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No more wasted currency! (Economy Rebalance)

Spin Fragment Changes




- Spin Fragments are now used only for rerolling. Any additional uses they may gain in the future will be related to in-run uses, not metaprogression.
- They are reset to 0 after each run.
- When you begin a run you are given 20 free fragments to start, plus an extra 5 for each additional Malice difficulty modifier you have active. You gain more throughout the run like usual.

- All metaprogression upgrades that used to cost Fragments now cost Flowers and/or Roses instead.
- Existing Spin Fragments will be converted into Crystal Flowers at a rate of 20 to 1.
- This update required a map reset. You will recieve 3 Crystal Flowers as compensation, plus 1 extra Flower when you begin your next run.



This means you will never again end up finishing a run with less metaprogression currency than you started with. Truly revolutionary game design, i know.

Other

- "Clear Mind" and "Jewel Thief" options in the void now give more Crystal Flowers than before.
- You now gain a Crystal Flower each time you defeat an Act Boss beyond the first. The first time, you get a Blood Rose (and Spirit Stone in the future).
- You now gain a Crystal Flower each time you defeat an Elite Battle.
- Crystal Flower events on the map may randomly mutate into Blood Rose events when Spin becomes Full.
- Game performance should be improved by about 15%

https://store.steampowered.com/app/1566090/Malice__Greed/