Update v0.10.1
Adding a few fixes and requested quality of life changes in this small update. As always, greatly appreciate your feedback and bug reports! Glad you are enjoying the recent big update! Really excited to see the rest of the roadmap fulfilled this year.
Fixes:
Additions:
Other changes:
Fixes:
- Fixed ranged attack targeting in top-down mode - the target circle was behaving oddly when aiming higher than the character (ex. up a hill)
- Fixed ranged attack targeting in third-person mode - specifically for throwing stones, the angle calculation was done from the wrong point causing the stone to be thrown to the right
- Fixed in-inventory dead rabbits losing their inventory state when loading a save, causing their harvestable items to be empty when trying to harvest after being dropped
- Fixed internal error happening during nighttime due to missing fish spawn data
Additions:
- Added a migration of demo saves to the full game. This will only happen for players launching the full game the first time before any settings files are created to make sure the demo saves don't overwrite any full game saves
- Added stockpile support for charcoal, pebbles, and a new extra large stockpile added for thin trunks
- Added new game preferences storage system, currently saving whichever game customization options you set when starting a new game so that it will be re-shown the next time you try to start another custom difficulty game
- Added "kill" item action for live rabbits in your inventory
Other changes:
- Updated credits for character modelling
- Removed "experimental" from third-person control mode, it's fairly stable now!