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The Last Plague: Blight News

Update v0.4.2

All changes:
  • Crafting menu now sorts so that things that can be created are always at the top, followed by things with ingredients missing below
  • Fix bug where dragging heavily stacked fuel items out of the fire pit and dropping them would end up losing some amount of items
  • Shift and Control keys to split items when dragging now respected by double click movement as well
  • Add new alpha feedback survey link
  • Change energy depletion rate so that you should be tired enough to sleep the full 8 hours when the next night comes
  • Coyotes now run away more
  • Hostile creatures spawn further away so they don't all surround you at all times later in the game
  • Hostile creature spawn rates changed a bit, balancing out difficulty later on

Major Content Update v0.4.0!

A huge new update is out! Check out the major features in the video:

[previewyoutube][/previewyoutube]

Features:
- complete world generation revamp
- procedurally generated rivers, useful for navigation and specific resources
- new dense forest and tall grass field terrain types
- plants and herbs, with new long-term status effect system with brewed tea and other ingredients
- new belt quick slots that show up on your character and makes swapping out weapons and tools that much easier
- completely redone AI, new enemy creatures with new behaviors, and an ability to form packs for more hunting effectiveness
- a ton of new craftable items and tools including knives, chisels, swords, bear traps, and more
- a sneak peak of the beginnings of the game's story
- tons of small bug fixes, optimizations, ease of use features, etc

Blight looks like a challenging top-down survival game worth keeping an eye on

Appearing on Steam sometime recently was Blight, a new upcoming top-down survival game that looks quite pretty graphically and the developer says it will be "brutally challenging".

Read the full article here: https://www.gamingonlinux.com/2021/06/blight-looks-like-a-challenging-top-down-survival-game-worth-keeping-an-eye-on

Update v0.3.3

New feature: trees of death



All changes:

  • falling trees now heavily damage/kill things they fall on top of, including you
  • trees now always tip over in the direction they are chopped from, ie. to the right relative to the player character
  • red tint for hostile creature labels
  • tree leaves cutout circle now only appears when the leaves are between the camera and the player character
  • lower camera angle for slightly better look
  • camera height/angle are now stored when saving and loading
  • fix controls settings UI breaking when in-game and pressing a button that causes some other window to appear
  • reduce energy depletion rate

Update v0.3.2

Sawing trees into long planks is now finally possible! Only works for the straight pine trees for now.



There was a decently large change with how resource data (like for trees) is stored, save games from v0.3.0 and v0.3.1 may behave strangely, but should generally still be compatible.

All changes:
  • fix crafting queue capping at only two things
  • fix rabbits collision after death, fix dead rabbit rotation being reset incorrectly on game load
  • nicer looking dead creature harvest UI with creature thumbnail image
  • prevent newly generated objects from rolling down slopes at the start of the game
  • added rotten berries and rotten ground meat - more rotten items to come (everything that decays like hides, intestines, etc)
  • ability to saw felled trees, rework how resources are defined internally
  • fix soft clay jug not showing up in hands when equipped
  • fix items changing state (ex. hardening) while being dragged making the item disappear - now the dragging is cancelled when this happens
  • rework sawing animation and sawing sound