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Project MIKHAIL News

[Completed] Notice of Maintenance

We finished our maintenance at 13:00 JST.
Thank you for your cooperation, and we hope you’ll continue to support Project MIKHAIL.

We will be performing maintenance at the following time:
11:40~13:00(estimated) JST on 02/17 (Thursday)


Details:
Maintenance of Z-aN, the infrastructure for data storage and other systems.

*The game will be unavailable for play during maintenance.
We apologize for the inconvenience.

About the Next Potentiality Start Date

[About the Next Potentiality Start Date]

The next Potentiality will begin at 20:00 JST 02/18 (Friday)

[About the Potentiality[#40658-4] End Time]

As of 02/16, the current Potentiality [#40658-4], will end at 18:00 JST 02/17.
After this time the Potentiality will no longer be available for play, but weapon transfers will still be generally available.

[About Weapon Transfers]

Weapon transfers will allow you to keep your favorite weapons and TSF parts by sending them from a Potentiality to Chronicle mode, and then from Chronicle mode to a Potentiality.

[Transferrable Items] ・TSF Parts, Weapons
[Non-Transferrable Items] ・Credits, Materials, Turn-In Items

[Transfer Ticket Distribution Time]

At approximately 02/18 21:00 JST, three "Transfer Ticket – Deploy" will be distributed.

The “Transfer Ticket – Deploy” is an item required to transfer from Chronicle to a Potentiality.
The number of tickets is shared by the Potentiality /Chronicle and does not expire.

Maintenance & Update Notice

We finished our maintenance at 15:00 JST.
 
Thank you for your cooperation, and we hope you’ll continue to support Project MIKHAIL.
--------------------------------
We will be updating the game between 11:40 and 15:00 JST on Wednesday, 02/09.

The game will be unavailable for play during maintenance.

We apologize for the inconvenience.

[Changes]


◆Target lock mode can now be turned off (Free movement)
  • Turning [OFF] the target lock mode enables aiming. You can point the camera in the direction of the target or fire in the direction that you wish.
  • Target lock mode [ON] is the same behavior as before.
  • Switching the target lock mode from [OFF] to [ON] will target the enemy closest to the targeting reticle.
  • By default, target locking can be turned [ON]/[OFF] using the “Y” key on the keyboard, the “scroll wheel button” on the mouse, and “R3” on the gamepad.
  • By default, target lock mode switching is toggled every time you press the button/key it, but you can turn [ON] (or [OFF] target lock only while holding down the button/key by setting “Settings” > “Control Settings”> “Lock Mode only active when input active” to [ON]
  • Target lock mode is set to [ON] at the start of the battle by default. You can change this setting by going to “Settings” > “Control Settings”>” Target Lock on Battle Start”.


◆Implemented Low Speed movement.
  • Low speed movement allows you to move while preserving your vernier gauge. You can also shoot while moving at low speed.
  • By default, low speed movement can be done holding “Shift” on the keyboard or “B button” on the gamepad (or “R1” for B-type).
  • You can change the behavior to “Low Speed move with movement input, boost with input/Low Speed + movement input” by setting “Settings” > “Control Settings”>”Low Speed when Boost / Low Speed input active” to [OFF].


◆Changed the default battle control settings for gamepads.
  • Target filter = Menu button (For both A/B type).
  • Switch Target Filter (Back) = X button + left stick up (A type) / left trigger + right stick up (B type).
  • Switch Target Filter (Next) = X button + left stick down (A type) / left trigger + right stick down (B type).
  • Switch Target Filter (Nearest) = X button + left stick button (A type) / left trigger + right stick button (B type).
  • Style switch (Next) = Left trigger + Left bumper (B type only).


◆Default assignments for mouse buttons for “Battle Keybindings”.
  • Weapon switching is now assigned to mouse wheel up/down.
  • Attack (Main Weapon 2) and Attack (Sub Weapon 2) have been changed from Shift+Right/Left Click to Alt+Right/Left Click to avoid conflicting with low-speed movement.
  • “Settings” > “Control Settings”>”Attack with left and right mouse clicks” has been removed.


◆“Settings” > “Control Settings”>”High-speed target change when target destroyed” has been implemented.

◆Resolution and Full Screen in Settings > Basic Settings are merged into Window Size, and Full Screen can be selected from the pull-down menu.

◆Support for Steam Controller.
  • If you are using a DirectInput controller and are experiencing problems, please turn on the controller support function to solve the problem.


◆Onscreen guides will now show buttons for non-Xbox controllers.
  • You can change the symbols that display by enabling support for various settings in the controller settings in Steam. Unsupported controllers will continue to be shown with Xbox icons.


◆Adjusted action cancellation by jump/dive to be more powerful and usable.
◆Implemented filter settings for the mass selection function on the sell and dismantle screens.
  • You can now specify rarity, level, generation, doctrine, and type of armament from the button next to “Select Multiple”.


◆A warning message will now display when “Epic” or “Legendary” parts and weapons are included for sale or dismantling. ◆The sort function now uses a list.

◆Story Mode: Added “Low Speed Movement” and “Target Lock Mode” to the battle tutorial.
*We will add more content to the “Play Guide” at a later date.
◆Story Mode: Implemented simulators that allow you to battle specific BETAs.
  • From the start, you can battle [Grappler], [Destroyer], and [Tank] classes,
    As the story progresses [Fort], [Laser], and [Heavy Laser] classes will also be added.
◆Frontier Mode: Set mission grace time for key missions except “Operation Cherry Blossom”.
*This does not apply to missions that are already in progress.

◆[Bug Fix]

  • Fixed a bug where the camera would stay low when targeting small BETA, making it difficult to see the BETA.

  • Fixed an issue that would occur when approaching a target while firing. When you moved past your target, you would now be firing in the wrong direction. This will no longer occur.

  • Fixed an issue where the effect value of a property would sometimes exceed the maximum value.

  • Fixed a bug in which the model number of the Gekishin was listed as “Type-94” instead of “Type-77” in the item details screen.

  • Story Mode: Fixed an issue where the game would force-quit in rare cases during Prologue III.

  • Story Mode: Fixed an issue where the main screen background would disappear when a mission looped.

  • Frontier Mode: Fixed an issue where some missions did not finish even though all BETA were destroyed.

  • Frontier Mode: Fixed an issue where a “server connection error” would occur when going to the home screen.


  • PVP Mode: Fixed an issue where the camera would only show the target when the skill “Mad Butterfly” failed to reach the target.

  • PVP Mode: Fixed an issue where using a skill in midair would sometimes trigger a different skill.

  • PVP Mode: Fixed a bug that prevented players from performing combos when using the secondary weapon slash in midair with the “Dual Blade Style”.

  • PVP Mode: Competitive Mode: Fixed an issue where Step Shooting would cause the character to step twice.

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[Complete]Maintenance & Update Notice

We finished our maintenance at 15:00 JST.


Thank you for your cooperation, and we hope you’ll continue to support Project MIKHAIL.
----------------------------------------------------------
We will be updating the game between 11:40 and 15:00 JST on Wednesday, 01/19.

The game will be unavailable for play during the maintenance.

We apologize for the inconvenience.

[Changes]

■Frontier Mode [Effective from this Potentiality]

  • New Ending to "Operation Cherry Blossom"
  • There will be a time period to complete the mission, and when the time expires, a new ending will play
  • The clear time required to unlock new maximum levels in the Hive Recon Simulations has been increased.
  • The minimum time to complete a mission has been increased from 3 minutes to 10 minutes.
  • Adjusted progression time of all missions so that they occur at even intervals.
  • Key missions will no longer be concentrated in the last half of the potentiality.
  • Added a display on the home screen that shows when key missions are available.
  • The location of previously completed missions has been adjusted to make them easier to find.
  • Adjusted text regarding completed Potentialities.
  • Maintenance Bay functions can now be used in finished Potentialities.
  • It is now easier to increase the reputation for some characters.
  • Adjusted the mission text of the Sadogashima Hive Recon Simulation.
  • Adjusted wording related to Weapon Transfers.
■Frontier Mode [Partially effective in this Potentiality]
*Some may not occur until the next Potentiality.
  • New Development Missions
    MiG-23 Cheburashka
    Su-27 Zhuravlik
    Type 97 TST Advanced Training Craft Fubuki
    Type-00R Royal Guard Takemikazuchi F-Type
  • New Hive Recon Simulation
  • Completing a major operation, such as the BETA Niigata Landing or the coup d'etat, will cause a new hive exploration simulation to appear in Yokohama base.
■PvP Mode
  • Movement is now smoother when making contact with an obstacle.
■UI
  • Added Chapter Selection/Chapter Skip to the Play Guide
  • You can now select English/Japanese voices from the config menu regardless of your in-game language setting.
  • Added a shortcut for targeting the closest enemy during combat.
  • The "," key on the keyboard, and the Gamepad A type "X + Left Stick Down " will switch the target to the nearest enemy in the screen.
    For Gamepad B type, press "LT + Right Stick Press"
  • Default key assignments (Keyboard "X/V", Gamepad "X + Left Stick Up/Down") have also been set for the already implemented target filter switching (Previous/Next).
    For gamepad B type, the default key assignment is "LT + Right Stick Up/Down ".
    If this isn’t working for you, reset your battle keybingings or reassign them from the config menu.
  • Automatic reloading of unused Assault Canons
  • Assault Canons that are not equipped as main or secondary armament will now reload automatically if they have 0 ammo and can be reloaded.
  • Keyboard and mouse operation guide will now be displayed on the battle screen.
  • When the gamepad is connected, the gamepad operation guide will be displayed as before.
  • Keyboard inputs can now only use a single modifier key (alt, ctrl, or shift).
  • If you have already set up multiple keys, you can use them as they are, but they will be restricted when you reconfigure them.
  • Item names will now be displayed on the item list.
  • Batch selection for selling and dismantling parts and weapons in the Maintenance Bay is now available.
    [Information on the batch selection function]
    Batch selection function selects up to 100 items from the top of the current list. This may mean high rarity weapons and parts will be selected.
    If you want to keep your equipment, please use the item lock and be careful when dismantling or selling it.
    We apologize for any inconvenience this may cause and thank you for your patience.
  • We are planning to implement a filter function in the next update.
■Battle
  • Adjusted the skill action "Lightning Slash" to make it easier to hit small BETA.
  • Adjusted the aiming of jump shooting to quickly align with the target when attacking enemies underfoot.
■Bug Fixes
  • Vernier gauge would not increase when boosting while firing a gun.
  • "Rare Metals" was improperly included as a crafting material.
  • In Frontier Mode, the development missions for Shiranui and Takemikazuchi (Black) were being hidden due to the destruction of unrelated base facilities.
  • Other minor bug fixes