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Artificial Extinction 2 News

Splattercat Just Played the Demo – Feedback & Fixes Incoming!

[h3]The legendary SplattercatGaming just played Artificial Extinction 2!
[/h3][previewyoutube][/previewyoutube][p]His community gave amazing feedback and I am already making changes to improve the experience. [/p][p][/p][h3]What I'm Working On:[/h3][p]
1. Reduced Bloom Intensity Some explosions and glowing objects were creating too much bloom. We’ve toned this down and the battlefield is cleaner and easier to see. [/p][p]2. Tighter Soldier Aiming Splattercat noticed some FPS weapons weren't centered. I'm on it![/p][p]3. Reduced Weapon Recharge Effect When weapons finished reloading, the “recharge lightning” was too strong. That effect has been reduced so visibility stays clear in hectic fights. [/p][p][/p]
The Demo Launches Nov 10th.
[p][/p][p]Thanks to the creators, playtesters, and community for the support![/p][p]Every wishlist helps an indie solo developer more than you can imagine. Thank you [/p]

2 Weeks Until Demo Launches!

[p]On November 10, the Artificial Extinction 2 demo goes live on Steam.
You’ll experience the opening mission, build your defenses, and face the enemy head-on as the fight for survival begins.[/p][p][/p][p]This is your chance to test the hybrid gameplay that blends:[/p]
  • [p]RTS tactical control from above[/p]
  • [p]FPS combat boots-on-the-ground[/p]
  • [p]Tower Defense precision under pressure[/p]
[p][/p][p]The demo will feature:[/p]
  • [p]A full tutorial to get you battle-ready[/p]
  • [p]One campaign mission[/p]
  • [p]Unlockable challenge modes[/p]
  • [p]Steam leaderboards for competitive survival[/p]
[p]Add the game to your Wishlist and get ready to deploy.[/p]

A First Look at Artificial Extinction 2

[p]Hi Everyone,[/p][p]I’m really excited (and a little nervous!) to finally share a new teaser video for Artificial Extinction 2. This is the first proper look at how the game plays, and it shows off some of the mechanics I’ve been polishing:[/p]
  • [p]Constructing turrets to defend against attacks[/p]
  • [p]Unlocking new technologies in the Tech Tree[/p]
  • [p]Upgrading turrets mid-battle and seeing those improvements in action[/p]
  • [p]Using the top-down Architect Mode HUD to plan your defenses with precision[/p]
  • [p]Battling across a variety of maps that each demand different strategies[/p]
  • [p]Facing waves of infantry and encountering some of the powerful Mechs you’ll fight against[/p]
[p]Even though there are still plenty of ideas I plan on adding over time, I feel the build has reached a fun and challenging state. More importantly, I know many of you have been eager to get your hands on it — and that’s what matters most.[/p][p]The Demo is planned for mid-November, and I’m pouring my energy into polishing and debugging every day. It’s a thrilling moment to finally be this close, but also a bit nerve-wracking because I know players come in with high expectations. Some will love it, some may not — but that’s part of releasing a game into the world.[/p][p]I also want to give a special thank you to everyone who supported Artificial Extinction 1. I’m looking at ways to make sure AE1 owners will get a discount when AE2 launches as my way of saying thanks. More details on that later![/p][p]For now, I hope you enjoy this first look at the game. Please let me know what you think — your feedback and support keeps me going. If you’re enjoying what you see, it would mean a lot to me if you shared the game with a friend who loves RTS, FPS, or Tower Defense. Thank you![/p][p][/p][previewyoutube][/previewyoutube][p]Wishlist if you haven’t already, and get ready to try the Demo in November![/p][p]— Chris (100Hr Games)[/p]

Dev Update - Progress Report On Trailer, Timeline & Testing

[h2]Trailer[/h2][p]The main launch trailer is in active production and coming together nicely. I’ve been working on pacing, voice-over, and cinematic sequences that highlight the unique hybrid gameplay of Artificial Extinction 2. The goal is to capture the tension of defending your base under siege while also showing the flexibility of toggling instantly between 'Battle Architect' top-down strategy and first-person combat.[/p][p][/p][p]I'm excited to share it with you and will let you know as soon as it's released. Here are some 'secret' screenshots I snuck out to share with you! ;)[/p][p][/p][h2]Demo and Timeline[/h2][p]If all goes smoothly, I hope to have a Demo for you guys to try out mid-November. I'm really looking forward to your feedback. The best way I know what to focus on improving is by listening to you. Game development could go on forever with new features - but it's almost time to share it with you. My goal is to keep improving it after launch, adding new maps, challenges, and leaderboard competitions. [/p][p][/p][p]For the Full Launch, I'm aiming Spring 2026. The full launch version will include 10 maps, the Test Range and 4 game modes (Campaign, Nightmare, TD only & FPS only). Replayability is a major focus so each time you attempt a level, it will be a little different. Enemy attack patterns, resource locations and weapon station locations will all vary each time you play. [/p][p][/p][h2]Testing[/h2][p]Currently, the demo is being tested by 10 different Localizers from around the world. They're checking the language translations throughout the build, both written and spoken. They're already providing feedback and I'm implementing their corrections. They're also testing the game play and I've had some very encouraging comments. They're having fun! As a developer, that's the most encouraging thing I can hear - knowing that the vision is actually delivering enjoyment.[/p][p][/p][p]Please don't forget to Wishlist Artificial Extinction 2 - it really helps support the game.[/p][p][/p][p]Thank you for checking out my game and I hope you try the Demo![/p][p][/p]

Gearing Up for the Demo – A Behind-the-Scenes Update

Dev Update – Artificial Extinction 2 Progress Report
[p]
Hi everyone,

Just wanted to take a moment to share what I’ve been working on with Artificial Extinction 2. As a solo developer, I’ve been putting in some seriously long days — building, testing, refining — doing everything I can to make sure this game is something truly worth your time.

Here’s a quick look at what’s been happening behind the scenes:

- Completed the full tutorial — streamlined, clear, and fully playable
- Finalized a complete campaign level for the upcoming demo!
- Refined the Test Range to allow players to experiment freely
- Added unlockable demo-exclusive modes: Nightmare, FPS-only, and RTS-only
[/p][p]
[/p]
Localization & Global Players
[p]
One of the biggest efforts lately has been localizing the game into 10 languages, including:

French, German, Spanish, Russian, Simplified Chinese, Japanese, Korean, Polish, Brazilian Portuguese, and Ukrainian

Every UI element, tutorial prompt, and menu item is being carefully translated to make sure players around the world can jump in and enjoy the experience on day one — and it's all being done by hand, with care.

[/p]
Demo Leaderboards
[p]
The upcoming demo will include Steam Leaderboards, allowing players to compare their performance and survival time with others. Whether you're trying to beat your friends or climb the global rankings, there's plenty of opportunity for some friendly competition.

We're also exploring the idea of running small leaderboard contests (such as "High Score of the Month") — with fun rewards like Steam gift cards. More on that soon!

[/p]
What’s Coming Up
[p]
- A private Steam Playtest which will be invite-only to gather early feedback
- Final tweaks, polish, and balancing of the demo
- Preparing the official demo build for Steam Next Fest

[/p]
Thank You
[p]
Thanks so much for your support, your wishlists, and your encouragement. It’s what keeps me going through the long hours and late nights. I’m incredibly excited to share this game with you, and I can’t wait to see what you think.

More updates soon. Stay tuned.

– Chris
Developer of Artificial Extinction 2
[/p]