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The Last Plague: Blight News

Update v0.5.9

Playtest build updated!

Big new change: difficulty selection! Some people are still looking for a slightly easier experience and so a difficulty setting has finally been added.



There are now two options when starting a new game, difficulty and play style. The play style setting is the same as it was before, switching between whether the map shows your location or not. The new difficulty setting has "Easier" and "Standard" options. Standard is what the game was before, but the easier mode scales down a few things like hunger/thirst, amount of enemies and how fast the Blight spreads.

Currently the difficulty can only be set at the start of the game. Remains to be seen if this is something that will be able to be changed ingame or not.

Features:
  • Difficulty selection at the start of a new game with new "Easier" mode
Fixes:
  • Fixed missing localization for dead creature UI harvesting options
  • Fixed hardened mold UI layout issues when title is a lot longer in Russian
  • Fixed rotten wolf meat burn time to be consistent with other meats
  • Fixed flickering X button in controls settings when trying to clear out a key bind
  • Fixed bridge piece placement being off in certain situations
Other changes:
  • Changed Russian translation of Charcoal Pile to make more sense
  • Changed "hammer" to "hammer or small stone" in crafting list UI and interaction hints for buildings to make it even more clear that small stones can be hammers
  • All dropdown lists in the UI look a bit nicer now
  • The first 10 small stones tutorial task is now skipped if a fire pit is placed before 10 small stones are collected
  • The "click once" interaction style is now the default for new players
  • Crafting list is starting to get a bit slow as more and more recipes are added to the game, reworked it so that only one recipe shows up per frame to distribute the processing power and speed up the initial display of the window
  • Roads crossing rivers now have a chance to become bridges or fords
  • Bridges no longer alter the terrain to create fords, they simply cross the river as is

Update v0.5.8

Playtest build updated!

Did a Unity upgrade to try to fix the Windows 7 save/load issue, but there may be a few unforeseen issues introduced. Please report any weirdness that you may find!

Fixes:
  • Fixed (hopefully) saving and loading on Windows 7
  • Fixed item labels under the mouse cursor sticking around after picking up the item
  • Fixed missing localization for speedup UI label at the bottom of the screen
Other changes:
  • Upgrade Unity version from 2021.2.3f1 to 2021.2.18f1

Update v0.5.7

Playtest updated!

A few more fixes and balance updates

Balance:
  • Greatly reduced evaporation rates of clay pot & jug, but also reduced their rain collection rates as well
  • Slightly reduced amount of infection of all creatures, with a greater drop for rabbits so they still remain a viable meat source a few days into the game
Fixes:
  • Fixed issue around not being able to use the "z" key for input mapping
  • Prevented ability to swap an item in your inventory into a clay mold slot after the bronze is done hardening
  • Fixed empty condition bar and wrong storage bar color when dragging items
  • Smelting down worn bronze blades no longer preserves the condition in the resulting molten bronze, allowing you to properly re-smelt a new blade up to 70% condition
  • Fixed rabbit snare from being able to "trap" dead rabbits, this resolves the "trapped creature" label for snares with seemingly no trapped creatures inside and no way to remove the status
Other changes:
  • Lying down on the ground is prevented if you are standing over water
  • Player actions menu now moved to the center of the screen


Update v0.5.6

Some fixes and a new ability to lie down on the ground to sleep, but with less energy replenishment!

Features:
  • New player actions menu (default key: P) with just one option so far: Lie down. You can use this to sleep and regain up to 70% energy if you get lost and don't have a bedroll
Fixes:
  • Fix lying down breaking and not showing sleep UI if there is a limestone burn pile active and ignited somewhere
  • Fix silent exception when a backpack is on a hand cart and it starts raining
  • Fix ability to repeatedly trigger ranged attack animation with no remaining ammo if clicking quickly after throwing last item
  • Fix exception when swapping an item with a required tool that is currently selected in the crafting list
  • Fix rare missing stockpile item issue when returning to camp
  • Fix random large inventory slot UI issue
  • Fix next sunrise time calculation not always being correct (will now properly show large amounts like 23 hours until next sunrise)
Other changes:
  • Stick fence and stone wall can now be placed in shallow water
  • Hostile creatures now attempt to avoid the player in deep water
  • Lying down now doubles stamina regeneration
  • Added clarifying info to charcoal pile tutorial task around using the build menu to place it

Update v0.5.5

Playtest build updated! Continuing to slowly add people that requested access on the store page.

A few changes to make the starting experience a bit more clear, along with a few fixes and whatnot. Thanks for all the great feedback!

Balance:
  • Slightly increased generation of clay resources, as well as the amount of clay gathered from each resource
  • Rotten meat fire fuel amounts now more consistent across all types of meat
  • Slightly increased fuel amounts of many burnable items such as sticks and planks
Fixes:
  • Fix Utility Table missing collision when placed down with partial materials present
  • Fix rotten meat strips not burnable in the fire
  • Fix collision of clay ingot mold and clay pot so they can be properly placed on the utility table
  • Fix terrain detail generation (ex. grass, uninteractable bushes) to not be randomly changed every time you load a game
  • Fix so that evaporation happens before rain is added so that there is no more flicker of interaction when hovering over a container
  • Fix "infinite rain water" bug when emptying a container into another
  • Fix so that bears only eat the soup in a container and not the whole container itself. The container will be dropped on the ground now for more of a cue that a bear was present
  • Fix so that creatures consuming carcasses properly converts the carcass to bones if all items are eaten
  • Fix missing localization for "or" text shown in hints for inputs that have multiple keys
Other changes:
  • Add different colors to container storage bars with yellow-green representing blighted water, orange representing molten metal, and the default blue for drinkable water
  • Add new task, reworded the stone bowl task, and added a new hint to make it even more clear that a small stone can be used as a hammer