1. The Last Plague: Blight
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  3. Update v0.4.12

Update v0.4.12

More feedback addressed in this small update! Colored item labels and better task auto-completion logic are the highlights

All Changes:
  • A ton of new colors added for the highlighted item labels. Most gatherable plants/resources are green, combustible items are tinted brown, mineable rocks are tinted blue, and some other additional colors. More/reworked colors will be added in the future
  • Building placement and item placement tasks auto-complete now if you've created the relevant building/item before the task is assigned
  • Fix issue with tasks not recognizing completion state if the amount completed was higher than the task's required amount
  • Fix issue where dragging a stack into unbuilt building slot would transfer the whole stack (and lose some items as a result) instead of just moving over the amount needed for the building blueprint
  • Increase chance that rabbits will wander into nearby snares. Multiple snares far apart will give the best results!
  • Fix issue where a stack of cairns would all be placed in one spot when using the place action. Now only one item will be placed out of the stack
  • Related to the above fix, now rabbit snares can be stacked in groups of 2 for easier transportation
  • Reduce salt percentage needed for coyote and wolf hides to somewhere inbetween the old value and the rabbit hides
  • Slightly increased tin rock generation chance
  • Slightly reduced time required for molten bronze smelt
  • Fix issue with Bloomery losing output iron blooms if there were too many iron ores smelted to fit in a stack