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The Last Plague: Blight News

Blight Next Fest Demo Livestream!

Going to be streaming the game and answering any questions on October 2nd!

Update v0.4.4

All changes:
  • New default control style where player character faces towards movement direction rather than the mouse cursor. Can be changed back to the old way in the settings
  • Completely reworked new game experience that starts earlier in the day, reworks a bunch of the starting tasks, and introduces more things before the first night for a more varied gameplay introduction
  • Slightly more water left after boiling
  • A few minor bugfixes here and there

Update v0.4.3

Small balance update

All changes:
  • Balance wolf strength, move their first appearance to be later in the game
  • Fix bug where creatures were accidentally spawned outside loaded chunks
  • Fill & Equip item actions now work properly from other inventories like the fire pit
  • Properly despawn creatures during day/night transition when player is asleep, preventing last-minute rabbit chases that wake you up
  • Proper energy decrease rate to make sure you are tired enough for the 2nd night
  • Warning color indicator in bedroll UI when sunrise will be more than an hour after waking up

Update v0.4.2

All changes:
  • Crafting menu now sorts so that things that can be created are always at the top, followed by things with ingredients missing below
  • Fix bug where dragging heavily stacked fuel items out of the fire pit and dropping them would end up losing some amount of items
  • Shift and Control keys to split items when dragging now respected by double click movement as well
  • Add new alpha feedback survey link
  • Change energy depletion rate so that you should be tired enough to sleep the full 8 hours when the next night comes
  • Coyotes now run away more
  • Hostile creatures spawn further away so they don't all surround you at all times later in the game
  • Hostile creature spawn rates changed a bit, balancing out difficulty later on

Major Content Update v0.4.0!

A huge new update is out! Check out the major features in the video:

[previewyoutube][/previewyoutube]

Features:
- complete world generation revamp
- procedurally generated rivers, useful for navigation and specific resources
- new dense forest and tall grass field terrain types
- plants and herbs, with new long-term status effect system with brewed tea and other ingredients
- new belt quick slots that show up on your character and makes swapping out weapons and tools that much easier
- completely redone AI, new enemy creatures with new behaviors, and an ability to form packs for more hunting effectiveness
- a ton of new craftable items and tools including knives, chisels, swords, bear traps, and more
- a sneak peak of the beginnings of the game's story
- tons of small bug fixes, optimizations, ease of use features, etc