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RIPOUT News

Hotfix Patch Notes 1.41.01

[p]Hello, fellow mutants![/p][p]We just released a small hotfix, addressing an issue detected since the last update related to the achievement ‘The Collector’ not being triggered after all collectibles are placed in the Hubship.[/p]

Hotfix Patch Notes 1.40.01

Hello, fellow mutants!

We've rolled out a small hotfix update today to address a couple of critical issues:
  • Resolved an issue where the quest “Cryo Pod” would reappear in players' campaigns even after completion
  • Fixed an issue causing task-related pickups to fall into death pits, preventing players from retrieving them and progressing in missions or quests.

SteamDeck full support + hotfix

Glad to share that we are officially SteamDeck verified! We are still working on RIPOUT updates, so besides fixing everything so we are fully SteamDeck compabile, we have also released a hotfix today to address some issues.

We are SteamDeck verified!
If you have SteamDeck, please let us know how it works! :)



Hotfix Patch Notes 1.37.02

We have a minor hotfix update for you today, addressing some issues that were detected:

Fixed crashes that were happening due to missing segment info for levels
Fixed an issue with the spectating teammate not being shown in the compass to be revived on the resurrection station if there is a light flickering event
Fixed an issue with the Briefing screen text overlapping with the timer
Fixed an issue with the Mission summary timer position overlapping the button

Hotfix Patch Notes 1.34.07

Hello, fellow mutants!
We've been hard at work addressing some issues from the latest patch.

This hotfix includes the following changes:
  • Fixed an issue where the player was able to teleport to unreachable areas in the level
  • Fixed an issue with the Client receiving 'Ripout' achievement when the host does the first ripout
  • Fixed issue with hazard lasers not dealing damage to players wearing Biopunk and Cadaver suits
  • Fixed an issue with a Soldier getting stuck in the environment
  • Adapted a size for quick notification and text
  • Fixed an issue with spawning visually empty payloads
  • Fixed session button focus issues
  • Resized player Avatar on the sessions page
  • Fixed the back button so it is clickable on the sessions page, settings page, and tutorial pages
  • Removed killzone invisible obstruction
  • Imported new icons for the keyboard
  • Fixed an issue with Heavy Enemy being unable to pursue Player on an elevated platform
  • Fixed an issue with enemy outline being shown inside the vents when using a Bio scan
  • Fixed an issue with the button background that doesn’t match its border when the button is pressed
  • Fixed an issue with the mission tracking input icon on the Mission selection
  • Fixed an issue with Pet getting stuck in the platform if ordered to attack/retrieve the target on the platform
  • Fixed an issue with showing correct information for weapon marks
  • Removed the Abort mission button in Hubship
  • Added sound for hold button to jump sector
  • Fixed an input issue on the controller for opening the chat
  • Fixed key icons showing on the journal widget while using a controller
  • Fixed an issue with Discord and patch notes focused state on the Main menu
  • Fixed a bug that caused control settings to wrongly detect changes
  • Fixed localization text size issue on Mission failed and Mission success screens
  • Fixed localization issue with delete slot button text size
  • Fixed mission summary screen tab buttons scale with text size and adjusted visual
  • Fixed an issue with text overlapping when localized on a Downed screen
  • Boarding overlay place and size adjusted

Hotfix Patch Notes 1.32.04

Hello, fellow mutants! We have a small hotfix update for you today, addressing some issues:

  • Added new icons for thumb mouse buttons
  • Fixed resolution scale not applying correctly when changes are made in settings
  • Fixed an issue with navigation and controller recognition in settings
  • Fixed an issue with losing focus on the ‘Join game’ page
  • Fixed an issue where the Player can teleport to the end door of the final Boss mission and bug out the ending of the mission