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Patch Notes 0.8.8.0.0




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Shades of Rayna Update 0.8.8.0.0

Enemy Modifiers
Enemy Modifiers are added. See the post for more info: https://store.steampowered.com/news/app/1569820/view/4167598303170481239?l=english

Underworld Modifiers
Underworld Modifiers are added. See the post for more info: https://store.steampowered.com/news/app/1569820/view/4167598303177525093?l=english

-Ritual season is over. Ritual activity is added for non-seasonal characters.

-7 new stats are added:
Fear Recovery, Stun Immunity, Stun Recovery, Blind Immunity, Blind Recovery.
These stats are added to grand items and grand relics stat pool.

-3 new T10 relics are added:
Fortitude: Fear Immunity and Fear Recovery
Unflinching: Stun Immunity and Stun Recovery
Clarity: Blind Immunity and Blind Recovery

Introducing Underworld Modifiers




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Underworld Modifiers will be added soon. These modifiers will increase the loot rarity, loot quantity and enemy density in addition to some negative stats which will affect your next Underworld run. You can randomize these modifiers with Underworld Modifier Token which can be obtained like any other loot.





With these modifiers, a new addition to the game can be seen in Underworld: Totems. Currently there are 3 types of totems:

-Regeneration Totems: Regenerates the health of nearby enemies.
-Defence Totems: Increases the defence of nearby enemies.
-Invulnerability Totems: Grants invulnerability to nearby enemies.

Currently, these totems and blind-stun enemy mods can only be seen on modified Underworld runs. There are some other modifiers which can only be seen on Undeworld as well.

Underworld Modifiers will be added to the game with Enemy Mods.

Introducing Enemy Mods




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Enemy modifiers will be added to the game. Veteran, Elite and Boss enemies will have modifiers.

At difficulty 5, only Boss enemies, at difficulty 10 Elites and at difficulty 20 Veteran enemies start to have mods.

At certain difficulties the mod count increases. After difficulty 60, some enemies might have 7 mods on them.

Enemies have 33% chance to have a mod. This value can be increased with the new Underworld modifiers. Map bosses have 100% chance to have mods.



You can view the mods that the enemy has, under their healthbar.

Every mod needs to be active in order to be in effect. Enemies use them like skills. All mods have cooldown. You can also view their cooldown by hovering over to the mod.

Current Mods are:

-Ravage: Damage gets increased by 50% for 5 seconds (10 second cooldown)
-Blitz: Attack Speed gets increased by 150% for 5 seconds (10 second cooldown)
-Fortify: Defence gets increased by 150% for 5 seconds (10 second cooldown)
-Vigor: Health gets increased by 15% (10 second cooldown)
-Skirmish: Critic Chance is 100% for 5 seconds (10 second cooldown)
-Fury: Critic Damage gets increased by 50% for 5 seconds (10 second cooldown)
-Blind: Hits blind the character
-Stun: Hits stun the character



Blind and Stun are new status that will be added to the game with enemy mods.

Blind: You can't attack, use skills or dodge.
Stun: You can't move, attack, use skills or dodge.

Only melee hits can blind or stun.

Patch Notes 0.8.7.0.3




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Shades of Rayna Update 0.8.7.0.3

-Increased keystone drop chances for tiers.
-Fixed the problem where the character kept moving when a window is open.
-Fixed the problem where grand items couldn't be salvaged.
-Fixed the problem where you couldn't move after opening a rift.
-Fixed the problem where grand item collection tasks weren't registered on base for event pass.
-Fixed the problem with experience.
-Fixed the empty set info of Warrior's Thunder Ball tier 4 belt.

Patch Notes 0.8.7.0.2




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Shades of Rayna Update 0.8.7.0.2

-Changed how ritual circle works. Now, you can move around inside the big circle. The circle disappears if you leave the big circle but still get activated only when you step inside the small circle.
-Increased the reward count at the end of some conquer nodes (Random Gear, Random Relic, Random Craft Mats, Random Maps, Random Map Mods) from 15 to 30.
-Added loot spawn after All Boss, All Elite and All Veteran node completion. Loot counts are 80, 70, 60 respectively.
-Decreased spawn count of bosses on All Boss node.
-Decreased special node spawn chances.
-Fixed the problem with Warrior sets.
-Fixed the problem with Trader portal activity.
-Ritual portal activity now registers on portal activity completion on Conquer Objectives.
-Fixed the problem with booster flag effect infos when the new type of flag boost is taken.