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Shades of Rayna 2 Is In Development

[p][/p][p][/p][p]You can join Discord server here.[/p][p][/p][p]I'm excited to officially announce that Shades of Rayna 2 is currently in active development.[/p][p]This sequel is being built from the ground up with a clear goal: delivering a more refined, polished, and focused ARPG experience while staying true to the core identity of the first game. Based on everything I learned from Shades of Rayna, I am reworking systems, improving presentation, and simplifying complexity without sacrificing depth.
[/p][h3]Key Features[/h3]
  • [p]Developed with Unreal Engine 5[/p]
  • [p]Significantly improved visuals compared to the first game[/p]
  • [p]Higher-quality and more fluid animations[/p]
  • [p]Core mechanics from Shades of Rayna redesigned and presented in a cleaner, more intuitive way[/p]
  • [p]All classes from the first game will return[/p]
  • [p]A brand-new Necromancer class will be added[/p]
  • [p]No Early Access — the game will release as a complete experience[/p]
  • [p]Sold at a fixed price[/p]
  • [p]No DLCs planned at launch[/p]
  • [p]No relic system[/p]
  • [p]Each class will have 10 unique skills[/p]
  • [p]Every skill includes both an active and a passive component[/p]
  • [p]Players can equip:[/p]
    • [p]1 active skill[/p]
    • [p]4 passive skills[/p]
  • [p]Each skill has its own dedicated skill tree[/p]
  • [p]No portal-based activities[/p]
  • [p]Maps will follow the same style as Shades of Rayna 1, with moderately expanded layouts
    [/p]
[h3]Demo & Release Plans[/h3]
  • [p]A playable demo will be available when the Steam store page goes live[/p]
  • [p]Demo planned: Q2 2026[/p]
  • [p]Full release planned: Q4 2026[/p]
[p]
I’ll be sharing more details, visuals, and progress updates as development continues.

Thank you for your continued support.[/p]