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DriveCrazy News

Update Ver. 1.2.2 - Minor Update

[p]Hello! Here's the latest update.[/p][p][/p][h3]Fixes[/h3]
  • [p]Library: Photo display : aspect ratio was incorrect[/p]
  • [p]Library: After displaying a photo and pressing the delete button, further photo deletion became impossible[/p]
  • [p]Replay playback: Now fades in after the replay starts[/p]
  • [p]Final boss: Could be damaged while boss moving forward[/p]
  • [p]If you set the field of view to a wide field of view, the ground will look dirty[/p]
  • [p]Demo "Thanks for Playing" screen: text overlapped with the score display[/p]
  • [p]Demo "Thanks for Playing" screen: Progress was not being saved[/p]
[h3]Optimizations[/h3]
  • [p]Reduced memory usage[/p]
  • [p]Reduced rendering load for power lines[/p]

Update Ver. 1.2.1 - Enhanced Background Detail

[p]Hello! Here's a new update.[/p][p][/p][h3]Changes[/h3]
  • [p]Added a frame rate cap[/p]
  • [p]Replay: Set a fast-forward speed limit[/p]
  • [p]Replay: Sound effects no longer sync with music[/p]
  • [p]Adjusted positions of guide signs[/p]
  • [p]Added traffic lights before and after crosswalks[/p]
  • [p]Increased detail on rooftop billboards[/p]
  • [p]Enlarged projecting signs[/p]
  • [p]Adjusted size of underground passage posters[/p]
  • [p]Improved building lighting[/p]
  • [p]Adjusted placement of road markings[/p]
  • [p]Updated credits[/p]
[h3]Fixes[/h3]
  • [p]Library screen: Selection state was hard to see[/p]
  • [p]Performance drop when opening the config screen[/p]
  • [p]Performance drop when opening the pause screen[/p]
  • [p]Replay: Player warps after defeating a brown bear[/p]
  • [p]Replay recording: Ocean was not recorded[/p]
  • [p]Replay playback: Fixed field of view behavior[/p]
  • [p]Replay playback: Unable to move camera when set to manual mode upon opening replay screen[/p]
  • [p]Smoke flickers when using photo mode during replay[/p]
  • [p]Replay playback: VFX played twice[/p]
  • [p]Post-result replay: Fade-out cuts off before replay starts[/p]
  • [p]Post-result replay: Game no longer pauses when opening replay playback screen[/p]
  • [p]Post-result replay: Result UI could be operated during replay controls[/p]
  • [p]Missing elevator doors[/p]
  • [p]Demo stage: Game freezes when starting replay from results screen[/p]
  • [p]No sound when jumping from a boat[/p]
  • [p]Right-clicking in menu UI may cause controls to stop working[/p]
  • [p]Credits screen: Scroll speed increased with higher frame rates[/p]
[h3]Optimization[/h3]
  • [p]Reduced processing load during replay playback[/p]
  • [p]Reduced background rendering load[/p]
  • [p]Reduced memory usage[/p]

Update Ver. 1.2.0 - Replay Feature Added

[p]Hello! Here's a new update for you.[/p][p][/p][h3]New Features[/h3]
  • [p]Replay recording feature[/p]
  • [p]Replay playback screen[/p]
  • [p]Library screen (You can view images taken in Photo Mode and saved replays)[/p]
[h3]Changes[/h3]
  • [p]Customization: Updated to allow precise value input[/p]
  • [p]Customization screen: Added camera zoom functionality[/p]
  • [p]Slider UI: Updated to allow adjustment via mouse click[/p]
  • [p]Changed how objects are destroyed[/p]
  • [p]Updated so screenshots are no longer saved to the Steam library[/p]
[h3]Fixes[/h3]
  • [p]Fixed an issue where position would shift when moving onto an elevator[/p]
  • [p]High-rise district: Destroying rooftop structures would cause them to enlarge[/p]
  • [p]Accessories: Incorrect thumbnail for the Great Buddha[/p]
  • [p]Accessory settings: Bottom-right button overlapping with the window[/p]
  • [p]Error dialog buttons could not be clicked[/p]
[h3]Optimization[/h3]
  • [p]Reduced memory usage[/p]

Update Ver. 1.1.0 – More Customization for the Kei Truck

[p]Hello! Here’s a new update for you.[/p][p][/p][h3]New Features[/h3]
  • [p]Customization: Added accessory settings[/p]
  • [p]Accessories can now be earned as rewards by destroying enemies[/p]
[h3]Changes[/h3]
  • [p]Customization: Added an option to hide the vehicle body[/p]
  • [p]Customization: Added an option to hide tires[/p]
  • [p]Customization: Added machine preset functionality[/p]
  • [p]Free Drive: Disabled dialogue triggers[/p]
  • [p]Restaurant Signboards: Signs will no longer disappear until they move off-screen[/p]
  • [p]Hit Stop: Prevented long hit stops from switching to shorter ones midway[/p]
  • [p]Ground Crack Attacks: Added a height limit[/p]
[h3]Bug Fixes[/h3]
  • [p]Fixed an issue where the game would not progress after the warning faded out when the network was offline[/p]
  • [p]Free Drive – Stage 7 (Station): Fixed getting stuck near destructible tracks[/p]
  • [p]Stage 8 (Festival): Missiles would briefly appear and then disappear[/p]
  • [p]Stage 11 (Abandoned Town): Missing pole sign[/p]
  • [p]Stage 12: Adjusted camera movement[/p]
  • [p]Stage 18 (Shuto Expressway): Roads appearing to have holes due to LOD issues[/p]
  • [p]Focus and setting change sounds playing when opening the UI[/p]
  • [p]A skip button appearing when returning to the Home screen during the countdown scene, starting Free Drive, and opening the pause menu[/p]
  • [p]Home Screen – Customization: The scene would switch to night when closing and reopening the screen[/p]
  • [p]Mouse cursor not appearing on the Thanks For Playing screen[/p]
[h3]Optimization[/h3]
  • [p]Optimized leaderboard registration processing[/p]

The full version of "DriveCrazy x SCHROTT" is now available on Steam!

[p]DriveCrazy x SCHROTT is out now on Steam! Why not take this chance to experience two different styles of crazy driving?[/p][p][/p]