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RIPOUT News

Hotfix Patch Notes 1.34.07

Hello, fellow mutants!
We've been hard at work addressing some issues from the latest patch.

This hotfix includes the following changes:
  • Fixed an issue where the player was able to teleport to unreachable areas in the level
  • Fixed an issue with the Client receiving 'Ripout' achievement when the host does the first ripout
  • Fixed issue with hazard lasers not dealing damage to players wearing Biopunk and Cadaver suits
  • Fixed an issue with a Soldier getting stuck in the environment
  • Adapted a size for quick notification and text
  • Fixed an issue with spawning visually empty payloads
  • Fixed session button focus issues
  • Resized player Avatar on the sessions page
  • Fixed the back button so it is clickable on the sessions page, settings page, and tutorial pages
  • Removed killzone invisible obstruction
  • Imported new icons for the keyboard
  • Fixed an issue with Heavy Enemy being unable to pursue Player on an elevated platform
  • Fixed an issue with enemy outline being shown inside the vents when using a Bio scan
  • Fixed an issue with the button background that doesn’t match its border when the button is pressed
  • Fixed an issue with the mission tracking input icon on the Mission selection
  • Fixed an issue with Pet getting stuck in the platform if ordered to attack/retrieve the target on the platform
  • Fixed an issue with showing correct information for weapon marks
  • Removed the Abort mission button in Hubship
  • Added sound for hold button to jump sector
  • Fixed an input issue on the controller for opening the chat
  • Fixed key icons showing on the journal widget while using a controller
  • Fixed an issue with Discord and patch notes focused state on the Main menu
  • Fixed a bug that caused control settings to wrongly detect changes
  • Fixed localization text size issue on Mission failed and Mission success screens
  • Fixed localization issue with delete slot button text size
  • Fixed mission summary screen tab buttons scale with text size and adjusted visual
  • Fixed an issue with text overlapping when localized on a Downed screen
  • Boarding overlay place and size adjusted

Hotfix Patch Notes 1.32.04

Hello, fellow mutants! We have a small hotfix update for you today, addressing some issues:

  • Added new icons for thumb mouse buttons
  • Fixed resolution scale not applying correctly when changes are made in settings
  • Fixed an issue with navigation and controller recognition in settings
  • Fixed an issue with losing focus on the ‘Join game’ page
  • Fixed an issue where the Player can teleport to the end door of the final Boss mission and bug out the ending of the mission

Hotfix Patch Notes 1.28.03

Hello, fellow mutants,

We have a small hotfix update for you today, addressing some issues:

  • Fixed issue with moving platform levels where the platforms were blocking the main path
  • Added new PC mapping icons, adjusted size and color
  • Fixed an issue with the grayed-out button when joining the session
  • Fixed an issue with a failed mission summary screen losing focus
  • Updated health, stamina, and flashlight icons
  • Fixed smaller visual issues in the journal widget
  • Fixed task timer for clients continuing to be shown after the task is completed


Happy Holidays from our team!

Hotfix Patch Notes 1.23.03

Hotfix Patch Notes 1.23.03
Hello, fellow mutants,
we have a small hotfix relating to some issues detected after the latest update:

Fixed an issue with not showing the session that player has previously joined and left
Fixed an issue with Blaster Pistol not receiving proficiency points and leveling up
Patch Notes are redirecting to the Steam News overlay

Halloween Update

Hello, fellow mutants!

The Ripout Halloween update is here! With this update, we are bringing you part 2 of the UI redesign, new weapons and garments, many hotfixes, and updates to the existing features.

[h2]New Sidearm - Blaster Pistol[/h2]
A new sidearm Blaster Pistol is added to the game. Besides shooting out blaster projectiles each projectile will deal fire damage to any enemy it hits.


New Melee weapons

[h2]Mace[/h2]

[h2]Spear[/h2]
New Suits

[h2]Bio Punk and Cadaver[/h2]

[h2]New UI/UX[/h2]
[h3]Main Menu Resdesign[/h3]

[h3]Game Menu Redesign[/h3]

[h3]Settings Redesign[/h3]

[h3]Join game Redesign[/h3]

[h3]Character Selection Redesign[/h3]

[h3]Armed bandit Redesign[/h3]

[h3]Shuttle Terminal Redesign[/h3]

[h2]Special Holiday Gift - Pumpkin Master Suit[/h2]

[h2]Hotfixes[/h2]
  • Fixed crash for clients joining while the host is using melee weapon heavy attack
  • Added new support mod icons
  • Added new HUD critter and pet icons
  • Fixed an issue with wrong icons being displayed in the HUD for Enhancements
  • Reworked Flamethrower and Rocket Launcher projectile implementation
  • Fixed an issue with the Quest Fall 4 Objective missing a subtask
  • Added VFX and SFX when modules interact with power surge hazard
  • Enabled critical damage for explosive weapons
  • Collectible rewards rework - added notification for when collectibles are picked up and ability to be shown in the Mission Summary screen
  • Fixed an issue when Clients joined the session after the Boss was killed
  • Fixed missile pistol sound
  • Fixed inconsistent critical damage indication
  • Reduced melee weapon hit radius from
  • Nerfed Melee heavy attack, crit chance, and damage
  • Enabled for all sounds (except UI sounds) to be paused when the game is paused