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Dev Stream - Q&A and Customization Beta showcase!

Hey everyone!

Tomorrow, we will be showcasing the beta of the Customization Feature!

And the cool part is, it'll be available to all on Wednesday November 22nd!

Come on down Tuesday, November 21, 2023 8:00 PM and come have a chat with the dev team live at Twitch.tv/TapeToTape !

We'll talk what's in the works, the future plans and do some catch up with the community. We haven't played some games together in a while and I'm feeling good about giving some challengers a beating!

Stay tuned for the upcoming patch notes soon!

See you tomorrow on Stream!


Edit November 22nd 8PM EST:
Due to unexpected critical bugs found, we will be holding on to pushing the update to the live game. However, if you would like to test the patch anyways, we invite you to join our Discord Channel and opt-in to our Beta branch!

We are sorry for the inconvenience and hope you are excited to create your teams in the near future!

Update - Patch Notes 0.1.8



Hey everyone!


A smaller patch this week, but we are still working hard in preparation for the Customization Feature and the new team coming out sooner than later! We can't wait to show you guys some teasers and have y'all build your own squads!

[h3]Gameplay[/h3]
  • Added a new shot-block feature (PS: L1 / XB: LB)
    Definitely still in development and barebones, but we thought you guys would enjoy testing it out. We'll be working on it as time goes by..
  • General smoothing of a few animations
  • Mega-lob ability improvements and fixes
  • There’s a new Referee in town! We heard you. The previous one was a bit bland. Hope you like the ol' blind man.
  • The Briberee relic has been reworked.
    He will only be hunting the enemy team, but he is much slower. Let us know what you think!
  • Fixed a bug where a player without a stick would still be targeted by a pass (ie: a player with Berserk)
  • Goalies' glove and blocker colliders on the enemy teams have been slightly reduced
    We're still experimenting with changes to goalies to make them feel fair and consistent on both sides. While we understand that goalies can be weaker in certain situations, we are committed to ensuring that they feel balanced in the long run!




[h3]System[/h3]
  • The Stats tab now compiles your stats from all modes, including Campaign mode and Play Now.
  • The in-game timer now counts the time from the start to the end of the run, including out-of-game events.
    If you are interested in Speed Running the game, I'd join our Discord! We have a few runners over there!
  • Various minor fixes

Update - Patch Notes 0.1.7

Patch Notes 0.1.7


Hey there, welcome to Patch Notes 0.1.7!

This patch includes numerous bug fixes, reworks, and work-in-progress features. As always, your feedback is heard and always welcome!

[h3]Gameplay[/h3]
  • Passing formula reworked
    Better mechanic estimation, which should be a good step towards fixing the frustration of instances where your passes would not go where the player aims
  • AI behaviour with the puck
    New tentative (also a work in progress, and we are open to all feedback)
  • Fixed a bug where all the AI players would stop moving when taking a shot
  • Reduced poke checking range
  • Improved Mega-lob ability
  • Fixed a bug with Ozzie Oi Oi Oi
    He's got the groove, but he was dancing a little too much there
  • Turning animations rework
    Now looks and feels much smoother
  • Goalies passes when in butterfly stance are now faster
  • Improvements to goalie’s rebound physics
  • Fixed an issue where the goalie would always catch the puck with his glove at all times, leaving no rebounds - It now depends on the goalie’s skill and the shot quality
  • Fixed an issue where you could not call a pass from the goaltender when player-locked
  • Fixed Prince Tristan’s special shot where it would sometimes be saved by the goalie
    His special shot at full power is meant to be an automatic goal; make sure to bodycheck that schmuck
  • Fixed an issue where Prince Tristan would disarm his own teammates
    See, he was even annoying to his own team!
  • Fixed the camera where it was locked to the puck instead of the player when locking a position
  • The Golfer’s speed has been slightly reduced
  • Fixed a bug with the Head-shot Redirect ability combined with X-Ray
  • Players now get knocked out by the puck more easily the less checking you have


[h3]System[/h3]
  • Added an in-game run timer to the end of run stats screen
  • Added lifetime stats in the settings screen
  • Game-pad colors fixed – The first controller will be red, and the second controller is now blue (previously was red and orange, which was confusing)
  • Fixed a bug where conceding a match in Campaign mode would result in a win
  • Updated Credits
  • Added/Replaced soundbites of the home announcer (more to come)
  • Fixed minor sound issues


Lifetime Stats


[h3]Upcoming[/h3]

Soon enough, Beta testers (if you haven't already, join our Discord to opt-in) will be testing the Customization feature! When testing concludes, that feature will hit the live game, so stay tuned!

The crowd looks and feels pretty quiet out there. We'll get that fixed really soon as part of a future update; here's a sneak peek:

Animated Crowd

Lastly, it is important for you to know that the campaign will have more teams. We definitely want each and every run to feel different and not repetitive. With that said, here's a preview of the next upcoming team to hit the... ice?

A challenger is approaching the pitch...

Patch Notes 0.1.6b

[h3]Gameplay[/h3]
  • Fixed an issue where speed power-ups would not properly scale

Developer Update & Patch Notes 0.1.6

Howdy!

We hope you had a great summer season!

First and foremost, we want to express our heartfelt appreciation for your patience over these past few months.

We recognize that it's been quite a wait, and we can't thank you enough for sticking with us. We sincerely apologize for the lack of updates and communication. You deserve better from the Tape to Tape team.

We won't delve too much into the personal issues causing the delay, but rest assured, it was a combination of life events and some foundational challenges with the game's structure that we had to address. To move forward with Tape to Tape, we realized it was necessary to take a step back, reevaluate our approach, and rework the game's underlying systems.

The good news? We had a long list of technical issues with the game that were holding us back from adding more content. The structure itself was so limited that nothing more could be added. Now, we're happy to announce that this will no longer be an issue. This has also allowed us to start working on the Customization feature, among many other exciting things. Keep an eye out for that!

We remain as dedicated and passionate as ever about Tape to Tape, and we're doubling down on our commitment to regular communication and updates. As a team, we've taken responsibility for the delay and are committed to moving forward, continuing to listen to the community as we have since day one. You're a part of our journey, and we value every bit of feedback, critique, and support you bring our way.

We're back, Butcher still sucks.

Thank you for your understanding and continued support.

Oh and, we’re working on offsides as a toggle-able rule and it's soon to hit the beta branch, join our Discord if you are interested in testing: TTT Discord


Now with the Patch Notes!

Patch 0.1.6


Dev notes:
As much as this may appear to be a lengthy list, it primarily focuses on addressing small bug fixes and tweaks. However, significant work was done to improve the GOALIES and AI! Investing time and work into both, particularly goalies, was crucial. Our goal is to ensure that when we introduce goalie power-ups, we have the best possible goalie AI infrastructure in place. This will give goalies their own unique identity, making each one feel distinct from the others. It should also bring us peace by slowly killing the inconsistent goaltending in the game.

[h3]Gameplay[/h3]
    Goaltender rework
  • Improvements to shot quality calculation
  • New animations
  • Improved timings and slides
  • More aggressive at fetching the puck from up close
  • Added a mega rebound ability for goaltenders, Dominik Cassette has it by default
  • Goaltenders will now pass the puck on a random timer before the whistle (used to be at every .5 seconds - this should create more fluidity in the goalie’s AI passing)
  • Currently working on an internal goalie attribute system (More to come)

    General
  • AI improvements (general behavior, shooting and, movement (dodging players when in control of the puck)
  • Improved player selection algorithm
  • Kazoo ability now has a longer cooldown
  • Headshot redirect ability improvements & bug fixes (It will now be effective from any angles as per before was not working consistently when shooting from specific angles)
  • Puck puncher ability will now only work in the offensive zone (also fixed an issue where the ability was not firing a wrist shot properly)
  • Fixed an issue where the puck would automatically get batted in the goal after a rebound (Instead of letting the rebound happen)
  • Reduced the time on braking which should translate in smoother directional transitions
  • AIs on your team will now bodycheck if you are player locked
  • Your AI teammates in the Campaign mode on Easy difficulty will now bodycheck
  • Tentative fix to remove hats on the ice where they would remain on the ice after a hat trick
  • Reduced velocity on sticks when interacting with the Fart or Magnet ability
  • Cooldown on abilities are no longer recharging between game stoppages
  • Shot accuracy reworked - Less accurate from closed angles, slapshots and one-timers (Shot accuracy will now be most valuable to invest on)
  • The puck will no longer conserve its original speed (according to the shot power of the shooter) when getting tipped, batted or when using the Headshot Redirect ability
  • Spin-o-rama ability is slower and will rotate the player in the proper direction according to the stick handedness
  • Skaters' AIs will no longer stay stuck skating into the boards
  • Fixed a bug where a goal would not be denied after skipping a replay (ie: Using the briefcase)
  • Fixed a bug where post game rewards could be duplicated and applied to multiple players
  • Fixed a bug related to the Weighted Die relic and re-rolling power-ups
  • Fixed a bug where power-ups with gain +X on wins would not be rewarded after defeating bosses
  • Scroll bar added for the abilities in the lineup menu
  • Fixed a bug where the anthem would keep playing after quitting a game
  • Fixed a bug where the anthem would keep playing after the initial puck drop
  • Various audio sound balancing fixes & bugs
  • End of run stats are now available with a proper UI


[h3]System[/h3]
  • Major rework to the core infrastructure which should resolve memory issues opening the door to a lot of future updates
  • Borderless window option added
  • Tentative fix for player locking and other related bugs
  • Tentative fix addressed for duplicated controllers in the controller selection menu
  • Tentative fix where the difficulty selector screen would pop up in the Campaign’s menu while playing via Steam Remote Play