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Early access will begin soon!

Early access will begin soon!

The price is $7.99, but with a launch discount of 15%.

The release date is roughly the same as shown on the store page, but it may be a few hours earlier.

Update Ver.0.10.1

[h2]Changes[/h2]
  • Changed so that the camera does not follow the kei truck when the brown bear is knocked down (if it follows the kei truck, the camera will get stuck when the kei truck gets close to the wall)
  • Changed so that when the refrigerator appears, it moves away to the left or right.
  • Changed so that the refrigerator approaches when it attacks.

[h2]Fixes[/h2]
  • Vulcan cannon enemy bullets may penetrate the window
  • Component stereo appears at the position of the kei truck (rotation value was not set to determine the position of appearance)
  • Enemies would sometimes ride up immediately after attacking them (changed to ignore the collision of the kei truck at the moment of collision)
  • When trying to hit a refrigerator with nitrous to knock it down, it would avoid the refrigerator in the back.


Developer gameplay streaming! #2

The developer will play and stream a demo of a game that will be blast through on a light truck!
Note:I will not talk, but I will watch the chat.

Developer gameplay streaming!

The developer will play and stream a demo of a game that will be blast through on a light truck!
Note:I will not talk, but I will watch the chat.

Update Ver.0.10.0 New Demo Stage!!!

[h2]New feature[/h2]
  • New Demo Stage
  • Safe zone (it’s a striped one)
  • Enemies shooting lasers from the front
    • Added a play to catch up to them and defeat them with a body hit


  • Walls where you can see arrows for directions when you get close to them
  • Meteors that block the way (meteors can go anywhere!!!!)
  • Grinding action
  • Prop placement on the roof of an office building
  • Hatake (Farming fields)
  • HP display on bosses
  • Light shafts

[h2]Changes[/h2]
  • Added dialogue when an enemy is destroyed
  • Added dialogue when landing hard
  • Improved ease of running along invisible walls
  • Improved the shape of the first floor of the office building
  • Increased difficulty of avoiding snipers
  • Adjusted the rays of the UFO
  • Changed so that enemies can launch in succession
  • Adjusted title BGM
  • Changed wheelie tilting direction backwards (if you pressed the stick to the right, the kei truck was designed to tilt to the left to do a wall run, but this could be confusing, so it was changed)
  • Removed force feedback due to fast movement (as it tires the hand)
  • Added color to building window glass
  • Changed so that columns under elevated tracks can be destroyed
  • Adjusted collision of kei truck rally course
  • Replaced the lengthy demo stage that took 7 minutes with a shorter stage
  • Changed hitstop time to decrease when hitstop occurs continuously (because it was stressful when blowing up a lot of cars)
  • Changed guardrails and fences to be blow-off objects (they didn’t look so good when destroyed).
  • Changed to not play the tutorial if you used nitrous just before the nitrous tutorial comes up (should improve the tempo if you are good at it).
  • Changed smoke to be translucent (it was dirty with the mask material)
  • Improved so that the same conversation doesn’t play back in succession
  • Changed so that you don’t do a wheelie unless you input a wheelie (this way drifting is more fun)
  • Improved visibility of enemies
  • Added support for rotation in the process of destroying building walls
  • Changed so that the speed does not slow down when hitting a car (made it less stressful)
  • Increased the difficulty of avoiding missiles
  • Changed the demo version so that you can choose to continue from the beginning (it’s hard to start from the beginning after a crash)

[h2]Fixes[/h2]
  • Brown bear stage
    • You can attack many times around the place where the brown bear missiles appear.


  • The camera becomes too far away when the missile is destroyed while stopping when there is an enemy that fires the missile…?
  • Sometimes the particles in the music player don’t come out.
  • The game crashes when destroying a telephone pole in front of the goal in the demo stage
  • Vulcan cannon fire is not stopping (the processing load was terrible)
  • Aliens are not glowing (aliens should glow).
  • The opening movie doesn’t play.
  • Trees that were supposed to be knocked down are still standing when viewed from a distance.
  • When you hit the button repeatedly before the score is displayed in the result, it becomes impossible to progress.
  • Missile hits a destroyed blowup object.
  • Invisible wall of house site makes it hard to turn around
  • Collisions on utility poles are too large.
  • Sleeve signs change color when blown off.

[h2]Optimization[/h2]
  • Reduced polygon count for trees
  • Reduce number of meshes for guide signs
  • Instantiate poles
  • Instantiate abandoned vehicles
  • High processing load in the alien conversation scene in the UFO after the brown bear battle ( I was showing the whole stage of the brown bear battle)
  • Destructible objects: changed to hide the mesh after the animation was over (each destruction increased the polygons to be drawn, which increased the processing load).