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Malice & Greed News

Shop & Treasure Overhaul

Void & Shop Overhaul


Mysterious Voids and Shops now have a new, easier to use interface, and new mechanics. Please report any bugs you find - major changes to systems like this can have unexpected side effects!



Mysterious Voids now offer a branching selection of rewards that you can pick from, with a variety of options. Each time you enter a void, 3 random options will be shown to you.



Some options allow you to trade allies, HP, and Demonform charges in exchange for powerful upgrades!



Havens no longer have Mysterious Voids inside of them, but events beside havens are no longer restricted to common battles. The spawn rate of Mysterious Voids on the map has been increased by a very large amount.

This will significantly affect game balance - please post any feedback you have, especially regarding final bosses.

Game Pacing & Structure Improvements!

- All events unlocked through Dimensional Tampering are now unlocked from the start instead. Their upgrades are still purchased via Dimensional Tampering.

- Each act now only has an Act Boss & Final Boss, instead of Midboss / Act Boss / Final Boss.

- The existing pool of Midbosses & Act Bosses has been reorganized into Tier 1 (Kawartha), Tier 2 (Blast Zone), and Tier 3 (Inverted Tower)

- Midboss Items have been recategorized as Rare Items. One of the items offered by Mysterious Voids will now be a Rare item. (Rare Items are powerful but situational, whereas Common and Boss items are more general-purpose).

- Emergency bosses now drop Boss Items, and are the primary source of them. Act Bosses drop Awakened Souls.

- Backrooms Battle is now accessed from an option in the Ancient Apartments event, rather than directly from the map.

- The Item Neodymium (when ally damage is reflected, redirect it to an enemy) now also has the effect of Plasma Deflector (damage reflected to enemies has Pierce), and Plasma Deflector has been removed.

- Some of the weakest items have been removed.

- The skill Gloom Horn now inflicts 3 stacks of Trauma instead of 1.

- Havens now offer you 2 Passives and 1 Skill, instead of 3 Passives

- Act 1 (Kawartha) has been reduced in size by 2 events.

- Act 2 (Blast Zone) layout has been changed.



The 'Mantra' Update!

Mantras & Demonic Skills!


Each starting build can now unlock 2 Mantras and an exclusive Demonic Skill!

Demonic Skills are powerful abilities that can be used while in Demonform!




Mantras are abilities that can be cast outside of battle by spending Spin Fragments, bending the rules of the game to your benefit! When a build is maxed out, its Mantras are shared with all other builds.



2 New Final Bosses!


Bill & Jeff have been added to the game! There are now 3 Final Bosses available to defeat as the end of your run, or you can defeat multiple bosses in a single run to claim the Keys needed to reach Nirvana!



6 New Skills




In addition, a variety of underperforming skills have been buffed, particularly on starter builds.

New Feature: Inspection Screen

- A new advanced unit info screen has been added! Butchering and Discarding skills, and abandoning units are now all done through this interface as well.



- Buff and Debuff duration now turns green while affected by Haste.

The 'Tricky Techniques' Update

Combat Techniques




You can now unlock a variety of Combat Techniques from the Dimensional Tampering shop. When you purchase your first Technique, the 'Guard' button in battle will change to 'Techniques', allowing you to access all unlocked Techniques.



UI Improvements


Buffs & Debuffs have had their appearance brought up to the level of other new UI elements.
The number displays the amount of stacks, and the ticks on the bottom show the remaining duration.



New Artwork




Art has been added for the following units:

  • Bladefreak
  • Minotaur
  • Ruby, From Ash
  • Lily, From Dirt
  • Royal Guardian
  • Recluse
  • Diamondeye Owl
  • Dusk Biker
  • Crystal Vanguard
  • Occultist
  • Necrophile
  • Vienta Disciple
  • Corpse


Bloodstain Battles


When you die, you now leave a Bloodstain Battle in that area. You can battle against your previous party, allowing you to reclaim one of your previous units.




Tier 2 Malice Modifiers & Rewards


Each Malice modifier now has a Plus variant, allowing you to add twice as many difficulty modifiers as before. A couple of these will be enabled at a later date.



The reward you get for completing a run now scales with the amount of Malice you are running with.

20 Spin Fragments + 5 Fragments Per Malice
+1 Crystal Flower at 3 Malice or higher
+1 Blood Rose at 5 Malice or higher



Other Improvements


- Skills that come from Essences are now marked with their Essence icon.



- Buff icons now let you hover & click through them while a skill is selected.

- It is now easier to see how many Awakened Souls you have.