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Patch Notes 9.2.0




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Shades of Rayna Update 0.9.2.0

LOOT
-All elemental weapons (fire, ice, poison, doom, void, gloom, shade) are removed, single elemental weapon is added instead.
-All t10 set items are removed, 1 set for all skills and t10 skill relics is added.
-All t3 set items are removed, 1 set for all skills and t3 skill relics is added.
-Increased the spawn chances of special skill relic stats on Grand Relics.
-Adjusted Buy/Sell loot.
-Decreased the drop chance of legend items.
-Fixed the problem where Legend Upgrade Stones didn't drop.
-Decreased Pet drop chance from bosses.

-Following stats have been removed from Grand Item stat pool:
.(%) Shade Damage for every equipped Angelic item %
.(%) Gloom Damage for every equipped Angelic item %
.(%) Void Damage for every equipped Angelic item %
.(%) Doom Damage for every equipped Angelic item %
.(%) Poison Damage for every equipped Angelic item %
.(%) Ice Damage for every equipped Angelic item %
.(%) Fire Damage for every equipped Angelic item %
.(%) Ice Damage for every equipped Exalted item %
.(%) Poison Damage for every equipped Exalted item %
.(%) Doom Damage for every equipped Exalted item %
.(%) Void Damage for every equipped Exalted item %
.(%) Gloom Damage for every equipped Exalted item %
.(%) Shade Damage for every equipped Exalted item %
.(%) Fire Resistance for every equipped Exalted item %
.(%) Ice Resistance for every equipped Exalted item %
.(%) Poison Resistance for every equipped Exalted item %
.(%) Doom Resistance for every equipped Exalted item %
.(%) Void Resistance for every equipped Exalted item %
.(%) Gloom Resistance for every equipped Exalted item %
.(%) Shade Resistance for every equipped Exalted item %
.(%) Fire Resistance for every equipped Angelic item %
.(%) Ice Resistance for every equipped Angelic item %
.(%) Poison Resistance for every equipped Angelic item %
.(%) Doom Resistance for every equipped Angelic item %
.(%) Void Resistance for every equipped Angelic item %
.(%) Gloom Resistance for every equipped Angelic item %
.(%) Shade Resistance for every equipped Angelic item %

ENEMIES
-Increased the shield of shielded enemies.
-Increased the damage of shielded enemies.

WORLD
-Increasing base difficulty is not automatic now. You can increase it at map summary screen in exchange of gold when the map dificulty is higher than the base difficulty.
-Fixed grand upgrade stone drops from Melder.
-Increased the effect of map mods significantly. Thus, decreased the drop chance of map mods.
-Fixed the broken map mod stats.
-Item chunk rewards from Dark Lands now increase with the difficulty. This increase starts after difficulty 10.
-Increased the reward costs of Dark Lands significantly.
-Increased the costs of the rewards on Anniversary Shop significantly.
-Increased the costs of the rewards on Skill Point Shop.
-Adjusted material required count on Collector quests.
-Increased the chances of high tier item rewards on Collector quests.
-Collector quests now give 3 of the gear/relic reward.
-Increased the drop chance of Underworld Tokens from enemies.
-Increased the count of Underworld Token drops from map bosses.
-Portal chests in Underworld now give Underworld Tokens.
-Fixed labyrinth point limit for chests.

PLAYER
-Skills with duration have no relics or attribute upgrade to increase their duration time anymore (Spread, Rain Arrow, Cutter, Crossfire, Rage, Condemn). Relics with duration increase have been adjusted. Related stats have been removed from Grand item stat pool.
-Increased the damage increase of skills from attribute upgrades significantly.
-Skills that have count increase on attribute upgrades, now have 10% less damage per count (Cutter, Blast, Throw, Burning Ball, Inferno, Aqublast)
-Last count upgrade for the skills that have count increase on attribute upgrades is now on level 50, instead of 40.
-You now lose 20% of your experience when you die.
-Conquer Objectives are now shared between seasonal characters.
-Status effects now do their respected element's damage, instead of main attack damage.
-Steal passive now works with a chance, it's not 100% anymore.
-Per Second damages do not get extra damage from the main damage stat anymore.
-Adjusted tier 4 and 9 applier relic chances for all skills.

ASSASSIN
-Aqublast skill's starting count is increased from 2 to 3. Last upgrade count is increased from 6 to 7.
-Fixed Blood Surge damage.
-Barrage now pierces through enemies. Barrage Wall doesn't.
-Barrage Fan now throws 3 sets of knives, instead of 1.
-Carnage now spreads more and travels slowly.
-Blood Fangs now spawn with 20% (constant) chance per hit.
-Increased Spark Bolt area from 400 to 600.
-You are now immune to damage while charging Deadly Strike.
-Increased Bladefall area from 300 to 500.
-Increased Bladefall time from 2 to 4 seconds.
-Increased Remnant's area from 55 to 100.
-Remnant is now spawned at every Massacre attack, instead of only hitting attacks.
-Increased Hell Spike's area from 250 to 300.

LASHER
-Increased Stumbare speed from 200 to 400.
-Decreased Stumbare damage.
-Lazetch now spawns an extra set of projectiles.
-Increased Raining Whips area from 300 to 500.
-Decreased Scratch area from 500 to 300.
-Increased Lashabomb time from 1 to 2 seconds.
-Increased Lightning Field starting area from 200 to 400.
-Increased Lightning Field time from 3 to 5 seconds.
-Increased Toxic Blast area from 300 to 500.
-Increased Tentacles damage.
-Increased Ballicy area from 400 to 600.
-Increased Hailash area from 100 to 250.
-Increased spawned Hailash count from 7 to 12.
-Increased Whipstick area from 300 to 500.
-Increased Whipspike area from 300 to 500.

MAGE
-Decreased Treboul damage.
-Decreased Tregour damage.
-Increased Selfshock area from 400 to 800.
-Decreased Condemn area from 700 to 400.

WARRIOR
-Increased Falling Cut area from 300 to 400.
-Increased Falling Cut damage.
-Increased spawned Falling Cut count.
-Increased Greedy Slammer area from 250 to 400.
-Increased Greedy Slammer damage.
-Thundercall now does area damage, instead of single target.
-Decreased Toxing All damage.
-Increased Toxing All damage frequency.
-Toxic Scathe projectiles now pierce through enemies.
-Increased Toxic Scathe time from 3 to 5 seconds.
-Increased Toxic Scathe collision.
-Toxic Scathe now shoots 2 projectile at the same time, instead of one by one.
-Increased Whirlteor area from 300 to 500.
-Increased Whirlteor spawn chance.
-Increased Whirlteor spawn radius.
-Decreased Vortex spawn chance.
-Decreased Vortex damage frequency.

OUTLAW
-Increased Barrelad, Barraboom and Consebarr area from 400 to 600.
-Rapid Gun bullets now deal area damage.
-Encircle bullets now go through enemies.
-Decreased Encircle damage.
-Increased HofPof area from 300 to 500.
-Increased Noxior damage and area.
-Increased Noxfield area from 250 to 400.
-Increased Bullet Rain duration from 3 to 5 seconds.
-Increased Ricochet damage.
-Increased Wheel of Frost time from 3.5 to 5 seconds.
-Increased Wheel of Frost shooting frequency.
-Increased Frostbeat area from 400 to 600.
-Tornado bullets now go through enemies.
-Tornado bullets now do area damage, instead of single target.
-Increased Bombardo area from 300 to 500.
-Spiral bullets now do area damage, instead of single target.
-Increased Landing damage.
-Increased Landing area from 400 to 700.

RANGER
-Minespread now spawns on Spread hit, instead of while travelling.
-Decreased Minespread damage.
-Increased Cutter time from 2 to 4 seconds.
-Increased Bombing Cut area.
-Lightning Waves now deal area damage, instead of single target.
-Increased Blazing Boom area from 400 to 600.
-Decreased Unnecessary Blow Up damage.
-Increased Frozen Meteors area.
-Decreased Frozen Meteors damage.
-Decreased Piercing Needles damage.
-Decreased Rapid Fork damage.
-Spinning Mirrors now shoot arrows both ways, instead of one way.