Patch Notes 1.1
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[/p][p][/p][p]You can join Discord server here.[/p][p][/p][p][/p][p]Shades of Rayna Update 1.1.0.0[/p][p][/p][p]NEW ACTIVITY: ANCIENT ALTAR[/p][p]Ancient Altar appears in Conquest game mode. All enemies can spawn it. It works just like Booster Flags, you can see which enemy carries altar.[/p][p][/p][p]Altar gives you two choices, both has an upside and downside. When you select a choice, the altar disappears.[/p][p][/p][p]Main focus of the altar is the drop rates. You can increase the item drop rates significantly with multiple altar selections.[/p][p][/p][p]NEW SEASON AND EVENT PASS[/p][p]Ancient Altar season has in game event pass with both in-game rewards and cosmetic rewards. You can get in-game rewards by completing the event challenges. You can only get the cosmetic rewards by completing the challenges and purchasing the event pass dlc.[/p][p][/p][p]These cosmetic rewards will be available in-game in Challenger Events, sometime after 3 months after the season is over. You can get them then without spending money.[/p][p][/p][p]The season leaderboard is for Ancient Altar Selections. The player with more selections at the end of the season will win the season.[/p][p][/p][p]The season will end on November 28th.[/p][p][/p][p][/p][p][dynamiclink][/dynamiclink][/p][p][/p][p]CHANGES[/p][p]-Decreased npc spawn chances from 20% to 10%.[/p][p]-Attribute upgrading now has downsides after level 25.[/p][p]-Attacks can now apply only 1 element per attack.[/p][p]-You now get half of the materials you spent when you reset an attribute.[/p][p]-Added attribute materials to melder. You can now turn your attribute materials to another.[/p][p]-Added Ancient Altar Spawn Chance stat to map mods.[/p][p]-Increased the spawn chance of map collectibles and lore scrolls.[/p][p]-Adjusted the rewards of Survive layout node.[/p][p]-Added more choices as count for Melder.[/p][p]-Increased the spawn chance of Shade Realm Rift Stone.[/p][p]-Decreased the chance of grand items on T10 gear exchange.[/p][p][/p][p][/p][p]FIXES[/p][p]-Fixed the problem with Mage's Echo and other skills in Labyrinth.[/p][p]-Fixed the problem with Mage's Crystallize duration.[/p][p]-Removed Scatter Dodge from Mage.[/p][p]-Lasher's Whirltox doesn't go through walls anymore.[/p][p]-Fixed the problem with Stun and Blind visual effect didn't scale with recoveries.[/p][p]-Fixed the problem with Max Chest stat for Labyrinth Enhancers.[/p][p]-Fixed the problem with Uber Depths opens as Normal.[/p][p]-Fixed the problem with Efficient Melding prestige node.[/p][p]-Fixed the problem with Witch's void area attack.[/p][p]-Fixed the problem with Skill Point Shop rewards go out of bounds.[/p]