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RIPOUT News

Hotfix Patch Notes 0.191.02



Hello, fellow mutants,
We hope you are enjoying playing and exploring the content from the last Major Update.
With this hotfix patch, we wanted to address some noted issues from the community.

Here is what you can expect in this patch:

  • Fixed an issue with new garments not being dropped from Mission rewards or as loot in the Mission
  • Fixed an issue with players getting stuck in the Mission summary screen if one of the players joined at the end of the session
  • Fixed an issue with players joining sessions on the Boss level and spawning at the start of the level fix
  • Fixed an issue with weapon name text size in the weapon selection screen
  • Fixed the difference in the order of crafting components in the crafting screen
  • Fixed an issue with navigation on the Dialog box
  • Fixed an issue with Heavy not registering an ensnare effect and continues to move
  • Fixed issue with enemies dodging when they are ensnared
  • Fixed issue with HUD visibility not matching values from H hotkey and game settings
  • Fixed an issue with Critters, Zombies, and Spaceman vaulting
  • Fixed an issue where enemies will continue targeting hacked enemies even after the hack ran out
  • Fixed an issue where a Heavy corpse was receiving damage
  • Fixed an issue where drop from enemies were dropped through walls
  • Fixed an issue where crosshair was occluding teammates and showing their outline
  • Fixed an issue with the Payload lifting animation snapping
  • Fixed an issue where the transition door after opening was intersecting and hiding the crosshair
  • Fixed an issue where Soldier with Blaster was not attacking the player with Blaster if the player was close to him
  • Reworked deaths on enemies to match on the client and server-side
  • Lower dotter field radius on Heavy
  • New laser and flamethrower fire animations


That’s it for now. Thank you for continuing to play RIPOUT and for all the feedback you have provided to us. For players who wish to submit feedback and engage with the developers directly, consider visiting the Official RIPOUT Discord server.

Early Access Roadmap Update - Gear Up



Major Update - Gear Up


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Hello, fellow mutants,

The second Major Content Update for Ripout is here! In the latest update to our early-access roadmap, we are bringing you several new things that you can find, craft, and gear up with to explore Derelict ships.

Here are all the things that have been added:

New Melee Weapon
  • The Katana has been added as a new melee weapon. With this weapon, you will deal more damage at a higher rate when compared to other pieces of your melee arsenal, but at the cost of knockback.


New Garments
  • Two new suits are added to the game: Covert Ops and Moth. Each has a unique set of buffs for each part of the suit.


New Pet Support Mods
  • Three new Pet support mods have been added as well. These support mods are passive modifications that will trigger an AOE attack around you every time your Pet returns after completing an attack. You can pick EMP damage, Fire damage, Acid damage, or a combination of all three. With these support mods, you will have more impact while fighting multiple monsters at the same time.


New Hazards — Blaster Turret
  • A new type of Hazard turret has been added. This turret is the origin of everyone's favorite critter– the Blaster. With projectile-type power, it can deal significant damage if you are caught unaware. When destroyed, you can expect a Blaster Critter to spawn, so be sure to snatch it up before a nearby enemy does.


Join Ongoing Sessions
  • Our most requested feature, we have made it possible to join any ongoing public session. You will be able to join as a spectator and wait for any players already in the session to revive you on a checkpoint or any resurrection station making it easier to group up and make new friends!


Additions
  • New lateral movement of enemies is added with new animations to make enemies move easier in larger groups and have more unpredictable movement.
  • Added damage reduction so players can not be one-shot on the first hit by any enemy after rescue
  • Changed the rotation of the shuttle at the end of the mission to face the exiting hangar door
  • Player Grunts — new sounds & improvements
  • Hotfixes
  • Fixed an issue with [derelict_name] and [random_last_name] showing instead of the name of the derelict or last name in the descriptions of tasks and journal entries
  • Fixed an issue with player melee weapon charging heavy attack animation not showing for clients
  • Fixed an issue where if a player gets downed the pet will always go into cooldown
  • Fixed an issue with a low stamina sound that was looping and was triggered too soon
  • Lowered the volume of a low-health sound
  • Fixed an issue with some Terminals being intractable without being the task target
  • Fixed an issue with a bigger pack of Goranium components not giving the correct amount but only giving 1 Goranium
  • Fixed an issue where the last escape task didn’t count all the targeted enemies as needed enemies to eliminate for the shuttle to open
  • Fixed an issue with weapon equipment sound being played after the animation
  • Fixed an issue where a task target indicator on the Boss level was not shown
  • Fixed an issue where the Client was redirected to the main menu after the Boss fight
  • Fixed an issue where the outline stayed on the boss after death
  • Fixed an issue where it was shown “Retrieve” instead of “Attack” when Pet was thrown at the Boss
  • Fixed an issue with the initial tutorial causing the main questline not to start in the first sector


We hope that you will enjoy exploring all the new content in this Major Update. Thank you for continuing to play Ripout and for all the feedback you have provided us! And if you haven't already, you can pick up RIPOUT here.

https://store.steampowered.com/app/1558830/RIPOUT/

Hotfix Patch Notes 0.187.02



Hello, fellow mutants,

We hope you all spent your holidays well. We are back and wanted to address some issues with this small hotfix patch. In this hotfix, we have:

  • Fixed an issue with Assault Rifle MK2 and MK3 not being dropped
  • Fixed an issue where Turret hazard didn’t do any damage to the players
  • Fixed issues with Achievements: “Our Boss”, “You are not the boss of me”, “Tough but Fair”, “End of the road”, “Learn The Ropes”, and “Firestarter”
  • Fixed an issue with Critters staying in the air after the enemy is killed on the Client's side
  • Fixed an issue with a loadout of the MK1 weapon staying in the player's hands even tho the MK2 or MK3 version is crafted
  • Fixed issue with sound from interactable objectives continuing to play after the interaction is over
  • Fixed an issue with crafting components being rewarded to the dead players who didn’t finish the mission.
  • Added new fire animation for the Long Gun
  • That’s it for now. Thank you for continuing to play RIPOUT and for all the feedback you have provided to us. For players who wish to submit feedback and engage with the developers directly, consider visiting the Official RIPOUT Discord server.


That’s it for now. Thank you for continuing to play RIPOUT and for all the feedback you have provided to us. For players who wish to submit feedback and engage with the developers directly, consider visiting the Official RIPOUT Discord server.

Hotfix Patch Notes 0.186.03

Hotfix Patch Notes 0.186.03

Hello, fellow mutants,
We wanted to address some critical issues with this patch, so in this hotfix, you can find the following:

  • Fixed the crash when the host is left dead, and clients complete the mission without them
  • Fixes an issue with progress not being saved properly after multiple missions in a single session
  • Optimized VFX for Weapons, Hazards, and Critters.
  • Fixed an issue with FPS settings not being displayed correctly when you lock the FPS
  • Fixed an issue where new armor would not show in the Armor extraction missions


That’s it for now. Thank you for continuing to play RIPOUT and for all the feedback you have provided us. For players who wish to submit feedback and engage with the developers directly, consider visiting the Official RIPOUT Discord server.

Hotfix Patch Notes 0.186.01

Hotfix Patch Notes 0.186.01

Hello, fellow mutants,

Since the last major update, we have been working on fixing some detected issues. Here is what you can find in the last Hotfix update of this year:

Additions
  • The mission summary screen now has the Mission name and type of ship information
  • Ensnaring critters now has an ensnared effect
  • Localization for new content is added for all languages
  • Added crafting components needed for the crafting of Machine Pistol


Major Bug Fixes
  • Fixed a bug that caused clients with longer loading times to sometimes fall out of the shuttle and die at the start of the mission
  • Fixed an issue with missing sidearm on client loadout change
  • Fixed an issue with the Enhancement station for clients, where quickly turning electricity on and off was leaving the screen always on
  • Fixed an issue of Soldiers hitting players through the security point door
  • Fixed an issue where the Geist retrieved critter was active even after the player was downed and rescued
  • Fixed an issue with the melee-charged attack causing the melee weapon to disappear on the pet scan
  • Fixed an issue on the client where ammo capacity was getting spent on reloading the weapon
  • Fixed an issue with mission Going Viral 3 not having a task target on the first task in the mission


Minor Bug Fixes
  • Fixed an issue of guns being visible in the third person perspective when players had Geist critter activated
  • Fixed an issue with Turret hazards not being syncing on client and host
  • Fixed an issue with the Swarmer monitor not liting up on the client after exiting from the nest
  • Fixed an issue with task target locations on station terminals being too high
  • Fixed an issue with decoy vents not having collision
  • Fixed an issue with the wrong ammo amount being given on small ammo pickups
  • Fixed an issue with critters staying in front of the windows
  • Fixed an issue with Axe receiving decals
  • Fixed an issue with Axe casting shadow
  • Fixed an issue of the Mission marker always being shown in the top left corner.
  • Fixed an issue with the Difficulty selection default focus always being on “Easy”. Now the default focused button is “Normal”


That’s it for now. Thank you for continuing to play RIPOUT and for all the feedback you have provided us. For players who wish to submit feedback and engage with the developers directly, consider visiting the Official RIPOUT Discord server.

Happy Holidays!