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Shades Of Rayna News

Patch Notes 0.9.1.1




You can join Discord server here: https://discord.gg/Er3dXNj


Shades of Rayna Update 0.9.1.1

-Added Dark Lands map.
-Fixed the item chunk count on event screen.
-Increased the loot chance of enemies from 8% to 20%.
-Fixed the back spawn on second layout of Atlis Desert.
-Fixed the problem with relics that dropped from orbs.
-Fixed the red barrier on Sharpleaf Forest.
-Fixed the problem with Warrior's Counter passive.
-Fixed the portal activity with the problem.
-Fixed the extra experience power up.
-Decreased the health increase of bosses per difficulty.
-Decreased the damage of Witch and Doombringer.
-Increased the drop chance of keystone tiers.
-Fixed the problem where bosses not dying.

Dark Lands Season Event Is Live!




You can join Discord server here: https://discord.gg/Er3dXNj



Dark Lands Season Event is live. You can create a seasonal character and complete the event pass challenges to get cosmetic rewards.

https://store.steampowered.com/news/app/1569820/view/6683999276036522186?l=english

Patch Notes 0.9.1.0




https://discord.gg/Er3dXNj



Shades of Rayna Update 0.9.1.0

Loadouts are disabled during this season event.
Grand Relic salvage is disabled until the fix.


Dark Lands
-New endgame mode where you use a lantern to illuminate your surroundings and you use the power within that lantern to activate various activities to earn Item Chunks.
-Item Chunks are used in the base to get various rewards.
-Item Chunks are also used to improve your lantern and some parts of Dark Lands map.
-There 4 unique bosses which only spawn on Dark Lands.
-New pursue quest is added to unlock Dark Lands.

Season Event Pass
-There is a new event pass for this season with cosmetic rewards.
-Decreased the requirement counts for some of the pass objectives.
-Event pass is only available for seasonal characters.
-Main season leaderboards is Chunks leaderboards.

General
-3 Outskirts mobs are changed visually, because they were causing stuttering on the map while spawning. That is fixed.
-Event Pass requirement counts are decreased significantly for more than half of the challenges.
-Status chancers' damage was physical damage. They now deal their respective element's damage.
-On regular maps, enemies don't spawn at the back anymore.
-Decreased High Stakes spawn rate from 15% to 8%.
-Decreased Anniversary Event spawn rate from 15% to 10%.
-Decreased Gambit shop spawn rate from 10% to 8%.
-Increased the enemy count on portal activities.
-Significantly increased the cooldown reduction on skill attribute upgrade.
-Skills with active duration (Spread, Cutter, Rage, Condemn) now have their time added on their cooldown. So, in other words, their cooldown would not start until their time is off.
-Increased Buy/Sell default renew time.
-Decreased gold and crystal requirement count on gear and relic crafting.

Enemies
-Increased the elemental resist of enemies.
-Significantly decreased the increase on enemy defence per difficulty.

Conquer
-Decreased the chance for conquer nodes to be 1 difficulty higher from 20% to 5%.
-Conquer objectives now register on greater difficulties too.
-Decreased the requirement counts of some of the objectives.
-Decreased the spawn rate of special nodes.

Underworld
-Decrease the length of Underworld maps.

Loot
-Decreased the drop rate of gear and relics.
-Increased the drop rate of Underworld Modifier Token, Buy/Sell Renew Token, Valuables and Craft Materials.
-Decreased the drop rate of Legend items and Grand items except Obsidian.
-Increased the drop rate of Tier 10 items.
-Tier 10 set items can now drop on and after difficulty 4 (it was 6 before).
-Decreased the chance of enemies drop loot from 12% to 8%.
-Item orbs now drop both gear and relic.

Ranger
-Fixed a problem with Sticky Flames' area.
-Increased Sticky Flames damage = x3 of Fire Arrow damage.
-Increased Sticky Flames area from 400 to 600.
-Increased Blazing Boom damage = x2 of Fire Arrow damage.
-Increased Blazing Boom area from 300 to 400.
-Increased Minespread damage = x2 of Spread damage.
-Increased Bouncing Fists damage = same as Rain Arrow damage.
-Increased Diverging Rain damage = same as Rain Arrow damage.
-Increased Bombing Cut damage = x2.5 of Cutter damage.
-Increased Cutting Edge damage = same as Cutter damage.
-Increased Raining Thunder damage = same as Lightning Strike damage.
-Increased Lightning Waves damage = same as Lightning Strike damage.
-Increased Spilled Waste damage = x1.5 of Poison Circle Per Second damage.
-Increased Poison Bubble damage = x2 of Poison Circle damage.
-Increased Poison Bubble area from 400 to 600.
-Increased Mad Chill damage = x3 of Chill damage.
-Increased Frozen Meteors damage = x1.5 of Chill damage.
-Increased Frozen Meteors area from 250 to 400.
-Increased Piercing Needles damage = x3 of Rapid Shot damage.
-Increased Rapid Fork damage = x3 of Rapid Shot damage.
-Increased Unnecessary Blow Up damage = x2.5 of Blast damage.
-Increased Shattered Mirrors damage = x3 of Crossfire damage.
-Increased Shattered Mirrors area from 300 to 500.

Warrior
-Increased Axing Orbs damage = same as Throw damage.
-Increased Falling Cut damage = same as Throw damage.
-Incerased Slice Wave damage = x3 of Slice damage.
-Increased Slicotate damage = x2 of Slice damage.
-Increased Greedy Slammer damage = x2 of Ground Slam damage.
-Increased Beating Ground damage = x1.5 of Ground Slam damage.
-Increased Thunder Call damage = same as Thunder Strike damage.
-Increased Thunderline damage = x2 of Thunder Strike damage.
-Increased Toxing All damage = x1.5 of Toxic Hit Per Second damage.
-Increased Toxic Scathe damage = same as Toxic Hit damage.
-Increased Whirlteor damage = same as Whirlwind damage.
-Increased Whirlteor area from 200 to 300.
-Increased Vortex damage = same as Whirlwind damage.
-Increased Freezoplosion damage = x2 of Glacial damage.
-Increased Iced Axe damage = same as Glacial damage.
-Increased Iced Axe area from 200 to 300.
-Increased Raging Terror damage = same as main Attack stat.
-Increased Broken Earth damage = x2 of Earthbreaker damage.
-Increased Ancient Grounds damage = x3 of Earthbreaker damage.
-Increased Earthbombinger damage = x2 of Earthbreaker damage.

Mage
-Increased Cosmica damage = x2 of Eruption damage.
-Increased Shadow Spike damage = x1.5 of Black Smoke damage.
-Increased Treboul damage = x2 of Tremor damage.
-Increased Treboul area from 400 to 600.
-Increased Tregour damage = x1.5 of Tremor damage.
-Increased Selfshock damage = x3 of Thunderburst damage.
-Increased Splitshock damage = x2 of Thunderburst damage.
-Increased Explono damage = x3 of Inferno damage.
-Increased Soiled Ground damage = x3 of Corruption damage.
-Increased Crysment damage = x1.5 of Crystallize damage.
-Increased Aquabomb damage = x3 of Splash damage.
-Increased Splasik damage = x2 of Splash damage.
-Increased Conboom damage = same as Condemn damage.
-Increased Sonboom damage = same as Condemn damage.
-Increased Underburst damage = x3 of Outburst damage.
-Fixed the problem where Thunderburst didn't deal damage.

Assassin
-Increased Blood Surge damage = x3 of Sting damage.
-Increased Blood Surge area from 500 to 600.
-Increased Carnage damage = x3 of Sting damage.
-Increased Blood Fangs damage = x2 of Throatcut damage.
-Increased Blood Bombs damage = x3 of Throatcut damage.
-Increased Blood Bomb area from 500 to 800.
-Increased Spark Worms damage = x2 of Flash damage.
-Increased Spark Bolt damage = x2 of Flash damage.
-Increased Spark Bolt area from 200 to 400.
-Increased Heated Rain damage = same as Scorch damage.
-Increased Heated Rain area from 200 to 300.
-Increased Blaze Burst damage = x3 of Scorch damage.
-Increased Toxic Swarm damage = same as Toxife damage.
-Increased Strike Blasts damage = x3 of Deadly Strike damage.
-Increased Gloode damage = x3 of Deadly Strike damage.
-Increased Aqucicle damage = same as Aqublast damage.
-Increased Frosty Balls damage = x2 of Aqublast damage.
-Increased Frosty Balls area from 300 to 400.
-Increased Fallen Orbs damage = x3 of Shadowfall damage.
-Increased Bladefall damage = same as Shadowfall damage.
-Increased Hell Spikes damage = same as Massacre damage.
-Increased Remnant damage = x2 of Massacre damage.

Outlaw
-Increased Barraboom damage = x2 of Barrelad damage.
-Increased Consebarr damage = x3 of Barrelad damage.
-Increased Bullet Mine damage = x2 of Rapid Gun damage.
-Increased Encircle damage = x3 of Rapid Gun damage.
-Increased Dynaboom damage = same as Dynamite damage.
-Increased Dynadyn damage = x2 of Dynamite damage.
-Increased Thunray damage = x2 of Thunderfall damage.
-Increased HofPof damage = x2 of Hall of Fire damage.
-Increased Noxior damage = x3 of Noxious Blast damage.
-Increased Noxfield damage = x1.5 of Noxious Blast Per Sec damage.
-Increased Bombardment damage = same as Bullet Rain damage.
-Increased Frostbeat damage = same as Wheel of Frost damage.
-Increased Bombardo damage = x2 of Tornado damage.
-Increased Landing damage = x3 of Spiral damage.
-Increased Tracebo damage = x2 of Spiral damage.

Lasher
-Added missing Shatter relics.
-Increased Stumbare damage = same as Stumble damage.
-Decreased Stumbare move speed from 300 to 200. It now does more damage.
-Increased Whiponate damage = x3 of Stumble damage.
-Increased Whiponate area from 400 to 500.
-Increased Lazetch damage = x2 of Scratch damage.
-Decreased Lazetch move speed from 1500 to 1000. It now does more damage.
-Increased Raining Whips damage = x2 of Scratch damage.
-Increased Raining Whips area from 250 to 300.
-Increased Lashabomb damage = x1.5 of Lashblast damage.
-Increased Lashabomb area from 150 to 200.
-Increased Skybomb damage = x4 of Lashblast damage.
-Increased Skybomb area from 400 to 600.
-Increased Whipspear damage = x3 of Zapwhip damage.
-Increased Lightning Field damage = same as Zapwhip damage.
-Increased Torlash damage = x2 of Sear damage.
-Increased Toxic Blast damage = x2 of Whirltox damage.
-Increased Tentacles damage = same as Lilacurst damage.
-Increased Ballicy damage = x3 of Shatter damage.
-Increased Hailash damage = same as Shatter damage.
-Increased Cutting Waves damage = x2 of Whiplash damage.
-Increased Cutting Waves area.
-Increased Whipstick damage = x2 of Whiplash damage.
-Increased Whipspike damage = x3 of Zephyr damage.
-Increased Whipspike area from 200 to 300.
-Increased Fatal Zone damage = same as Zephyr damage.

Depths Season Event Survey




You can join Discord server here.


Depths Season Event is over. CirnoBaka is the winner.

I'd like to get your feedback about the latest season event and the game. You can share your thoughts and help the development of the game using this link:

https://forms.gle/6uREdEgPkUTB9doD6


Thanks everyone for playing.