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Shades Of Rayna News

High Stakes Season Event Has Ended




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High Stakes Season Event has ended. CirnoBaka is the winner of the season.

Thanks everyone who played!

Announcing Custom Keystones




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Custom Keystones are added to the game. Their difference from regular keystones are that custom keystones do not create a randomized layout. Each custom keystone is dropped with a set of nodes and when you use that keystone, whole layout is made with those nodes.

The difficulty of custom keystones is determined by the difficulty in which they are dropped.

Custom Keystones have 5 tiers:

Standard Keystone: Has 5 nodes
Enhanced Keystone: Has 4 Nodes
Superior Keystone: Has 3 Nodes
Majestic Keystone: Has 2 Nodes
Divine Keystone: Has 1 Node


This is an example of a divine keystone with pet node.

Patch Notes 0.8.6.1




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Shades of Rayna Update 0.8.6.1

-Added Custom Keystones.
-Fixed base damage stat of Grand Items for Lasher.
-Fixed Assassin's Throatcut skill hitbox.

Patch Notes 0.8.6.0 - Class Buffs




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Shades of Rayna Update 0.8.6.0

Game
-Added High Stakes activity and shop to Underworld.
-High Stakes activity speed button now spawns enemies faster.
-Fixed the problem where Underworld tokens didn't get saved.
-Increased the lighting in Underworld.
-Fixed the problem with Gambit boxes dropping only tier 1 upgrade stones.

Assassin
-Significantly increased the effect of applied damage from main damage stat to Assassin's Sting skill.
-Significantly increased the effect of applied damage from main damage stat to Assassin's Throatcut skill.
-Significantly increased the effect of applied damage from main damage stat to Assassin's Deadly Strike skill.
-Significantly increased the effect of applied damage from main damage stat to Assassin's Flash skill.
-Significantly increased the effect of applied damage from main damage stat to Assassin's Aqublast skill.
-Significantly increased the effect of applied damage from main damage stat to Assassin's Shadowfall skill.
-Increased the effect of applied damage from main damage stat to remaining Assassin's skills except Barrage.
-Fixed the damage location of Assassin's Scorch skill and its relics when the teleportation was not made.
-Increased the area of Assassin's Fallen Orbs relic.
-Assassin's Flash skill now breaks destructibles.
-Fixed Assassin's Throatcut skill's damage area power up.
-Fixed the image of Assassin's Aqublast skill.
-Fixed the problem where relics for Assassin's Flash skill didn't work.

Lasher
-Added 5 new unique weapons:
Lashatch: Scratch hits triggers Lashblast with 50% chance when Lashblast is equipped
Whipow: Whiplash deals double damage to slowed enemies
Whirlcurst: Whirltox also spawns Lilacurst around the character if Lilacurst is equipped but Lilacurst can't be used seperately
Stusear: Stumble deals double damage to enemies effected with Sear
Zapyr: If Zapwhip is equipped Zephyr hits have 15% chance to reset the cooldown of both skills
-Significantly increased the effect of applied damage from main damage stat to Lasher's Scratch skill.
-Significantly increased the effect of applied damage from main damage stat to Lasher's Lashblast skill.
-Significantly increased the effect of applied damage from main damage stat to Lasher's Zapwhip skill.
-Increased the effect of applied damage from main damage stat to remaining Lasher's skills.

Mage
-Significantly increased the effect of applied damage from main damage stat to Mage's Splash skill.
-Significantly increased the effect of applied damage from main damage stat to Mage's Corruption skill.
-Significantly increased the effect of applied damage from main damage stat to Mage's Outburst skill.
-Significantly increased the effect of applied damage from main damage stat to Mage's Tremor skill.
-Increased the effect of applied damage from main damage stat to remaining Mage's skills.

Ranger
-Increased the effect of applied damage from main damage stat to Ranger's Rapid Shot skill.
-Increased the effect of applied damage from main damage stat to Ranger's Crossfire skill.
-Fixed the problem with "Damage when X skill equipped" stats on Grand Items.

Outlaw
-Significantly increased the effect of applied damage from main damage stat to Outlaw's Barrelad skill.
-Significantly increased the effect of applied damage from main damage stat to Outlaw's Rapid Gun skill.
-Increased the effect of applied damage from main damage stat to remaining Outlaw's skills except Dynamite and Noxious Blast.

Warrior
-Significantly increased the effect of applied damage from main damage stat to Warrior's Slice skill.
-Increased the effect of applied damage from main damage stat to remaining Warrior's skills except Ground Slam.