The 'Skill Mastery' Update
The 'Skill Mastery' Update!
MAJOR BUGFIX:
- A bug sometimes preventing runs from being started by not displaying initial bonuses has been fixed.
Skill Mastery
You can now Master Common & Uncommon skills by spending Blood Roses. Mastered skills can be equipped by any starting build that has enough potential, allowing you to create a huge variety of custom starting loadouts!
When you unlock a starting build, its skills are Mastered automatically, including its Rare skills.

Domain Battles
Battle up to 4 waves of difficult enemies for rewards! After each wave, you can either claim your prize, or start another wave with increased difficulty and rewards.


Bounties
Complete Bounties by defeating bosses on each starter build to earn more Blood Roses!

Awakenings
3 New Awakenings have been added, and most Awakenings that were locked behind prerequisite Awakenings have had their prerequisite requirements removed.

Extraction can be triggered on the enemy round by using Nines! This is currently the only way to do this, making it an Awakening-exclusive synergy.
Lethality can also gain extra value on the enemy round by using counterattack passives, or other triggered passive effects.
Miscellaneous
- Various bugfixes & audio / visual improvements.
- A variety of underperforming skills have been buffed.
- A variety of skills have had their rarity tiers adjusted to increase the variety offered in the Skill Mastery pool.