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Halloween Update

Hello, fellow mutants!

The Ripout Halloween update is here! With this update, we are bringing you part 2 of the UI redesign, new weapons and garments, many hotfixes, and updates to the existing features.

[h2]New Sidearm - Blaster Pistol[/h2]
A new sidearm Blaster Pistol is added to the game. Besides shooting out blaster projectiles each projectile will deal fire damage to any enemy it hits.


New Melee weapons

[h2]Mace[/h2]

[h2]Spear[/h2]
New Suits

[h2]Bio Punk and Cadaver[/h2]

[h2]New UI/UX[/h2]
[h3]Main Menu Resdesign[/h3]

[h3]Game Menu Redesign[/h3]

[h3]Settings Redesign[/h3]

[h3]Join game Redesign[/h3]

[h3]Character Selection Redesign[/h3]

[h3]Armed bandit Redesign[/h3]

[h3]Shuttle Terminal Redesign[/h3]

[h2]Special Holiday Gift - Pumpkin Master Suit[/h2]

[h2]Hotfixes[/h2]
  • Fixed crash for clients joining while the host is using melee weapon heavy attack
  • Added new support mod icons
  • Added new HUD critter and pet icons
  • Fixed an issue with wrong icons being displayed in the HUD for Enhancements
  • Reworked Flamethrower and Rocket Launcher projectile implementation
  • Fixed an issue with the Quest Fall 4 Objective missing a subtask
  • Added VFX and SFX when modules interact with power surge hazard
  • Enabled critical damage for explosive weapons
  • Collectible rewards rework - added notification for when collectibles are picked up and ability to be shown in the Mission Summary screen
  • Fixed an issue when Clients joined the session after the Boss was killed
  • Fixed missile pistol sound
  • Fixed inconsistent critical damage indication
  • Reduced melee weapon hit radius from
  • Nerfed Melee heavy attack, crit chance, and damage
  • Enabled for all sounds (except UI sounds) to be paused when the game is paused