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Patch Notes 0.7.0.0




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Shades of Rayna Update 0.7.0.0 (08/10/2023)

New Game Mode: Underworld
Underworld is a new endgame game mode. It's a procedurally generated dungeon. When you complete it, you unlock the next difficulty and it is endless. With every new difficulty, the dungeon extends.

Underworld has unique portal activities and chest reward system. You get Underworld Tokens from these portal activities or end chests. These tokens are used to unlock those chests after the boss is defeated.

You will be able to unlock it after you complete Conquer Objectives. It has a pursue questline like Challenger's.

New Addition To The Base: Riftgate
Riftgate is a gateway to other realms. You can use it to travel to Underworld, Haunted Grounds, Depths of Mayhem and Shade Realm. You will need a riftstone to open the portal.

Grand Relics
Relics now have a tier above tier 10, like gear items. With Grand Relics, trio relic system is changing. These relics don't get seperated as Attack-Defence-Skill, instead a Grand Relic has 3 seperate stats from each and can be equipped on all relic slots.

New Map: Outskirts
Outskirts is the 10th map of the game and it will be the first map of the campaign when the all 12 maps are added to the game.
Outskirts has 5 unique enemies. Each enemy has unique boss move.
Just like other maps, Outskirts has 2 main and 1 mini layouts.
New Boss: Skenssa
Skenssa is the latest edition of Champion bosses. It's from Shrouded Fields and uses both Fire and Gloom.

Atlis Desert Rework
Atlis Desert is the 3rd map that have been reworked with all 3 layouts. Enemy spawn and movement are improved on the map with small environment changes.

New Pursue Quests
Labyrinth and Riftgate have new pursue quests for you. You need to complete these quests to have access to both.

Critic Damage Overhaul
Critic Damage is not added directly anymore. Instead, the stat is now a multplier and it multiplies the damage applied as critic damage. All stats on items are changed according to this.

Enemies
-AI behaviour improved.
-Base health value is decreased on Veteran, Elite and Boss enemies but their health now scales more with difficulty.
-Mobs don't follow the player to the end anymore. They have an attack range. If you're out of the range, they stop following.
-Starting animation of enemies is now shorter.

Classes
-Ranger's Chill, Lightning Strike, Poison Circle skills and Warrior's Slice skill have been reworked.
-Ranger's Rapid Shot skill now has more attack speed than the base attack speed stat and deals area damage.
-Ranger's Chill skill relic Frozen Meteors count is increased.
-Assassin's Throatcut, Deathly Strike and Massacre skills now have larger radius.
-Decrease the attribute upgrade value for critic damage and attack speed.
-Decreased the critic chance, attack speed and critic damage upgrade values on gear slot upgrade.
-Decreased the cooldown decrease of skill upgrading.
-Fixed the problem where Mage's skills did not apply damage types.

Items
-7 new tier8 relics are added: Fiery Crystals, Blastice, Growing Taint, Doomar, Voidance, Boloom and Shine and Shade. These are "on death" relics. They have an effect when on enemy's death.
-Decreased the critic chance and movement speed values on Tier 10 relics.
-Decreased the attack speed values on the relics above Tier 4.
-Adjusted various stats on grand items. That's why, Grand Items are removed from existing characters and corresponding item orbs are given.
-Adjusted Bombs Away set bonuses.
-Decreased the default Bombs Away chance from 35% to 20%
-Increased Grand Item capacity from 20 to 50.
-Changed the difficulties for Grand Items to drop:
Obsidian: 10+
Ancient: 14+
Mythical: 18+
Angelic: 30+
Exalted: 50+
-Changed the difficulties for Item Orbs to drop:
Obsidian: 9+
Ancient: 13+
Mythical: 17+
Angelic: 28+
Exalted: 45+
Crafting
-Relic Crafting is added.
-T10 Set Item Crafting is added.
-12 new crafting materials are added for Relic crafting.

Game
-Steps of most Conquer Objectives are reduced. Their required counts are also reduced.
-Removed Mayhem Penalties.
-Mayhem Traps are changed. There are now 1 type trap from each damage types.
-5 new collector materials are added.
-Random Relic, Random Weapon and new 'Random' nodes will now give 15 of that item instead of 10.
-Destructibles now drop tier 1,2,3 gear and crafting materials
-Bounty enemies now have special moves on mayhem+ difficulties.
-Added an option to see heatlh above the player character.
-Added an option to adjust cursor size.
-Added Dps counter on the practice dummies in the base.
-Random Craft Mats, Random Maps and Random Map Mods are added to conquer node pool.
-Trader Nodes and Chest Node won't give lab points anymore.
-Witch spawn is added on Lab Node Pool and Lab Node Upgrades.
-Skenssa is added on Lab Node Pool and Lab Node Upgrades.
-Fixed the problem where Shady Bastard tutorial was showing even though "Skip all tutorials" was selected.