Update v0.11.2
[p]Got a ton of new fixes, quality of life changes and various other improvements in this update for everyone, thanks to all the great feedback and bug reporting![/p][p][/p][p]Fixes[/p]
- [p]Fixed terrain flattening for building pieces tearing a hole in the terrain at chunk borders[/p]
- [p]Fixed foundation sole plate pieces not being rotatable[/p]
- [p]Fixed unbuilt building pieces losing their terrain flattening status on game load[/p]
- [p]Prevented the ability to place & attach shelter building pieces to other unbuilt pieces - ex. placing a lumber post on top of an unbuilt foundation sole plate[/p]
- [p]Fixed hand/carrying position for a few items[/p]
- [p]Fixed player corpses appearing as standing after a game reload[/p]
- [p]Fixed German translation for metalworking tasks mentioning mud brick kiln instead of clay brick kiln[/p]
- [p]Fixed stone floor not snapping to sole plates like plank floors[/p]
- [p]Fixed missing icons for poultice substances[/p]
- [p]Fixed lumber beam placement on 2nd floor (or any "new" floor) not being interactable until reload[/p]
- [p]Fixed non player related injuries (ex. for creatures) showing up as on-screen messages[/p]
- [p]Fixed issue where dragging potable water to dirtied wound in UI wasn't considered a valid action - apologies to those who were confused by this inconsistency[/p]
- [p]Creatures no longer receive fall damage related fractures to avoid an accumulation of creature corpses in the world[/p]
- [p]Body location infection percentages are now saved properly and aren't reset after a game load[/p]
- [p]Stackable treatment items can no longer be stacked while applied to an injury[/p]
- [p]Applied treatment items can no longer be used to heal an untreated injury via the heal button[/p]
- [p]Fixed hardened pine resin not appearing correctly for co-op players[/p]
- [p]Fixed a bunch of internal exceptions that may be reducing performance[/p]
- [p]Reduced construction material requirements for new lumber-based shelter pieces[/p]
- [p]Greatly increased clove plant generation chance[/p]
- [p]Reduced dirt collection and sanitation loss rates of injuries across the board[/p]
- [p]Treated injuries collect dirt and grime at a slightly lower rate[/p]
- [p]Small increases to sanitation per unit of water and poultices[/p]
- [p]Sanitized injuries now heal faster[/p]
- [p]Reduced sanitation rate of polypore bandage[/p]
- [p]Slightly reduced cost of stick splint[/p]
- [p]Increased leech damage[/p]
- [p]Fully treated injuries no longer collect dirt or increase bodily infection[/p]
- [p]Sanitation action has been given a more pleasant sound[/p]
- [p]New tooltips added to cleanliness and infection bars in injury UI to display current and max values[/p]
- [p]Improved injury tutorial text to be more clear about the system's mechanics[/p]
- [p]Switched injury heal button text to "recover item" once treatment is applied to make it clearer that the item can be retrieved after the item wears out or treatment completes[/p]
- [p]Removed spotted red mushroom and tall white mushroom caps from polypore bandage crafting recipes[/p]
- [p]Removed season progression restriction for new realistic mode games[/p]