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DriveCrazy News

Update Ver.0.20.7 – Motion Sickness Improvements

[p]Hello everyone! Here’s what’s new in this update:[/p][p][/p][h3]New Features[/h3]
  • [p]Accessibility Settings: Added Screen Frame Width option (some players feel less motion sickness with a frame around the screen).[/p]
  • [p]Accessibility Settings: Option to toggle Dynamic Field of View (FOV).[/p]
  • [p]Graphics Settings: Added Field of View (FOV) slider.[/p]
[p]Wider FOV increases the sense of speed but may cause motion sickness.[/p][p]If you start feeling dizzy, please take a break.[/p][p][/p][h3]Changes[/h3]
  • [p]Stage 18: Reduced the intensity of the earthquake shaking.[/p]
  • [p]Settings Menu: Changed the Gameplay tab to Accessibility.[/p]
  • [p]Thanks For Playing Screen: Disabled sound effects when showing the score.[/p]
  • [p]Stage Select: Technique details now scroll back and forth automatically instead of moving in one direction only.[/p]
[h3]Fixes[/h3]
  • [p]Fixed an issue where the rectangle attack warning had collision, causing the player to clip into it and fall into the void.[/p]
  • [p]Fixed a bug where the eel’s spin attack could knock the player below the ground.[/p]
  • [p]Fixed the camera getting too close when using the Eel Sword.[/p]
  • [p]Fixed cars floating when the highway is destroyed.[/p]
  • [p]Stage 19: Snowballs were not rolling properly.[/p]
  • [p]Stage 19: The same attack pattern could repeat too often.[/p]
  • [p]Fixed an issue where certain in-game triggers might not activate during cutscenes.[/p]
[h3]Known Major Bug[/h3]
  • [p]The player may sometimes go off course even when following the intended route.[/p]

Update Ver.0.20.6 – Unlimited Respawns Are Back!

[p]Hello everyone! Here’s what’s new in this update:[/p][h3]Changes[/h3]
  • [p]Story Mode: You can now respawn as many times as you like[/p]
  • [p]Story Mode: Removed the Retry button from the stage result screen[/p]
  • [p]Story Mode: Time bonus is no longer shown on the final result screen[/p]
  • [p]Made technique level easier to understand[/p]
  • [p]Stage18: Added fall-prevention walls to buildings[/p]
  • [p]Adjusted camera shake and force feedback behavior[/p]
  • [p]Music transitions: Player actions are now considered in transition triggers[/p]
  • [p]Language settings on first launch: Now reads your Steam client language setting[/p]
  • [p]Updated credits[/p]
[h3]Fixes[/h3]
  • [p]Story Mode: When opening the Story Mode screen for the first time after launch, the stage image could sometimes show the first stage’s image[/p]
  • [p]Fixed dirty-looking mountain shadows[/p]

Update Ver.0.20.5 – Fewer Invisible Walls

[p]Hello! Here are the update details:[/p][p][/p][h3]New Features[/h3]
  • [p]Added a final results screen for Story Mode (may not appear unless you restart the story from the beginning)[/p]
  • [p]Final results leaderboard added to the Story Mode screen[/p]
  • [p]Added course-out detection[/p]
  • [p]Added sinking detection[/p]
[h3]Changes[/h3]
  • [p]Reduced invisible walls[/p]
  • [p]Changed the music for Stage 4 to the trailer track[/p]
  • [p]Adjusted Stage 18[/p]
  • [p]Increased the hitbox size for revival items[/p]
  • [p]Instrument panel animations now stop when the game is over[/p]
[h3]Fixes[/h3]
  • [p]Vulcan gun bullets were being blocked by weeds[/p]
  • [p]Alien shadows became faint when graphics quality was set to Epic[/p]

Update Ver.0.20.4 - Unable to continue...

[p]A new screen has been added that displays “Unable to continue...”ːsteamhappyː[/p][p][/p][p]Hello! Here’s what’s new in this update:[/p][p][/p][h3]New Features[/h3]
  • [p]Game Over screen[/p]
  • [p]Revival item[/p]
[h3]Changes[/h3]
  • [p]Story Mode: Stage selection has been replaced with “Start” and “Continue” options[/p]
  • [p]Story Mode: Endurance no longer recovers when progressing to the next stage[/p]
  • [p]Adjustments to Technique Combos[/p]
  • [p]Stage 2 Challenge: Changed the target Technique Level[/p]

Update Ver.0.20.3 – Nitro recovery system changes

[p]Hello! Here are the latest update details.[/p][p]Note: Leaderboard will be reset[/p][p][/p][h3]New features[/h3][p][/p]
  • [p]Technique level[/p][p]Break objects or run along walls to increase your Technique level (displayed at the top right).[/p][p]Higher levels grant more score bonuses and increased nitro recovery.[/p]
  • [p]Stage challenge addition: Max technique level[/p]
[h3]Changes[/h3]
  • [p]Stage challenge: when damage taken is 0, the text now displays as “Do not take damage”[/p]
  • [p]Stage challenge: Adjusted record times.[/p]
  • [p]Light truck shadows are now rendered sharper.[/p]
[h3]Fixes[/h3]
  • [p]Tree debris particles were too small.[/p]
  • [p]Stage 11: Missiles that destroy the city were not appearing.[/p]