: somehow faster when set to 20 or less
  • Clinging enemies: clinging direction sometimes rotates 90 degrees
  • First boss: Movement timing is different than expected when not attacking.
  • First boss: No collision at the base of the foot.
  • Vibration when attacked by enemy during result

Update Ver.0.10.8

[h2]Changes[/h2]
  • Adjusted scoring judgment

Update Ver.0.10.7

[h2]Changes[/h2]
  • Stage image: changed to show UI effects
  • Display "Connection to the controller has been lost" when the controller is disconnected
  • Stage select: changed to open stage select when returning to the home screen after playing a stage from stage select
  • Result screen: Screen transition changed to button selection type
  • Result screen: Added a button to return to the home screen
  • Damage warning material: changed to non-display during photo mode
  • Second boss: Movement adjusted
  • Second boss stage: navigation wall placement
  • Second boss: changed to accept damage immediately after slamming sword
  • Port town stage: Wall run tutorial placement
  • Port town stage: Navigation wall added

[h2]Fixes[/h2]
  • Results: Score leaderboard reflection delayed
  • Station Stage: Road in front of Station: Some holes in the road
  • Second Boss: Sometimes caught by a house after guided missile attack
  • Second boss: Damage can be inflicted during guided missile attack