DEVELOPMENT IS RESUMING!
First, I would like to apologize for the silence. I'm sorry. Being a solo dev is a tough path. After 2 years of full time work, I burnt myself out. I started to lose faith in my game. I felt that I wasn't going to be able to reach my goal of what I was trying to build. I didn't want to even look at my game any more. I quit.
I carried along with life and family. 18 months went by. It came to a point where I had to decide my presence on Steam. I finally logged back into Discord to apologize to the community, expecting a negative reception, I received nothing but encouragement and understanding.

I decided to play the game with a fresh set of eyes, and I enjoyed it. I've been looking for some good games on Steam lately and bought a handful of titles. I thought they were all boring and not challenging, they sucked. I don't want to follow a narrow path shooting everything. I want tough battles that require smart planning to win and I want AAA looking action.
New Testers on Discord I shared the current build with liked the game. My concept is solid. Plan from above, fight on the ground. Build to gather resources, setup your defenses, adapt to the battlefield and get in the fight!

So, I have decided that I want to keep developing the game. It's current build has all the levels and story complete. But there's a lot of bug squashing, polishing, testing, user experience, menu functionality and optimization work. It's a heavy game for most computers to run at the moment.
Thank you for your patience and I appreciate everyone who has the game on their Wishlist, that's extremely encouraging.
[h2]I'm back to work![/h2]
I carried along with life and family. 18 months went by. It came to a point where I had to decide my presence on Steam. I finally logged back into Discord to apologize to the community, expecting a negative reception, I received nothing but encouragement and understanding.

I decided to play the game with a fresh set of eyes, and I enjoyed it. I've been looking for some good games on Steam lately and bought a handful of titles. I thought they were all boring and not challenging, they sucked. I don't want to follow a narrow path shooting everything. I want tough battles that require smart planning to win and I want AAA looking action.
New Testers on Discord I shared the current build with liked the game. My concept is solid. Plan from above, fight on the ground. Build to gather resources, setup your defenses, adapt to the battlefield and get in the fight!

So, I have decided that I want to keep developing the game. It's current build has all the levels and story complete. But there's a lot of bug squashing, polishing, testing, user experience, menu functionality and optimization work. It's a heavy game for most computers to run at the moment.
Thank you for your patience and I appreciate everyone who has the game on their Wishlist, that's extremely encouraging.
[h2]I'm back to work![/h2]