Introducing Enemy Mods

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Enemy modifiers will be added to the game. Veteran, Elite and Boss enemies will have modifiers.
At difficulty 5, only Boss enemies, at difficulty 10 Elites and at difficulty 20 Veteran enemies start to have mods.
At certain difficulties the mod count increases. After difficulty 60, some enemies might have 7 mods on them.
Enemies have 33% chance to have a mod. This value can be increased with the new Underworld modifiers. Map bosses have 100% chance to have mods.

You can view the mods that the enemy has, under their healthbar.
Every mod needs to be active in order to be in effect. Enemies use them like skills. All mods have cooldown. You can also view their cooldown by hovering over to the mod.
Current Mods are:
-Ravage: Damage gets increased by 50% for 5 seconds (10 second cooldown)
-Blitz: Attack Speed gets increased by 150% for 5 seconds (10 second cooldown)
-Fortify: Defence gets increased by 150% for 5 seconds (10 second cooldown)
-Vigor: Health gets increased by 15% (10 second cooldown)
-Skirmish: Critic Chance is 100% for 5 seconds (10 second cooldown)
-Fury: Critic Damage gets increased by 50% for 5 seconds (10 second cooldown)
-Blind: Hits blind the character
-Stun: Hits stun the character

Blind and Stun are new status that will be added to the game with enemy mods.
Blind: You can't attack, use skills or dodge.
Stun: You can't move, attack, use skills or dodge.
Only melee hits can blind or stun.