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The Last Plague: Blight News

Hotfix v0.8.9

Small hotfix to fix up an issue with exiting the game

Fixes:
  • Fixed clicking "Quit" in the main menu not exiting and locking up the game in some cases

Update v0.8.8

Big update today with a bunch more fixes and quality of life changes! Also added an option to consent for anonymous usage statistics that will allow me to better understand how certain parts of the game are being used and any errors that are potentially encountered. This will help me fix up issues going forward a lot more easily. Appreciate your understanding!

Fixes:
  • Fixed some items/buildings still getting wet in caves when it rains outside
  • Fixed right click to add to stockpile/add fuel to fire causing your character to walk infinitely if you are far enough away initially
  • Fixed chunk generation/saving issues (ex. no disk space) preventing that chunk from ever loading later. Now these failed/corrupted chunks will be regenerated
  • Fixed clicking to pickup something while running ending abruptly before the pickup completes due to flawed distance calculations
  • Fixed issue that could block the game exiting relating to cleaning up stockpiles in the game shutdown process
  • Added error catching in interaction processing to hopefully avoid cases of stuck animations


Other changes:
  • Added consent dialog for anonymous usage statistics, with new privacy settings window for it
  • Added new "sort horizontally" button to inventory along with the existing "sort vertically" button
  • Added a new "drop item (hold)" key bind that allow you to hold it and click items to instantly drop them
  • Added a "move", "move half" and "move one" cursors that show when hovering over an item with the relevant keys pressed to better indicate what will happen
  • Added a "discard all" context menu option for things like dirt in your inventory to get rid of all of it quickly


Balance:
  • Increased natural stick generation near trees
  • Increased tin ore rock generation near rocky outcrops and cliff faces

Update v0.8.7

A bigger update this time with a whole bunch of fixes and work to get co-op almost ready for testing again! Also hopefully squashing the crashing issue players have been seeing when digging clay, dirt and other terrain materials. Please reach out if you still see crashes!

Fixes:
  • Reworked terrain collision mesh generation process to avoid potential crash-causing concurrent access when digging up terrain materials like clay and dirt
  • Fixed rare case of mushrooms dying off if they grow into their final phase while unloaded due to you being far away enough. The logic to check for protection from the sun was failing for these cases
  • Removed stack size amount from the animal harvesting queue items to avoid any confusion
  • Strengthened protections against objects/characters falling through cave floors and being put back on top of the terrain above the cave
  • Fixed rare issue where unloading and loading a chunk too quickly would break the chunk until a reload
  • Fixed being able to climb on top of certain colliders like bushes and the fire pit's fuel
  • Fixed a cause of shelter structure state being lost resulting in the level of protection going away when you are inside, including for things like mushrooms that require a sunless environment. Also added a potential recovery mechanism in case you have a save where this is already the case
  • Fixed medium post collision box being horizontal instead of vertical causing placement to be more difficult near the player
  • Fixed mushrooms not drying out if not watered
  • Fixed workbench items getting wet even when covered by a roof
  • Fixed deer and boar remains labelled as "wolf remains"
  • Fixed large flame particles for limestone burn pile


Other changes:
  • Bedroll is flatter to make it easier to step over
  • Reworked plant info UI properties to be a lot more consistent with the plant's actual growing state. Plants will no longer show growing status when the condition is falling due to sunlight issues
  • Tweaked look of morning mist to be less intense
  • Moved the "enemies are nearby" message to show up on top of the time speedup control box rather than on the player to make it clearer that the speedup was stopped

Update v0.8.6

Another set of fixes and enhancements, including a quick stockpile placement feature with right mouse!

Fixes:
  • Fixed error popup when trying to start a new game when using certain languages/locales on your computer
  • Fixed hearth furnace fire particle effect size
  • Fixed scrap wood stockpile floating issue
  • Fixed preserved food showing "drink" context menu option instead of "eat"
  • Fixed tooltip for cooking results showing values of the fully contaminated item instead of its current contamination level
  • Removed task for creating bronze anvil since it is no longer in the game, instead explaining to use a tree stump
  • Fixed smoke rack contents getting wet in the rain when covered by a roof


Other changes:
  • Added new right mouse button quick place interaction for stockpiles if you have any items of that stockpile in your inventory, to bypass having first open the UI to move the item in
  • Reduced thirst cost of preserved items
  • Added scrap wood recipe for tall items like shovels and paddles
  • Sorting inventory is blocked when interacting with something, similar to all other inventory actions
  • Changed sorting for crafting recipes hammer tool selection to prefer stones over flint pieces

Update v0.8.5

More fixes and quality of life stuff!

Fixes:
  • Fixed planted mushrooms and plants disappearing after a few days even though they are well watered and taken care of. Note that this only applies to mushrooms and plants planted after this update
  • Add checks against edge cases that could make the stockpiles unresponsive or display the wrong item count
  • Increased candle wick item collision to prevent it from continuously falling through the terrain
  • Fixed plank rotation when sawed from felled trees


Other changes:
  • Crafting list now waits to update the list of recipes until all your queued recipes are done to reduce the chance of accidental clicking on a just reordered recipe
  • Added a sound and changed the text to red when you don't have space to pick up something to make it more obvious
  • The shelter building task is moved to after waking up on the second day to reduce the overload of information for new players
  • Added a hint to explain fast forwarding during crafting