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Update Ver.0.19.1 – Window color customization

[p]Hello! Here's what's new in this update:[/p][p][/p][h2]Changes[/h2]
  • [p]Customization: You can now change the color of the windows.[/p]
  • [p]Customization Screen: The screen now fades to black when switching backgrounds.[/p]
  • [p]Stage 18: Adjusted camera shake.[/p]
  • [p]Added a short delay after closing the pause menu.[/p]
[h2]Fixes[/h2]
  • [p]Customization Screen: Snow no longer piles up in the parking lot.[/p]
  • [p]Fixed an issue where the tutorial would sometimes not disappear.[/p]
  • [p]Fixed a bug where homing missiles would explode on contact with weeds.[/p]

Update Ver. 0.19.0 – Tokyo Expressway

[p]Hello! Here's the latest update.[/p][p]The demo version has also been updated.[/p][p][/p][h2]New Features[/h2]
  • [p]New Stage: Tokyo Expressway[/p][previewyoutube][/previewyoutube]
  • [p]Kei truck color customization[/p][previewyoutube][/previewyoutube]
  • [p]Large trucks rolling in while on fire[/p]
  • [p]Light effects for glowing objects[/p]
  • [p]Driveable collapsed building interiors[/p]
[h2]Changes[/h2]
  • [p]“Return to Checkpoint” renamed to “Return to Course”[/p]
  • [p]Flying objects: Now fly further based on their size[/p]
  • [p]Stage 10: Changed indented ground section to a ground crack[/p]
[h2]Fixes[/h2]
  • [p]Headlight glass flickering issue[/p]
  • [p]Incorrect size of some objects[/p]
  • [p]Opening movie: Meteor was too small[/p]
  • [p]Stage 14: Highway by the river had no support pillars[/p]
  • [p]Stage 10: Adjusted warning sign size for wall runs[/p]
  • [p]Guardrail destruction particles: Fixed texture misalignment[/p]
[p]Only 2 stages left until Earth’s destruction.[/p]

Update Ver. 0.18.4 - Fixed the bug where you fall into the bottomless field

Hello! Here are the latest patch notes.

[h3]New Features[/h3]
  • Added sound effects when the road collapses


[h3]Fixes[/h3]
  • Stage 17: Fixed an issue where the player would fall when trying to run over the field
  • Addressed a potential crash issue
  • Fixed getting stuck on the elevator


The new stage is still being balanced and optimized, so please hang tight a little longer!

Update Ver.0.18.3 - 4 adjustments

Hello! Here's what's new in this update

[h3]Changes[/h3]
  • Second Boss Stage: Adjusted invisible walls after the slope jump to prevent players from crashing into the wall.
  • Tweaked the brightness of lights to better match the background lighting.
  • Adjusted the sound effects when sliding along walls.
  • Nitro Landing: Fine-tuned speed calculations on landing. (Landing while using nitro. Nitro landing)

Update Ver.0.18.2 - Wall Run Adjustments

Hello! Here's the latest update.

Note: Due to the stage currently in development, the evening stage may look a bit rough.

[h3]Changes[/h3]
  • Nitro Sound: Modified so the pitch no longer changes while active
  • Second Boss: Adjusted enemy positions
  • Placed stones in the river
  • Changed wall jump float behavior to accelerate left/right
  • Adjusted wall run so that it continues for a while even if started where the wall isn't visible
  • Wall runs will no longer be canceled unless steering toward the ground
  • Made the curvature of the railroad tracks smoother



[h3]Fixes[/h3]
  • Fixed objects suddenly popping into view
  • Fixed issue where performing a wall run while going downhill would immediately drop the player from the wall
  • Fixed issue where performing a wall run while going uphill would cancel it right away
  • Fixed issue where wall running could cause an upward bounce
  • Fixed issue where fast falling before a wall run would cause downward acceleration
  • Fixed issue where wall runs were not possible on low walls


[h3]Optimization[/h3]
  • Reduced lag during stage loading