Campaign 2.0 Patch #2 Hotfix #1
- Reduced the accuracy of some opponent Campaign Team players across all difficulty levels
- Fixed several cases where goaltenders could become stuck or end up out of position
- Adjusted various goaltender stats
- Rebalanced the checking formula, as body checking was harder than intended in some situations
- Trio Squad – Reward selection is now offered to all 3 players instead of just 1
- Increased Maurice Cassoulet’s Speed stat
- Renamed difficulty levels to Rookie, Pro, and Veteran
- Added stats and abilities to some Benchwarmer players
We are fully aware that the game is currently too difficult, especially on the lower difficulty levels, and we agree that it does not feel right in its current state.
We are actively monitoring player feedback, run results, and internal statistics, and we are already pushing changes to bring the experience back in line with what these difficulty levels are meant to represent. Expect ongoing balance updates, with a strong focus on making the early and mid difficulties fair and enjoyable.
[h3]We know this is frustrating. We hear you, and we are committed to fixing it quickly.[/h3]
Known Issues & Topics Actively Being Worked On:
- Difficulty Balance (High Priority)
Difficulty Levels 1 and 2 are currently overtuned compared to previous versions. These difficulty levels are being actively rebalanced and will be adjusted in upcoming updates. - Campaign Team Power Levels
Some campaign teams and elite players are performing stronger than intended. Their attributes and behaviors are under review and will be adjusted where needed. - Squad Player Stat Adjustments
Some recent rebalancing passes may have been too aggressive. We are reviewing squad player stats and will be restoring strength in areas where the game currently feels unfair. - Performance Issues on Portable Devices
We are investigating performance drops and instability on handheld and portable hardware. - Inconsistent AI or Goaltender Behavior
Some AI and goalie behaviors can feel inconsistent or unreliable. Several fixes are already live, with more targeted improvements coming. Clips shared on Discord are extremely helpful for identifying edge cases.
[h3]Steam
Community Hub Feedback Thread[/h3]
[h3]Discord
Community Server[/h3]