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Five Nations News

Five Nations Release v1.2.0

New features

- Hero icons displayed permanently to show their Hull and Shield and to easily select them on the map
- AI players rebuild the units assigned to defend their base
- Melee units (like Zhogarn Ruptor) attack their nearest target (instead of choosing the one with highest target score)

Bug fixes

- Fix multiple soundtracks played at the same time
- Fix advisors or unit quotes playback stuck
- Sending units into unreachable area does not freeze pathfinding
- Units hit by splash attack are not becoming invincible (HP shown as NaN)
- Kutuzov deployment sound fixed
- Frozen entities remain frozen after load game
- Advisor volume is decreased during dialogs

Balancing

- Federation Orca cooldown decreased from 144 to 130
- Warp surge speed uprade for Athrael Warpgliders decreased from 50% to 33%

Under the hood

- DLC handling logic which opens Closed beta testing for Renegades (coming soon)

-50% Weeklong Deal! Offer ends 21 November

Greetings commanders,

ːsteamthumbsdownː Five Nations is not a 3D RTS,
ːsteamthumbsdownː may not contains as much comfort functions like other RTS titles,
ːsteamthumbsdownː has no multiplayer mode,
ːsteamthumbsdownː is not that easy like casual RTS games,
ːsteamthumbsdownː and has minor glitches.

BUT

ːsteamthumbsupː Five Nations has 56 mission length campaign,
ːsteamthumbsupː various single player modes and skirmish,
ːsteamthumbsupː contains a ton of contents,
ːsteamthumbsupː tries to bring the gamers back to the late 90s,
ːsteamthumbsupː by 2 oldschool RTS fans who made it with passion.

Get your very own Five Nations copy for only 50%.

-50% WEEK LONG DEAL! Offer ends 19 September

-50% WEEK LONG DEAL! Offer ends 19 September

Five Nations Release v1.1.1

New features

- Steam Achievements for Chapter 2 and for the Prequel
- Preview of saved games
- Autosave (2 slots, saved in every 5 minutes)

Performance optimization

- The game audio consumes less memory

Bug fixes

- Fleet including welder cannot attack

Balancing

Reduced the difficulty of the following missions (significant change in Story mod, slight change in Hard Mode):
- Chapter 1 Mission 5 "Convoy to Salvation"
- Chapter 2 Mission 12 "Death Blow"

Note: the changes above are applied to the demo version as well

Five Nations Patch v1.1.0

New features

- Steam achievements for Skirmish and for all missions in Chapter 1
- Profile data and saved games are no longer stored in Chrome profile but as plain text on the disk
- Translation of the interface and subtitles to Brazilian Portuguese
- In the Skirmish the AI builds its second mining station next to Helium-3 and the construction of the third mining station is delayed.

Bug fixes

- Saving games should not crash anymore due to Chrome profile 5MB quota

Under the hood

- Engine change from NW.js to Electron which hopefully helps in future performance optimization and bug fixes.
- Steam integration via Greenworks
- Game assets moved to "resources\app\.webpack\renderer\main_window\assets"
- Profil info, saved games and logs can be found in: "%APPDATA%\SilverForge\FiveNations"