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Patch Notes 0.6.0.0 - Challenger Season Event




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Shades of Rayna Update 0.6.0.0 (07/04/2023)

New Season Event: Challenger
This season's focus is challenger tokens. You get these tokens by completing challenges in maps on Conquer mode. Challenges spawn in the map with 40% chance. Each map you get offered 3 tier challenges. Difficulty and rewards increase with each tier.

You need to complete "Welcome Challenger" pursue quest to have access these challenges in maps.

You will appear on the leaderboards when you get your first tokens.


New Class: Outlaw
Outlaw is the 5th class of the game. It's a ranged class with dual pistols. Just like other classes, it has 10 active and 5 passive skills. You can check these skills on Outlaw's store page and also purchase it from there. A trailer video is coming soon.

Just like other paid classes, you can play Outlaw for free until the end of first dragon fight.


https://store.steampowered.com/app/2368290/Shades_of_Rayna__Outlaw_Class/


New NPC: Challenger
Challenger is a new npc to the game. Unlike other npc's, Challenger accompanies you in the base. But first you need to rescue him and bring him to the base.

Pursue Quest: This is a new type of quest system. Pursue quests have steps you need to follow. When you complete a step, you are given another step to complete. After the last quest, you get the big reward. In this case, you bring Challenger to the base.

Challenges: Once Challenger comes to the base, you will have access to the challenges in maps. Challenge stone has 40% chance to appear in a conquer map. When you activate a challenge, it will appear on screen for you to follow. You can see it fail or success.
While you are doing challenges in maps, you also complete Challenger's own objectives about these challenges. You can get rewards for them.
There is also an upgrade part of challenges. You can unlock tier 2 and 3 challenges to appear, you can upgrade the gained token count and also you can upgrade challenge stone spawn chance.

Map Completion: This is a new endgame feature. A set of objectives to complete on the long haul. There are also Lore Scrolls and specific Collectibles for each map to acquire. Each map has 5 lore scrolls and 5 collectibles. Lore Scrolls give some stories about the map itself or the area around the map. Collectibles are from the game's OG players and some are about the map itself. These Lore Scrolls and Collectibles appear one per map with a very low chance in a conquer map.

Rewards: Challenger has it's own shop. Since The Challenger becomes available in the early-mid endgame, he will offer Tier 10 and Grand+ items and their crafting materials. He will also sell conquer nodes very soon.


Map Reworks
Sharpleaf Forest and Distorted Land are reworked with this patch.


Set Items Overhaul
All set bonuses except Bombs Away are changed. This was done to achieve that set items can only be used until diff 12. So without obsidian+ items, you won't be relying on to set items.


Classes
-Max movement speed value is reduced from 800 to 600 on grand boots.
-Defence stats are added to grand spellbook stat pool.
-Defence stats are added to grand belt base stat pool.
-Defence stats are added to grand belt skill stat pool.
-Health stats are added to grand knife base stat pool.
-Critic chance stats are added to grand knife base stat pool.
-Assassin's Barrage Wall spawns less knives.
-Assassin's Barrage skill's max barrage count is increased from 5 to 9.
-Ranger's Another One passive skill doesn't apply for Spread skill anymore.
-Warrior's Ancient Grounds damage is increased. it's now same with Earthbreaker.


Changes and Fixes
-Enemies now roam around and can't be damaged when you go in through a portal.
-Player character now have sounds for dodging, attacking, skill using, getting damaged and dying.
-You can now select "Continuous" mode while standing inside of the chest in the base to get loot from it until the chest count is 0. Or you can change the mode to "One" to get one chest at a time.
-Sound is greatly improved.
-Shade effect of player character and npc's are changed.
-Npc conversation screen visual is changed and has sounds now.
-Sets with miscalculated damage outputs are fixed.
-Death animation of all classes is fixed.
-Ambient sound is added for Fisherman's Nest.
-Ambient sound is added for Atlis Desert.
-General color changed for Atlis Desert, Dragon Den, Howling Glacier.
-Miscalculated "Attack Speed" relics are fixed.
-"Fire Rate" text on relics are changed to "Attack Speed".
-Weapon and Armor Stone icons are changed.
-Changes made to Dragon Den layout.
-Legendary Bounty portals now register portal completion of conquer objectives.


Enemies
-Centaurs now move around.
-There is new outline for enemies.
-Enemy health bar locations are adjusted for each enemy.
-Enemy area damage is increased.


New Relics
Melee Protection T5: Receive 10% less damage from melee attacks, receive 10% more damage from ranged attacks.
Ranged Protection T5: Receive 10% less damage from ranged attacks, receive 10% more damage from melee attacks.
Melee Protection T10: Receive 20% less damage from melee attacks, receive 20% more damage from ranged attacks.
Ranged Protection T10: Receive 20% less damage from ranged attacks, receive 20% more damage from melee attacks.