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DriveCrazy News

Update Ver.0.14.3 - Fixed a bug in backward driving

Hello! I have an update for you.
I don't know if anyone tries to drive backwards, but I fixed it.

[h3]Changes[/h3]
  • Weakened enemy attack damage
  • Changed the strength gauge of bosses
  • Reduced overheat damage
  • Changed appearance of enemies firing Vulcan cannons
  • Added outline to navigation wall arrows


[h3]Fixes[/h3]
  • Fixed a problem that made it easier to collide with walls.
  • Demo stage: stop sign in overhead area.
  • Scores continue to be added if you stay on the boat
  • City Stage: Scoring does not occur in some areas.
  • When you attack the boss while driving backward, the camera will look in the opposite direction.
  • Driving backward and staying in the air is judged as reverse driving.
  • When driving backward, it is not possible to shift to wall driving.
  • Tires skid too much when driving backward
  • Missile flies toward the ground while driving backward
  • Driving backward, the direction of turning in the air is opposite.

Update Ver.0.14.2 - fixed dangerous bug

[h3]Fixes[/h3]
The vehicle body may get stuck against the wall

Update Ver.0.14.1 - UI Changes

Hello! I have an update for you.


[h3]New feature[/h3]
  • UI that tells you you are driving in reverse.


[h3]Changes[/h3]
  • Changed so that the wall run tutorial does not play when jumping up after taking damage
  • Changed the time to lose control when jumping up after taking damage to 1 second
  • Changed UI of nitro gauge
  • Changed the UI of the durability gauge
  • Changed some UI of the stage select screen


[h3]Fixes[/h3]
  • Enemy attacks do not hit when driving backward
  • Skyscraper city stage: Some street markings are reversed in some areas


[h3]I found a dangerous bug.[/h3]
Do not hit the iron tower, the torii, or the wall of the building to be put in.
The vehicle body may get stuck against the wall

Update Ver.0.14.0 - New stage!

Hello, New stage is announced!
[previewyoutube][/previewyoutube]

[h3]New feature[/h3]
  • New stage!
  • Add skyscrapers
  • Add multistory car park
  • Added enemy “wind-generating mecha”
  • Added achievement “Extremely fast”
  • Added the achievement “The city is a mess”
  • Added the technique point “Ground 360° spin”
  • Added technique point “Aerial 360° spin”
  • Added technique point “Consecutive wallriding”
  • added technique point “Side wheelie”
  • added technique point “Aerial”
  • added technique point “Backward drive”
  • added technique point “Dodge”
  • Added short street trees on sidewalks
  • Add bus stop
  • Add guardrail


[h3]Changes[/h3]
  • Removed grind action (removed because it didn’t show any use at all)
  • Changed so that wall collision damage does not occur on slopes
  • Changed enemy damage to be weaker
  • Adjusted dialogue when dodging enemy attacks
  • Changed so that you can accelerate with nitro even when backward driving.
  • Falling missiles: changed so that they do not take damage once the tutorial is played
  • Changed technique points for destroying enemies to 5000 or more.
  • changed so that wall collision damage can be reduced depending on the direction of the kei truck
  • Changed so that the player does not stop midway when hitting a wall during a spin action

Update Ver.0.13.4 - Difficulty increased

Hello! I have an update for you.

Note: Leaderboard will be reset

[h3]New feature[/h3]
  • Damage when hitting walls
  • Effects to make collision of building walls easier to see
  • Feature where the co-driver says something when dodging an attack


[h3]Changes[/h3]
  • Amount of nitro recovered when destroying an enemy is changed to half of the maximum nitro value
  • Changed the stage select image
  • Changed not to stop time in the spin tutorial
  • Adjusted initial speed of guided missiles
  • Changed so that nitro is not automatically recovered


[h3]Fixes[/h3]
  • Sometimes caught in collision gaps and blown sideways


Note: The demo version has also been updated!