
https://discord.gg/Er3dXNj
Shades of Rayna Update 0.9.1.0
Loadouts are disabled during this season event.
Grand Relic salvage is disabled until the fix.
Dark Lands
-New endgame mode where you use a lantern to illuminate your surroundings and you use the power within that lantern to activate various activities to earn Item Chunks.
-Item Chunks are used in the base to get various rewards.
-Item Chunks are also used to improve your lantern and some parts of Dark Lands map.
-There 4 unique bosses which only spawn on Dark Lands.
-New pursue quest is added to unlock Dark Lands.
Season Event Pass
-There is a new event pass for this season with cosmetic rewards.
-Decreased the requirement counts for some of the pass objectives.
-Event pass is only available for seasonal characters.
-Main season leaderboards is Chunks leaderboards.
General
-3 Outskirts mobs are changed visually, because they were causing stuttering on the map while spawning. That is fixed.
-Event Pass requirement counts are decreased significantly for more than half of the challenges.
-Status chancers' damage was physical damage. They now deal their respective element's damage.
-On regular maps, enemies don't spawn at the back anymore.
-Decreased High Stakes spawn rate from 15% to 8%.
-Decreased Anniversary Event spawn rate from 15% to 10%.
-Decreased Gambit shop spawn rate from 10% to 8%.
-Increased the enemy count on portal activities.
-Significantly increased the cooldown reduction on skill attribute upgrade.
-Skills with active duration (Spread, Cutter, Rage, Condemn) now have their time added on their cooldown. So, in other words, their cooldown would not start until their time is off.
-Increased Buy/Sell default renew time.
-Decreased gold and crystal requirement count on gear and relic crafting.
Enemies
-Increased the elemental resist of enemies.
-Significantly decreased the increase on enemy defence per difficulty.
Conquer
-Decreased the chance for conquer nodes to be 1 difficulty higher from 20% to 5%.
-Conquer objectives now register on greater difficulties too.
-Decreased the requirement counts of some of the objectives.
-Decreased the spawn rate of special nodes.
Underworld
-Decrease the length of Underworld maps.
Loot
-Decreased the drop rate of gear and relics.
-Increased the drop rate of Underworld Modifier Token, Buy/Sell Renew Token, Valuables and Craft Materials.
-Decreased the drop rate of Legend items and Grand items except Obsidian.
-Increased the drop rate of Tier 10 items.
-Tier 10 set items can now drop on and after difficulty 4 (it was 6 before).
-Decreased the chance of enemies drop loot from 12% to 8%.
-Item orbs now drop both gear and relic.
Ranger
-Fixed a problem with Sticky Flames' area.
-Increased Sticky Flames damage = x3 of Fire Arrow damage.
-Increased Sticky Flames area from 400 to 600.
-Increased Blazing Boom damage = x2 of Fire Arrow damage.
-Increased Blazing Boom area from 300 to 400.
-Increased Minespread damage = x2 of Spread damage.
-Increased Bouncing Fists damage = same as Rain Arrow damage.
-Increased Diverging Rain damage = same as Rain Arrow damage.
-Increased Bombing Cut damage = x2.5 of Cutter damage.
-Increased Cutting Edge damage = same as Cutter damage.
-Increased Raining Thunder damage = same as Lightning Strike damage.
-Increased Lightning Waves damage = same as Lightning Strike damage.
-Increased Spilled Waste damage = x1.5 of Poison Circle Per Second damage.
-Increased Poison Bubble damage = x2 of Poison Circle damage.
-Increased Poison Bubble area from 400 to 600.
-Increased Mad Chill damage = x3 of Chill damage.
-Increased Frozen Meteors damage = x1.5 of Chill damage.
-Increased Frozen Meteors area from 250 to 400.
-Increased Piercing Needles damage = x3 of Rapid Shot damage.
-Increased Rapid Fork damage = x3 of Rapid Shot damage.
-Increased Unnecessary Blow Up damage = x2.5 of Blast damage.
-Increased Shattered Mirrors damage = x3 of Crossfire damage.
-Increased Shattered Mirrors area from 300 to 500.
Warrior
-Increased Axing Orbs damage = same as Throw damage.
-Increased Falling Cut damage = same as Throw damage.
-Incerased Slice Wave damage = x3 of Slice damage.
-Increased Slicotate damage = x2 of Slice damage.
-Increased Greedy Slammer damage = x2 of Ground Slam damage.
-Increased Beating Ground damage = x1.5 of Ground Slam damage.
-Increased Thunder Call damage = same as Thunder Strike damage.
-Increased Thunderline damage = x2 of Thunder Strike damage.
-Increased Toxing All damage = x1.5 of Toxic Hit Per Second damage.
-Increased Toxic Scathe damage = same as Toxic Hit damage.
-Increased Whirlteor damage = same as Whirlwind damage.
-Increased Whirlteor area from 200 to 300.
-Increased Vortex damage = same as Whirlwind damage.
-Increased Freezoplosion damage = x2 of Glacial damage.
-Increased Iced Axe damage = same as Glacial damage.
-Increased Iced Axe area from 200 to 300.
-Increased Raging Terror damage = same as main Attack stat.
-Increased Broken Earth damage = x2 of Earthbreaker damage.
-Increased Ancient Grounds damage = x3 of Earthbreaker damage.
-Increased Earthbombinger damage = x2 of Earthbreaker damage.
Mage
-Increased Cosmica damage = x2 of Eruption damage.
-Increased Shadow Spike damage = x1.5 of Black Smoke damage.
-Increased Treboul damage = x2 of Tremor damage.
-Increased Treboul area from 400 to 600.
-Increased Tregour damage = x1.5 of Tremor damage.
-Increased Selfshock damage = x3 of Thunderburst damage.
-Increased Splitshock damage = x2 of Thunderburst damage.
-Increased Explono damage = x3 of Inferno damage.
-Increased Soiled Ground damage = x3 of Corruption damage.
-Increased Crysment damage = x1.5 of Crystallize damage.
-Increased Aquabomb damage = x3 of Splash damage.
-Increased Splasik damage = x2 of Splash damage.
-Increased Conboom damage = same as Condemn damage.
-Increased Sonboom damage = same as Condemn damage.
-Increased Underburst damage = x3 of Outburst damage.
-Fixed the problem where Thunderburst didn't deal damage.
Assassin
-Increased Blood Surge damage = x3 of Sting damage.
-Increased Blood Surge area from 500 to 600.
-Increased Carnage damage = x3 of Sting damage.
-Increased Blood Fangs damage = x2 of Throatcut damage.
-Increased Blood Bombs damage = x3 of Throatcut damage.
-Increased Blood Bomb area from 500 to 800.
-Increased Spark Worms damage = x2 of Flash damage.
-Increased Spark Bolt damage = x2 of Flash damage.
-Increased Spark Bolt area from 200 to 400.
-Increased Heated Rain damage = same as Scorch damage.
-Increased Heated Rain area from 200 to 300.
-Increased Blaze Burst damage = x3 of Scorch damage.
-Increased Toxic Swarm damage = same as Toxife damage.
-Increased Strike Blasts damage = x3 of Deadly Strike damage.
-Increased Gloode damage = x3 of Deadly Strike damage.
-Increased Aqucicle damage = same as Aqublast damage.
-Increased Frosty Balls damage = x2 of Aqublast damage.
-Increased Frosty Balls area from 300 to 400.
-Increased Fallen Orbs damage = x3 of Shadowfall damage.
-Increased Bladefall damage = same as Shadowfall damage.
-Increased Hell Spikes damage = same as Massacre damage.
-Increased Remnant damage = x2 of Massacre damage.
Outlaw
-Increased Barraboom damage = x2 of Barrelad damage.
-Increased Consebarr damage = x3 of Barrelad damage.
-Increased Bullet Mine damage = x2 of Rapid Gun damage.
-Increased Encircle damage = x3 of Rapid Gun damage.
-Increased Dynaboom damage = same as Dynamite damage.
-Increased Dynadyn damage = x2 of Dynamite damage.
-Increased Thunray damage = x2 of Thunderfall damage.
-Increased HofPof damage = x2 of Hall of Fire damage.
-Increased Noxior damage = x3 of Noxious Blast damage.
-Increased Noxfield damage = x1.5 of Noxious Blast Per Sec damage.
-Increased Bombardment damage = same as Bullet Rain damage.
-Increased Frostbeat damage = same as Wheel of Frost damage.
-Increased Bombardo damage = x2 of Tornado damage.
-Increased Landing damage = x3 of Spiral damage.
-Increased Tracebo damage = x2 of Spiral damage.
Lasher
-Added missing Shatter relics.
-Increased Stumbare damage = same as Stumble damage.
-Decreased Stumbare move speed from 300 to 200. It now does more damage.
-Increased Whiponate damage = x3 of Stumble damage.
-Increased Whiponate area from 400 to 500.
-Increased Lazetch damage = x2 of Scratch damage.
-Decreased Lazetch move speed from 1500 to 1000. It now does more damage.
-Increased Raining Whips damage = x2 of Scratch damage.
-Increased Raining Whips area from 250 to 300.
-Increased Lashabomb damage = x1.5 of Lashblast damage.
-Increased Lashabomb area from 150 to 200.
-Increased Skybomb damage = x4 of Lashblast damage.
-Increased Skybomb area from 400 to 600.
-Increased Whipspear damage = x3 of Zapwhip damage.
-Increased Lightning Field damage = same as Zapwhip damage.
-Increased Torlash damage = x2 of Sear damage.
-Increased Toxic Blast damage = x2 of Whirltox damage.
-Increased Tentacles damage = same as Lilacurst damage.
-Increased Ballicy damage = x3 of Shatter damage.
-Increased Hailash damage = same as Shatter damage.
-Increased Cutting Waves damage = x2 of Whiplash damage.
-Increased Cutting Waves area.
-Increased Whipstick damage = x2 of Whiplash damage.
-Increased Whipspike damage = x3 of Zephyr damage.
-Increased Whipspike area from 200 to 300.
-Increased Fatal Zone damage = same as Zephyr damage.