Halloween Update
Hello, fellow mutants!
The Ripout Halloween update is here! With this update, we are bringing you part 2 of the UI redesign, new weapons and garments, many hotfixes, and updates to the existing features.
[h2]New Sidearm - Blaster Pistol[/h2]
A new sidearm Blaster Pistol is added to the game. Besides shooting out blaster projectiles each projectile will deal fire damage to any enemy it hits.

[h2]Mace[/h2]

[h2]Spear[/h2]
[h2]Bio Punk and Cadaver[/h2]

[h2]New UI/UX[/h2]
[h3]Main Menu Resdesign[/h3]

[h3]Game Menu Redesign[/h3]

[h3]Settings Redesign[/h3]

[h3]Join game Redesign[/h3]

[h3]Character Selection Redesign[/h3]

[h3]Armed bandit Redesign[/h3]

[h3]Shuttle Terminal Redesign[/h3]

[h2]Special Holiday Gift - Pumpkin Master Suit[/h2]

[h2]Hotfixes[/h2]
The Ripout Halloween update is here! With this update, we are bringing you part 2 of the UI redesign, new weapons and garments, many hotfixes, and updates to the existing features.
[h2]New Sidearm - Blaster Pistol[/h2]
A new sidearm Blaster Pistol is added to the game. Besides shooting out blaster projectiles each projectile will deal fire damage to any enemy it hits.

New Melee weapons
[h2]Mace[/h2]

[h2]Spear[/h2]

New Suits
[h2]Bio Punk and Cadaver[/h2]

[h2]New UI/UX[/h2]
[h3]Main Menu Resdesign[/h3]

[h3]Game Menu Redesign[/h3]

[h3]Settings Redesign[/h3]

[h3]Join game Redesign[/h3]

[h3]Character Selection Redesign[/h3]

[h3]Armed bandit Redesign[/h3]

[h3]Shuttle Terminal Redesign[/h3]

[h2]Special Holiday Gift - Pumpkin Master Suit[/h2]

[h2]Hotfixes[/h2]
- Fixed crash for clients joining while the host is using melee weapon heavy attack
- Added new support mod icons
- Added new HUD critter and pet icons
- Fixed an issue with wrong icons being displayed in the HUD for Enhancements
- Reworked Flamethrower and Rocket Launcher projectile implementation
- Fixed an issue with the Quest Fall 4 Objective missing a subtask
- Added VFX and SFX when modules interact with power surge hazard
- Enabled critical damage for explosive weapons
- Collectible rewards rework - added notification for when collectibles are picked up and ability to be shown in the Mission Summary screen
- Fixed an issue when Clients joined the session after the Boss was killed
- Fixed missile pistol sound
- Fixed inconsistent critical damage indication
- Reduced melee weapon hit radius from
- Nerfed Melee heavy attack, crit chance, and damage
- Enabled for all sounds (except UI sounds) to be paused when the game is paused