GAME UPDATE - PATCH NOTES 0.1.11
[h2]Hey everyone! Happy New Year![/h2]
Patch 0.1.11 brings several changes to bodychecks, pokechecking, animations, and bug fixes! Scroll down for answers to frequently asked questions, what's next, and a teaser!

[h3]Gameplay Changes[/h3]
Known Issues
[h2]What's Next!?[/h2]
We have talked quite a bit about the Roguelite Campaign rework and that is our next step. This includes a lot of reworks and changes which includes:
And much more that we will cover in future posts!
If you would like to be part of the testing team for the future updates and the campaign rework, make sure to JOIN OUR DISCORD!

[h3]FAQ (Discord & Community Hub)[/h3] Will we be able to use our own customized team for the campaign?
Hope you guys enjoy!
[h3]Much love from the Tape to Tape Team[/h3]
Hey, sometimes Butcher doesn't suck...
Patch 0.1.11 brings several changes to bodychecks, pokechecking, animations, and bug fixes! Scroll down for answers to frequently asked questions, what's next, and a teaser!

[h3]Gameplay Changes[/h3]
- Pokechecking ReworksOriginally posted by authorPokechecking was a feature that felt non-existent for the longest time, primarily because there was no visual feedback. Now, when engaging in a stick-to-stick battle with the opposing puck carrier, an animation will trigger. Pokechecking proves to be a solid tool, especially when facing a larger opponent that you can't bodycheck. It's worth noting that the pokechecking range decreases with higher game difficulty, but it is now more accurate than before!
Additionally, changes were made to the puck when a player is pokechecked. The puck will flip a little higher, making it easier for takeaways. - Bodychecking Formula ReworksOriginally posted by authorEver stacked up the absolute Terminator with over 100 bodychecking stat and still got staggered or knocked down by the smallest player going at 1MPH?
Not anymore! We've tweaked the bodychecking formula to better determine when a player gets staggered or knocked down by a bodycheck.
Remember, your skating speed before delivering a bodycheck is crucial. However, if a player has a significantly lower bodychecking stat than their opponent, different results may occur based on the skating speed before the hit. If the speed and checking stat of an opponent are weaker, chances are your Terminator won't even get staggered! On the flip side, a player with a heavy bodychecking stat AND speed will crush those smaller players!"
It's a work in progress, and we'll certainly consider all feedback to make further adjustments! - Players bodychecked along the boards will no longer clip through it
- Turning and Shooting animations are now smootherOriginally posted by authorTurning, pivoting to backward skating, and shooting animations are now more crisp, providing better overall feedback.
- Blockshot colliders increased
- Greasy Lettuce & Golfers' goalies butterfly speed slightly nerfed
- Minor AI changes
- Fixed a bug where a one-timer pass would go much faster than expected
- Fixed a bug where changing your players' positions (Line-up menu) while in-game would cause a bug in their positions during faceoffs
- Fixed a bug where settings would not carry over after the next time the game is launched
- Minor visual fixes to jerseys and helmets
- Fixed a bug where Golfers' bench players would have no bodies
- Tentative fix where the referee would not drop the puck on faceoffs
Known Issues
- Customization feature may cause crashes and could be nonfunctional for Steam Deck users due to being manageable with keyboard and mouse only, we apologize for the inconvenience and will resolve the issue as soon as possible.
- Minor visual bugs with players' numbers and names
- Visual issue with celebrations (notably hand disappearing when doing the "Jagr salute")
- Graphical issue with players' scoring banners wearing an extra helmet or misplaced helmet
- Minor texture issues
[h2]What's Next!?[/h2]
We have talked quite a bit about the Roguelite Campaign rework and that is our next step. This includes a lot of reworks and changes which includes:
- Better progression system
- Better gameplay loop
- More Elite teams
- Alternate Bosses (More information below)
- Different ways to acquire power-ups & trainings
- Ability to upgrade your goaltender throughout your runs (Goodbye bad Butcher)
- MORE Power-ups
- MORE Relics
And much more that we will cover in future posts!
If you would like to be part of the testing team for the future updates and the campaign rework, make sure to JOIN OUR DISCORD!
Originally posted by authorWe currently have prototypes for four Elite and Boss teams that we're actively working on. We're excited to introduce a breath of fresh air to the existing pool of teams in the game! Speaking of alternate bosses, here's a preview of our first (and almost ready to ship) alternate boss!

[h3]FAQ (Discord & Community Hub)[/h3] Will we be able to use our own customized team for the campaign?
Will there be more AI strategies (Defensive & Offensive)Originally posted by authorIt's very likely, as we love the idea of bringing your own squad for a challenge. This may be included in the campaign rework.
Will there be more challenges other than first to score a goal against the Spartans?Originally posted by authorAbsolutely! We're eager to expand the team archetypes you can build throughout your runs and delve deeper into AI behavior!
More game modes & Online?Originally posted by authorWe are definitely exploring more variants of challenges that feel both challenging and rewarding.
Originally posted by authorWe would love to, but that is something we will look into after the campaign rework. We understand that it is heavily requested!
Hope you guys enjoy!
[h3]Much love from the Tape to Tape Team[/h3]
Hey, sometimes Butcher doesn't suck...
