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GAME HOTFIX - PATCH 0.1.13b

GAME HOTFIX - PATCH 0.1.13b
  • Fixed an issue where controllers were duplicated in the controller selection menu
    [Tentative - will continue investigation based on feedback]
  • Fixed a bug where the delete save file button failed to erase existing progress
  • Fixed visual scaling issues with head sizes in replays
  • Added off-screen indicator with the player's head you control
  • Elite players who have completed the campaign will now have a crown on their stats banner in the elite selection screen before a run

GAME UPDATE - PATCH NOTES 0.1.13



Howdy everyone! Welcome to Patch 0.1.13!


There is a new boss in town! We’re thrilled to unveil Tape to Tape’s newest team: the Hockey FC. Freshly landed from their premier...or secondary league, it’s the greatest soccer has to offer: bigger nets, headers and a fair share of whiny players.

[previewyoutube][/previewyoutube] Video production & editing: KUSHDee from the TTT Community

[h3]Wait, FC, as in Football Club?[/h3]
As you reach the end of Act 1, prepare to face a new challenger: Leo Messier, Zinedine Zidanejad and their teammates will dribble past your players and unveil all their surprises:
  • Header Action: Picture one-timers...with more heads.
  • Scott Sterlington: The island’s premier goalkeeper will leap dive and kick balls striving for that elusive clean sheet.
  • The Wall: A dynamic human barricade that will change as the game progress. They are prepared to block your hardest shots…or so they believe…
  • Sensitive Players: Embracing a storied football tradition, Hockey FC will honor aficionados by vocalizing their grievances and lingering on the ice a tad too long after a hit.
  • Larger goals: We promise this won’t make it any easier.
  • Masterful dribbles: Hockey FC's strikers dazzle with their shifty footwork, making you second-guess those attempted bodychecks.
  • A soccer ball: It’s like a white inflated puck with some black spots....and it bounces.
[h3]Gameplay[/h3]
  • New alternate Act 1 Boss added: Hockey FC
    Originally posted by author
    Now, you'll have a 50% chance of facing the new Hockey FC team instead of the Referees. This is part of our ongoing campaign rework process. Stay tuned for more alternate bosses and elite teams in the future! Additionally, as previously mentioned, some existing teams will receive reworks.
  • Improved pass reception and aiming
    Originally posted by author
    We've increased the accuracy and reception of passes, which also improves pass interception accuracy on all difficulties.
  • AI Changes
    Originally posted by author
    We've made adjustments to players' positioning in defense, dangling, and individual movement. The AI will now provide a better sense of challenge, especially at higher difficulty levels. Players will need to be more accurate when pokechecking and bodychecking, as opponents are now more evasive when in control of the puck.
  • Goalie behavior changes
    Originally posted by author
    We've upgraded the goalie's AI to include a better recovery system, particularly after making the first save. Previously, goalies were too slow to recover, often resulting in goals scored in an open net with the goalie out of position. Additionally, goalies will now react more quickly and move deeper into their crease when facing shots above them.
  • AI will take more low-quality shots
    Originally posted by author
    When we refer to low-quality shots, it means that the AI will attempt more shots regardless of the angle or position in the offensive zone, instead of consistently scoring with perfect shots. This change aims to create a better balance in gameplay, allowing both teams to have opportunities to score and providing a more realistic experience. Players may feel frustrated if their goalie doesn't get a chance to make saves before letting in goals...OR NOT...OKAY?!?
  • Pokechecking improvements
    Originally posted by author
    Pokecheck now has a higher range on Expert difficulty. We've adjusted the puck behavior to ensure it stays closer to the players instead of flipping too high in the air. This change prevents interruptions in the flow of play and reduces the chances of an ineffective pokecheck, as the opposing player would instantly regain control.
  • Player staggering changes
    Originally posted by author
    Added a dynamic staggering system based on the bodychecking formula. When a player is bodychecked, the duration of their staggering state will vary based on the impact of the hit. For example, if a player with a low bodychecking stat bodychecks your player with a higher bodycheck stat at a slow speed, it may not cause a knockdown, and your staggering state will be shorter compared to a player with higher velocity and bodychecking stat.
  • Improved smoothness on player turning and idling
    Originally posted by author
    While this change may be more noticeable to experienced players, it will also contribute to the introduction of the future shootout mode.
  • In-between play stops jingles and more goal horns added
    Originally posted by author
    There are many more on the way as we felt that the current ones were too repetitive!
  • Added various sound effects to small events
    (ie: broken stick)
  • Headshot redirect aiming and animation improvements
  • Improved accuracy with the Yo-yo ability
  • Small changes to the drop puck control
    (Should feel more responsive and accurate on the direction you want to lift the puck)
  • Minor gameplay fixes when player locked
  • AI puck batting improvements

[h3]System[/h3]
  • Controller keybinds remapping is now available
    Originally posted by author
    It's finally here! We sincerely thank you all for your patience (especially you keyboard players). While the UI is still a work in progress, it is now fully functional. Don't hesitate to report any issues on our Discord or Community Hub!
  • Controller connect/disconnect notifications
  • After connecting a controller, pressing any buttons will activate it
  • Fixed an issue with controllers disconnecting when you tab out of the game
  • Holding up and down during the team selection screen will automatically flip through the teams instead of repeatedly pressing the keys
[h3]Bugs & Fixes[/h3]
  • Sprite fixes and improvements
  • AIs will now stop passing toward their net
  • Fixed missing number of the Princess goalie
  • Fixed an issue where you could not select a power-up in the reward screen
  • Fixed issues with using mouse on in-game menu
  • Fixed a bug where controls were defaulting to keyboard player for practice mode
  • Fixed helmets offsets on goal scored banners
  • Fixed a bug were team logos were flipped for lefty players in the campaign elite selection screen
  • Fixed bug that had you stuck in passing phase of tutorial
  • You are no longer able to break your stick during the tutorial
    (Shoutout to a player report that gave us a good laugh, we are so sorry!!!!)
[h3]What's being worked on[/h3]
  • Balancing the Hockey FC based on the feecback of the community
  • Shootout mode
  • Manual goalie mode
  • New Elite team to enter the testing phase shortly
  • Visuals for the third new team
  • Tentative improvement on block shot / block pass mechanic
  • Over 20 new relics and power-ups!

**************************************************************

[h3]Future Patches & Content Roadmap[/h3]
If you have any questions or would like to discuss about the roadmap with the team, we invite you to post on our community hub or Discord! All updates will undergo beta testing by our group of testers. If you're interested in testing future beta builds, make sure to sign-up on our discord!

Hope you guys enjoy!

[h3]The Tape to Tape Team
[/h3]

Hotfix

- Fixed a bug with Custom Team Colors

GAME UPDATE - PATCH NOTES 0.1.12



Howdy everyone! Welcome to Patch 0.1.12!


It's about time we got the arena going with the animated crowd! Not only that, but we finally get to add our beautiful Kickstarter Backers in the stands too!

For information regarding the upcoming Content Roadmap & PAX East 2024, scroll at the bottom!

[h3]Animated Crowd[/h3]
  • Stands will progressively fill up as you advance through the campaign acts (Our Kickstarter Backers will be there cheering for y'all, no matter what!)
  • The crowd will cheer with varying intensity depending on the game events (goals, bodychecks, puck hitting the post...)
  • Coaches will become progressively angrier if their team is losing, especially during the last minute of the match. They will also react if you bodycheck someone near them!


[h3]Gameplay/Bug Fix Changes[/h3]
  • Custom Team colors and logos are now available to use in campaign runs! Navigate to the Team Customization menu and choose the option located at the bottom right. Make sure to have both your Home and Away jerseys set as both shirts may be used during a run should you have colors that are too similar to your opponent's
  • Customization Menu - Increased scrolling speed in the lists of custom players and teams
  • Changes to the skating speed formula to enhance gameplay and visual immersion - As a result, the skating animation now more accurately reflects each player's actual skating speed
  • Campaign - Game win animation updated to a faster and smoother transition
    Part of the campaign rework will also include various changes to transitions in the game to reduce any long stretches of animations
  • Minor changes to shot aim formula
  • Fixed some animation glitches during replays
  • Fixed hand salute celebration animation
  • Fixed a bug that caused team logos to appear flipped in the team selection screen
  • Fixed a visual issue with the goal scored banners
  • Fixed a bug where video options would reset to default values between game launches
  • With all that shot power, expect to break your stick every now and then!

[h3]Game Settings[/h3]
  • Updated Scorebug
  • The following gameplay options have been added: If you have any more quality of life suggestions, do not hesitate to join our Discord and let us know about it!


[h2]Speedrun Challenge[/h2]
The challenge has come to an end and it is now time to crown the winners!
Massive thanks to all the runners, it's been a great pleasure to watch you guys find all the best ways to score goals as fast as possible! We will for sure host more contests in the future!

Special thanks to Cavecavecave for all the help and run verification!

    Casual mode Winners Standard mode Winner Expert mode Winner Special participation raffle Winners
Here's our favorite speedrun moment...

[h3]In Other News[/h3]



[h3]Future Patches & Content Roadmap[/h3]
If you have any questions or would like to discuss about the roadmap with the team, we invite you to post on our community hub or Discord! All updates will undergo beta testing by our group of testers. If you're interested in testing future beta builds, make sure to sign-up on our discord!

Hope you guys enjoy!

[h3]The Tape to Tape Team
[/h3]

Speedrun Challenge - Win Prizes!



While we are working hard on the next patch, we figured that we should host a speedrun tournament for the duration of the month of February!

For a quick update regarding the game, scroll down to "In other news"

If you have not seen a Tape to Tape speedrun before, here's one of our speedrunners that ran live at Awesome Games Done Quick 2024!

Starting Today, February 1st until February 29th, we invite you to participate in the seeded speedrun challenge!

What's a seeded run?
A seeded run means that we have a pre-set path offering you the best possible RNG in order to beat the game as fast as possible (more information on the path below)!

[h3]Rules & Info[/h3]
  • The runs must be played on the Speedrun Branch (guide below)
  • Submissions must be recorded entirely in a single-segment video, which will be reviewed by the board before being published on the leaderboards.
  • For all runs, the video must include pressing "Start" on the campaign menu and showing the difficulty. (See prize pool below to see prizes per difficulty)
  • The timer starts when clicking "Start" within the campaign menu and ends once "Win" is shown on the screen after beating the Golfers.
  • Runs must be submitted on our speedrun.com page
  • We strongly encourage runners to join our Discord and advertise in our media section if they would like to promote their stream for run attempts. We will, for sure, come hang out on the stream to watch!
[h3]How to gain access to the Speedrun Branch[/h3]
  • Right Click on Tape To Tape and hit Properties
  • Head over to Betas and Select agdq - speedrun from the drop down


[h3]Seeded Run pre-determined "RNG" path guide[/h3]
  • Angus will have maximum stats by default
  • Only unlocked superstar is Cam Amber
  • Dash is the only unlocked ability
  • Remarkable Rock is the main suggested team artifact (First goal of the game counts for 2)

    Act 1
  • Campsite #1 - Shot Power boost is offered
  • Game #1 - Greasy Lettuce (Reward at random)
  • Event #1 - Rabid Angus will be offered
  • Game #2 - Meatballs (Reward at random)
  • Campsite #2 - Shot Power boost is offered
  • Boss #1 - Referees (Reward at random)

    Act 2
  • Cabin #1 - Electrolytes will be offered
  • Campsite #1 - Speed boost will be offered
  • Game #1 - Crusaders (Reward at random)
  • Campsite #2 - Shot accuracy boost will be offered
  • Game #2 - Princess (Reward at random)
  • Cabin #2 - Angus receives helmet and sword + En Garde talent offered
  • Campsite #3 - Shot power boost will be offered
  • Boss #2 - Cultists (Reward at random)

    Act 3
  • Campsite #1 - Speed boost will be offered
  • Game #1 - Disco (Reward at Random)
  • Campsite #2 - Shot accuracy will be offered
  • Game #2 - Mountaineers (Reward will include Whistle of Time)
  • Campsite #3 - Speed boost will be offered
  • Final Boss - Golfers
[h2]Prize Pool[/h2]
  • Each winner will receive a t-shirt of a Tape to Tape Team of their choice
  • Copy of Tape To Tape to gift to a friend
  • Unique Discord Title
  • Extra prize to be determined
  1. Top 3 best times on Casual Difficulty
  2. Top 1 best time on Standard Difficulty
  3. Top 1 best time on Expert Difficulty
  4. Raffle for 3 runners that participated in the challenge and submitted a run
[h3]Stream Alert[/h3]
To kickstart the challenge, we will be streaming live on Twitch Today February 1st at 8:00PM Eastern Time! We will be answering questions and we will try and get our time on that leaderboard!

[h2]In Other News[/h2]

While we do not have any spoilers to share at this time, we would like to welcome to our community, many of you who grabbed the game during our Weekend Sale! We really appreciate the wave of feedback and suggestions that our new members have brought to the table. Know that many of those are already being discussed to be added to the game, if not coming soon in a future patch!

As mentioned previously, our main focus will shift towards reworking the campaign entirely. Once we have a satisfying foundation to showcase, we will certainly make a news post about it!

If you are interested in thoroughly testing the new campaign rework on a regular basis, make sure to join our Discord and get your Early Access Tester Role! We will need all the feedback possible!

Wishing you all the best of luck in our first Tape To Tape Community Event!