Update v0.12.1
[p]Thanks for checking out the NPC update and sharing your feedback! It's exciting to see all the various interactions everyone has been having with the new inhabitants of the world of the Blight, both good and bad. Been fixing up a few issues since the release of the big update and have it ready for release today.[/p][p][/p][p]Additions:[/p]
- [p]Allowed dead NPCs to be lootable like dead players in co-op[/p]
- [p]Added NPC behavior to harvest meat from hunted animals, cook it, and eat or store the cooked meat[/p]
- [p]Fixed NPCs not "owning" the items they drop that they cannot fit in their inventories after trading. If you try to pick up too many items that they own, they consider it stealing and will eventually treat you as hostile[/p]
- [p]Stuck arrows now properly disappear after some time. In the future there will be a more dynamic system to deal with these items[/p]
- [p]Fixed NPCs commandeering player fire pits and other structures[/p]
- [p]Fixed hand cart inventory window not snapping fully into view like it was before v0.12.0[/p]
- [p]Fixed some NPC camp generations breaking resulting in just a fire pit and nothing else[/p]
- [p]Fixed stockpile placement failing on certain surfaces like cabin floors[/p]
- [p]Fixed cabin spawning being extremely rare after v0.12.0[/p]
- [p]Fixed missing contamination for food items carried by NPCs[/p]
- [p]Fixed creatures not respecting their fear of fire if they are currently chasing a target to attack[/p]
- [p]Fixed certain popup messages from showing up over NPCs like "ignite attempt failed"[/p]
- [p]Fixed "0 min" display for creature harvesting time[/p]
- [p]Fixed a bunch of uncaught errors under to hood to improve performance[/p]