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The Last Plague: Blight News

Blight looks like a challenging top-down survival game worth keeping an eye on

Appearing on Steam sometime recently was Blight, a new upcoming top-down survival game that looks quite pretty graphically and the developer says it will be "brutally challenging".

Read the full article here: https://www.gamingonlinux.com/2021/06/blight-looks-like-a-challenging-top-down-survival-game-worth-keeping-an-eye-on

Update v0.3.3

New feature: trees of death



All changes:

  • falling trees now heavily damage/kill things they fall on top of, including you
  • trees now always tip over in the direction they are chopped from, ie. to the right relative to the player character
  • red tint for hostile creature labels
  • tree leaves cutout circle now only appears when the leaves are between the camera and the player character
  • lower camera angle for slightly better look
  • camera height/angle are now stored when saving and loading
  • fix controls settings UI breaking when in-game and pressing a button that causes some other window to appear
  • reduce energy depletion rate

Update v0.3.2

Sawing trees into long planks is now finally possible! Only works for the straight pine trees for now.



There was a decently large change with how resource data (like for trees) is stored, save games from v0.3.0 and v0.3.1 may behave strangely, but should generally still be compatible.

All changes:
  • fix crafting queue capping at only two things
  • fix rabbits collision after death, fix dead rabbit rotation being reset incorrectly on game load
  • nicer looking dead creature harvest UI with creature thumbnail image
  • prevent newly generated objects from rolling down slopes at the start of the game
  • added rotten berries and rotten ground meat - more rotten items to come (everything that decays like hides, intestines, etc)
  • ability to saw felled trees, rework how resources are defined internally
  • fix soft clay jug not showing up in hands when equipped
  • fix items changing state (ex. hardening) while being dragged making the item disappear - now the dragging is cancelled when this happens
  • rework sawing animation and sawing sound

Update v0.3.1

Alpha update v0.3.1 is out! Mostly some small bug fixes, and a new queuing system for the crafting menu to make things a bit less tedious.

All changes:

  • allow placing things (right click -> place) from a different inventory such as fire pit or stick crate
  • task to harden clay items now is complete as soon as hardening is complete instead of after moving the item to your inventory
  • small changes to how chunks are kept loaded internally
  • fix animation for certain crafting recipes
  • now able to forge new steel hammer to replace starting hammer
  • fix rabbit carcasses flying in the air
  • new ability to queue a crafting recipe multiple times to make things like many plant ropes or clay bricks much easier
  • rework crafting menu under the hood so it tracks what's currently being crafted more consistently, refreshing properly for new possible recipes, etc

Update v0.3.0 and alpha testing live!

Alpha update v0.3.0 has been released! Given the large changes with save file format, old 0.2.x save games are not compatible with this update.

The Playtest channel of the game is now live! It will be rolling out a few people at a time, for those who have requested access to the playtest on the main store page. Be on the lookout for an email from Steam about getting access. Once you do, you'll be able to download and launch "Blight Playtest" in Steam.

If you haven't signed up yet, hit the Request Access button on the store page!



A lot of focus was put on making the experience as smooth as possible for new players. A new hinting system was added to go through the most important controls at the start, as well as a multitude of new UX improvements all over.

Be sure to join the Discord server and playtest-specific Steam forums to discuss the update!

All changes:
  • new better-looking font in all UI
  • added simple loading screen pre-menu and when generating/loading worlds
  • much more performant object label displaying system
  • cleaner and more intuitive fire pit UI - dragging items anywhere on the window will auto place in the right slot, etc
  • new sound for cooking/boiling things on fire pit
  • fix bug relating to loading a game with a cooking fire pit, causing input ingredients to not be properly consumed in some cases
  • show interactable currently equipped item on HUD next to stat bars
  • re-adjust volumes of things
  • ability to drag items from UI into world objects if the item is accepted (for ex. drag log out of inventory UI, press ESC to close inventory, and then stop dragging on top of fire pit)
  • when dragging items, dim any slots in any open windows that the item can't go in
  • new cursor images for a few interactions
  • fix 'load last save' causing the loaded game to be paused and appear frozen with a green background
  • completely new and much nicer looking right-click item menu UI
  • new camera rotation ability, panning bounds changes based on zoom level
  • new hinting system to help new players with all the controls at the start
  • adjust time scale at the start of the game during tutorial and certain tasks to make it easier to get a handle on things before the day ends too quickly
  • fix strange player rotation in certain cases when chopping felled trees
  • entirely rework world saving system to be much faster and create much smaller save files
  • rework quick action menu to look a bit nicer, with more options relating to inventory items
  • new rabbit model
  • new controls settings screen
  • new gameplay settings screen
  • new shadow quality graphics setting option
  • torch now shows remaining fuel in tooltip, new ability to extinguish torch manually
  • add steamworks sdk - currently only one stat tracked: player death - will be more stats and achievements later on
  • add intestines harvestable item, sausage casings, raw sausage and cooked sausage
  • new catchup time system for chunks that haven't been visited in a while so the world is much more consistent
  • new generatable cabin variation, updates to spawnable items in cabins
  • trees shake briefly when chopped, have a chance of dropping sticks and twigs on each chop
  • big rework of creature UI, rabbits now avoid multiple treats at the same time while running away, as well as the lake much better than before
  • hostile creatures have a chance of attempting to flee when low on health
  • low tool condition now affects their effectiveness
  • add new rust system for iron/steel tools that happens as they dry after the rain
  • fire burning out now wakes up the player automatically in certain conditions
  • many new sounds
  • a few new animations for various interactions
  • various other small bugfixes