1. RIPOUT
  2. News

RIPOUT News

RIPOUT Full Release OUT NOW

[previewyoutube][/previewyoutube]

Hello, fellow mutants,
Ripout is leaving Early Access and here are all the things that are coming in 1.0!

While being in Early Access for 7 months and with 4 Major Updates we have added:
  • 2 new Enemies
  • New Objectives and Missions
  • New Levels
  • New Sidearms and Melee weapons
  • New Garment sets
  • New onboarding and tutorial
  • Join in the live session option
  • and many more.


New Kill Zone Objective

New Objective - Kill Zone has been added to the game. Players must eliminate a specific number of enemies (scaling randomly with budget and player count) at a specific section of the level to complete the objective.



New Levels

Multiple new levels have been added.



Cloud Saves
  • The ability to have cloud save has been enabled.


Updates to the Characters and Save system
  • Players will be able to now create up to 5 characters.
  • When creating a character, players can select campaign difficulty and opt-in/out to play the tutorial.


Balance
  • Balancing enemy health and damage based on player count and sector progression.


Quality of life updates
  • Additional setting options have been added to the game
  • Sensitivity settings are available for both the keyboard and controller
  • ADS sensitivity settings are available for both the keyboard and controller
  • Enemy health bar can be enabled or disabled
  • ADS toggle option is added
  • More visual options are enabled for players to adjust like film grain and volumetric fog
  • A voiceover volume option is added
  • Added option to stop weapon swapping upon pet return


Additions
  • Added ability for players to break free from the ensnare effect with quick melee
  • Added new font
  • Added new UI for Mission Selection and Jump sector
  • Improved IK on Swarmer
  • Improved the standing-up behavior of Zombie and Spaceman enemies
  • Updated the destructible objectives to be auto-destroyed on melee attack or explosive damage
  • Added damage-hit indicators on all destructible objects
  • Reduced Turret damage dealt to a player
  • Updated the destructible door to be auto-destroyed on melee attack and radial damage
  • Robot will not give more components if it's disabled by interaction instead of destroying it with the pet or weapon


Hotfix Updates


[h2]Major Bug fixes[/h2]
  • Fixed an issue with Pet disappearing during the mission
  • Reworked achievement stats
  • Fixed the behavior of Mimic door to not instakill players anymore


[h2]Minor Bug fixes[/h2]
  • Fixed an issue where Swarmers can get stuck in big vents if they are getting shot at as soon as they exit
  • Fixed an issue with enhancements are not visible in the HUD while in the Boss fight
  • Fixed an issue with the swarmers forcefully getting thrown out of the nest when they are killed before they fully exit
  • Fixed an issue with enemies that are venting and not facing the player
  • Fixed an issue with enemies stopping and losing the player if the player is outside the nav
  • Fixed an issue with enemies losing visibility of the players in specific situations
  • Fixed an issue with pet scan being too sensitive when there are multiple enemies as a potential target
  • Fixed an issue with Soldier doing the back leg attack when the player is close but in front of him
  • Fixed an issue with the pet going through assets in the level when traveling toward the target
  • Fixed an issue with the tutorial cutscene issue
  • Fixed an issue where Swarmer can die with the shield module attached
  • Fixed an issue with Bulwark vaulting animation being canceled if the Bulwark is attacked with a pet
  • Fixed player character animation blend to work better from landing in place to walking
  • Fixed an issue where the player can run while in scan mode with the combination of inputs
  • Fixed an issue with the tutorial character seeing “???” as his name
  • Fixed an issue with modules teleporting towards the travel locators
  • Fixed an issue with Zombie and Spacemen standing up animation desync
  • Fixed an issue with the Evader sliding in some attacks
  • Fixed an issue with Bulwark sometimes doing the flashbang attack when already dead
  • Fixed an issue with Heavy getting stuck on the corrupted resurrection station
  • Fixed the issue with players getting stuck in the crafting station if placing it from some angles
  • Fixed keyboard and gamepad navigation in the character selection screen
  • Fixed an issue with the player seeing a prompt to use the resurrection token when not having it available on the Boss level
  • Fixed an issue with the Dotter field turning some enemies toward the source of the field


Big thank you to our community for the constant feedback and love they have shown the Ripout so far! We hope that you will continue to enjoy exploring new additions with this update and everything else that is yet to come.

https://store.steampowered.com/app/1558830/RIPOUT/

RIPOUT Full Launch - May 28th



Hello everyone,

We're happy to announce that RIPOUT will be leaving early access on May 28th!

We'd like to thank everyone for your feedback and support as it was invaluable on our road to the full release.

We'll be releasing more info on the 1.0 update very soon, so stay tapped in and see you at launch time.

We have a flashy asset that we can't upload on Steam, but you can check it out here.

https://store.steampowered.com/app/1558830/RIPOUT/

Hotfix Patch Notes 0.203.01

Hello, fellow mutants,

With this hotfix patch we wanted to address some noted issues and additions that have been added to the game:

  • Clients can now see the Jump sector data of the Host
  • Added damage-hit indicators on all destructible
  • Fixed a game crash caused by killing Bulwark
  • Fixed an issue with some Quests not loading
  • Fixed the issue with Heavy getting stuck on a corrupted resurrection station
  • Fixed issues with some Enemy vaulting animations
  • Fixed an issue with Swarmer dying while still having the shield module attached

Hotfix Patch Notes 0.200.05



Hello, fellow mutants,
We hope that you are enjoying playing and exploring all the new things that have come with the last Major Update.

With this hotfix patch we wanted to address some noted issues.

Additions and Updates
  • Added feature to use Pet Hack on Turrets
  • Updated all collectibles in Hub ship to also be visible to clients before they are placed
  • Added option to convert all more common crafting components into Refine Alloy with one button


Bug fixes
  • Fixed an issue with the Pet gun getting stuck on the player and not being able to be used in some situations
  • Fixed an issue with the Player losing input to fire in the Tutorial sometimes
  • Fixed an issue where when you are in the garment screen and the shuttle is started you can focus on the timer and lose input
  • Fixed an issue with Pet release where if you don't have anything to throw the Pet at, the scan will be disabled
  • Fixed an issue with Pet going through the environment sometimes when being thrown toward the target
  • Fixed an issue with the Blockade door outline not showing correctly when the door is pinged
  • Fixed an issue with the destructible terminal effect still being visible after the terminal is destroyed
  • Fixed an issue with Rangers getting aggroed too late
  • Fixed an issue where Enemies have some delay when exiting the vent and getting aggroed
  • Fixed an issue with Soldiers who couldn’t navigate through the destroyed door blockade
  • Fixed an issue with death animations being triggered 2 times for some enemies
  • Fixed an issue when you throw a Pet and get down instantly after it, you will get rescued without any gun in your hands
  • Fixed an issue where Critters stopped using travel locators
  • Fixed an issue where Rangers that fell in the electricity from the vent would get stuck in the air for a few seconds
  • Fixed an issue with Leapers sometimes not doing ripout animation
  • Fixed an issue with the Sessions screen not updating if the player doesn't close it
  • Fixed an issue with Clients not seeing the Armed Bandit machine even when it was placed in the Host hub ship
  • Fixed an issue with Soldier ripout animation being played for too long

This co-op sci-fi shooter is having a free weekend and sale on Steam

If you're looking for a new co-op FPS romp to try with some friends, sci-fi PvE shooter Ripout is currently having a free weekend on Steam, alongside a 40% off sale after then if you want to dive back in. With the same grungy spaceship interiors that define Doom, the PvE action of Left 4 Dead, and the looting extraction gameplay of Escape From Tarkov, Ripout has it all.


Read the rest of the story...


RELATED LINKS:

Doom Eternal meets Left 4 Dead in brutal new co-op shooter

Doom-like horror game Ripout has a mechanic that belongs in every FPS

3D Realms is teasing "something cool" that may be Prey-like co-op horror Ripout